The launch of Cyberpunk 2077 on console will live long in gamers' minds. The release was virtually unparalleled in terms of the shocking state of the game, which didn't seem like it had been tested on PS4 literally at all, and has attained a sort of mythical status. Where were you the day Cyberpunk 2077 was pulled from the PlayStation Store?

In a deep-dive video featuring interviews with developers from CD Project Red, CTO Pawel Zawodny explains how the company wants to approach game development in a more forward-thinking and proactive way in the future and avoid the pitfalls of the past. Zawodny notes that "a major risk encountered in the development process relates to stability and performance on all target platforms" and that "we test gameplay quality on every platform from the get-go and do not only focus on the developers' PC build."

This is a part of CDPR's proposed better engineering practices that the company wants to implement in future games, which include the “always working game rule,” which strives to have all core systems in a game working right from the beginning to allow constant iteration.

The entire video itself is a pretty fascinating watch, and here's hoping CDPR has learned from Cyberpunk's launch and implements these practices going forward in future titles, like the Cyberpunk sequel, those two Witcher games, and the new IP currently in development. What do you think of CDPR's proposed better engineering practices? Are you ready to let bygones be bygones? Learn to trust again in the comments section below.

[source, via]