French developer Don't Nod has quite a few pies in the oven, a half dozen of them, in fact. We recently got a look at one of them, the Byzantine-sounding Harmony: The Fall of Reverie, and have seen ghost-hunting action RPG Banishers: Ghosts of New Eden previously.
According to the studio itself, a large-scale action RPG is also currently in development, as Don't Nod looks to solidify its position within the genre, citing the success of its ambitious 2018 release, Vampyr. Don't Nod mention that this new title will "represent a step up in terms of production value" and that it is looking to create something "richer in terms of game mechanics allowing players to immerse themselves in even more-engaging stories."
Good news as whatever Project 12 ends up being, it's a long way off. Don't expect to get your hands on it anytime soon, as the studio states that it won't release until "beyond 2025".
What do you think of Don't Nod's current slate of titles? Are you a fan of the studio's previous work, like the Life is Strange series? Let us know in the comments section below.
Life is Strange 1 was great, but everything else by this studio is painfully mediocre.
Please be a Remember Me game.
DONTNOD don't always make great games, but they always make interesting ones. The concept of Vampyr, and the beginning where you're walking around the hospital uncovering everyone's secrets is great. They're one of the true AA studios out there.
I like Don't Nod as they make interesting, unique games that have a feel all their own. However, they are generally not fully realised or engaging. Remember Me had limited gameplay, the Life is Strange sequels don't measure up to the original, etc. If they can go the extra mile for that upcoming RPG, they have the potential to create an IP with strong staying power, I believe.
I'm looking forward to finding out more about Banishers. That trailer got my attention!
I really like Dontnod, but if they are going to take this step I hope they learned lessons from the missteps of Vampyr. That game had a lot of high points, but the map was a terrible chore, the pacing was all wrong, and the combat was super bland. The ideas from this studio are always so good-I hope the execution matches them.
I'll believe it when I see a trailer.
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