Lately, we've seen a fair few announcements of multiplayer games shutting down servers in the near future. It's unfortunate, but enjoyable titles like Rumbleverse and Knockout City are only sticking around for a little while longer. The latest online multiplayer game going the same way is Lemnis Gate.
The PS5 and PS4 first-person shooter released in September 2021, meaning it'll have remained online for less than two years. It has a neat concept: two players take turns to complete normal multiplayer shooter actions within a short timeframe. As the match goes on, all the characters' actions play out within that same time loop, opening up all kinds of possibilities. You can counter your opponent's rush for the objective by gunning them down, but on their next turn, perhaps they throw a grenade to counter your counter. It's an inventive idea, but sadly one that won't be sticking around.
"From April 11 2023, Lemnis Gate will be removed from sale on all platforms," reads a statement on Steam. "However, we will be keeping the multiplayer servers online so you can all continue to enter the loop until July 11 2023, at which point they will be closed." If you have the game on console, you'll be able to carry on playing local multiplayer and training modes past that closure date.
So, it's not going away immediately; you can buy the game until 11th April, and play it online until 11th July. After that, the online services will be shut down.
Are you a keen Lemnis Gate player? What do you make of all these multiplayer titles shutting down service? Let us know in the comments section below.
[source steamcommunity.com, via gamesradar.com]
This game had a really cool premise but as we've observed with so many others lately, there's just not enough time in the day for all these games.
Someone just needs to make a social hang out space that doesn’t have the costly game element. Most “players” don’t care about interesting game mechanics or anything else. They are barely games in my opinion. Take out the costly to develop parts and they are more likely to survive. Sell space for people to put on concerts and films so the producers of those pay for the server upkeep and have the same cosmetic rubbish you have now.
Talented devs are then able to work on actual games. Win win.
Thinking about it, PS Home was just before it’s time.
People always say that the gaming industry is growing, using the metric that revenues are increasing, but if the industry is growing exponentially, then in theory the games that are shutting down are supposed to be growing as well. Realistically each live service game that appears is just dividing up that slightly stagnant market, taking users off eachother instead of creating new ones. As a result, only the big ones will survive.
It’s a shame when a really cool concept doesn’t work out. It’s stories like this which likely stifle experimentation in the games industry and why so many publishers play it safe.
Just how I like to start my week off. 😁☕️
If this had launched on ps+ it might have stood a chance. No one in their right mind will drop money on buying a live service game.
Im just now hearing about this game
@AgentMantis Diablo 4 anyone?
It launched on gamepass although it has since left.
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