
Sony has given us a little more information about its upcoming virtual reality tech for PS5, PSVR2. We've seen what the headset looks like, as well as those fancy new controllers, and now we have details on the hardware's user experience. There are several features shown off via the PS Blog, and they look like excellent additions to make playing in VR easier.
First up is the See-Through View mode. Triggered by a button on the headset or by bringing up the Card on PS5, you can swap your view from the game you're playing to a view of your real-life surroundings. This will let you find controllers, for example, or move furniture out of the way, without having to remove your PSVR2. This will come in very handy.
Another exciting new feature is the ability to define your play space. Using the controllers and the PSVR2's embedded cameras, you can map out your unique play area, creating "barriers" at the limits. So, for example, once you set up your play space, getting too close to the edge will display a warning to prevent you from walking into things — again, a very smart feature that will save some shins.
The blog post also confirms the return of Cinematic Mode, meaning you can not only play PSVR2 games designed for the device, but you can play or watch basically anything. Cinematic Mode plays these non-VR things on a virtual big screen, which has a resolution of 1920x1080. Finally, by connecting the PS5's HD Camera up while playing PSVR2, you'll be able to broadcast yourself playing, which will have more niche usage but is good to have regardless.
It sounds like Sony is going all-out with PSVR2, as these software features sound like brilliant time-savers. The blog post also says to expect more information soon, "including launch date and additional games coming to the platform".
What do you think of all this? Tell us in the comments section below.
[source blog.playstation.com]
Comments (87)
That see-through view feature is dope.
Great quality of life improvements.
Has a lot of the features the Quest 2 has. Why haven't they done a proper showcase on the device itself? We just keep getting these blog posts.
@claytortot213 Probably because some of it hasn't been finalised yet including the launch so they'll save it all for that.
Looks really awesome! The more and more info they share though, the more I worry the price point will be crazy!
Hopefully they'll announce a price and release window soon!
Love the See-through feature, can eat my dinner now whilst still in the virtual world.
Nothing on playing PSVR1 games on it though? Will it be BC?
It sounds like an improvement over the original PSVR but it’s really going to have to go all out to beat the Quest 2. That’s the benchmark for me now. And PSVR 2 still has a wire, so that’s one negative right off the bat. Excited to hear more about it though.
It all sounds very cool. Super excited for this.
Every new bit of info they release drums up my hype a little bit more.
Marketing 101?
I wonder if they'll add 3D blu-ray playback to the console via an update? Probably not.
@Perryg92 the Quest 2 is ‘only’ £300 so PSVR 2 will have to be under that for me to even consider getting one. If it’s more than that I’ll probably get the Quest 2 instead.
@claytortot213 They'll do a showcase when it's ready to show and likely to pre-order. You don't want to blow your load too soon son.
@Perryg92 I can't see it being more than the PS5 itself. Surely £450 has to be the maximum. But if they really want it to sell it has to be below.
@BritneyfR_ee Can't see it being less than the Quest 2 though. Serious hardware upgrade here and Sony unlikely to be subsidising like FB/Meta. The only thing in the PSVR2s favour on cost is that the PS5 will be doing much of the heavy lifting. But all the other tech is expensive.
My guess is £399 - £449 with controllers.
For reference PSVR launched at £349 without controllers.
This looks brilliant. Good to see Sony push gaming forwards.
VR is one of the few things that warms my old jaded gamer heart. To me, one of the last remaining untapped frontiers of interactive entertainment. Everything else is diminishing returns.
Super excited!
Still super excited, but I'm still concerned about where the pricing lands. I do expect it's going to be priced high enough to be quite painful after just buying consoles. Especially since the console itself is so hard to come by still and supply on this is likely to be low, they're going to feel confident making it prohibitively expensive. Even if it's not more than the console $1000 for a console + VR, while "cheap" compared to PC vr rigs, is still a massive amount of cash.
OTOH, I also expect supply will be so low, for most of us it probably doesn't matter that this releases this year, it'll be 2024 that we can get it at the earliest. I can't see myself landing the preorders as reliably as I managed to for the console, and that one I missed the first few hours because of the preorders opening a day early, but managed to snag the console in the broken retailer chaos. I don't see that working out as well next time.
@themightyant If it launches at £400 mark I guess that's ok.
I got the PSVR1 at launch which came to the same price with move controllers.
@LN78 i hope so , i used that feature a decent amount on the 1st headset my self. i'm keeping that headset around , i hope they add that feature to the new one as well but just in case if it doesn't.
I'm interested but I'm also fairly sure that getting hold of one won't be easy.
I hope they release it, ala steamdeck. Gotta have a valid account with sony, one per party, etc. Would hate to see this going for triple cause of ***** scalpers.
God, I can't wait. Modern games have felt so fatiguing for me this year for some reason and PSVR2 might be exactly what I'll need more of going forward.
Nice. I enjoy VR on my PC. But hoping console will be an easier experience.
I had an Nvidia Driver and Steam perfect storm update that glitched out Dirt in VR on my rig. Took me days to figure out that was the issue.
Decent price and Plug and play - should be Sony's main focus.
See through view was my number 1 most wanted feature for PSVR2! I can handle not being able to see my surroundings while I'm playing PSVR, but I have always wanted a quick way to pause games and see the real world again without the pain of pulling the headset off. Brilliant!
Sounds cool… and expensive.
I hate to be that guy and lower the tone, but, there's a certain type of movie that has helped pushed tech over the years be it vhs, dvd and even the Internet itself. Now me personally, I'm not bothered, but if there was a way and people know about it, it could help push sales. I suppose it depends if sony want the association with that industry.
@BritneyfR_ee
Quest is great but not necessarily suited for different gamers. I think it’s cool for kids being small but the worst maybe Facebookverse and not allow gift card payment. I personally don’t trust giving my details.
For PSGamers I think PSVR2 should be great. 👍🏻
@BritneyfR_ee not everyone has Facebook and no one want'sto be forced to sign up to something they have to use for that headset.
@themightyant I agree with the price point. I don't mind it will be packing some good tech and if people are saying it's going to be one of the best headsets on the market then no one will really want to complain paying a fair bit of money for it.
@BritneyfR_ee in terms of specs the PSVR2 will be superior in pretty much every way (except for the wire) so I imagine it will be more expensive.
@JJ2 Yeah, I had a Galaxy Gear at one point with an Occulus account. I saw the emails about migrating Occulus to Meta accounts. Nope. Not a chance. Not happening. In the trash it goes.
@hoffa007 you dont need Facebook to have a quest
@hoffa007 I had to set a Facebook Acc for my Nephew but I just used a fake name with a new email address and the Facebook Acc will never actually be used by anyone. It’s not that big a deal really.
@BritneyfR_ee you don't need a FB account anymore it's optional
@UnlimitedSevens Hell yeah! This old geizer experienced a newfound love for the medium videogames alltogether, when flat gaming felt more and more stagnant and failed to impress with new and innovative stuff.. I burnt out on traditional gaming and VR came along exactly at the right time to light a spark that was gone for a long time. All hail the future of gaming, long live PSVR 2!!!
@BritneyfR_ee the PSVR2 is much better than the Q2 in terms of specs. It will be more expensive and unless your PC has more grunt than a PS5 then you won't be getting anywhere near the visual fidelity on the Oculus.
I'd estimate £399. And that would certainly be worth paying for over the Oculus 2.
Please just give us a price and a date already 😤
Can’t wait for this.
Great they have passthrough. Will be really handy.
I’m still waiting for them to announce they’ll let us play 3D films on them again though. Don’t want to keep my PSVR1 hooked up just for this purpose.
@BritneyfR_ee
Lol, the games it will be able to render will surpass quest2 by quite some margin. Precisely because of that cable and the PS5 it’s connected to.
So glad they didn’t jump on the internal processing bandwagon. We need high quality experiences.
I wonder how well this is going to sell with the inflation and prices for energy and food this winter. I dont see myself buying this with how things are going atm in the world.
@BritneyfR_ee It has better specs and capabilities as a VR headset than the Quest 2 all around. It won’t be less than the Quest 2 because it has much better hardware.
It has a wire because it would impair many limits otherwise.
The Quest 2 is a cheap headset compared to PSVR, which is more premium. If you want VR to love forward with better/bigger games, you’ll get a PSVR2, if you want a cheap simple experience you’ll get the quest.
Predicted the see-through mode, but being able to definine the game area is a nice addition.
Cool, I really hope my f5 finger is strong
@thefourfoldroot1 you can buy a separate USB-C link cable for the Quest 2 for a wired connection to a PC but it costs an additional £90, I believe. But I do think having the option to play wired/wirelessly is still the better option - it makes such a massive difference to the experience when you’re not tripping over wires (even if the visuals do take a hit).
I’ve mentioned in other comments/articles, my only comparison to the Quest 2 is PSVR 1 and the Quest 2 beats it in nearly every category (although PSVR does have some great exclusive games).
I always found the PSVR a bit of a chore to set up and play (to the point where I could never be bothered) but the Quest 2 is so simple to set up and jump into a game. The whole experience just blew me away. And the games look amazing (even when playing wirelessly) - much clearer than PSVR. If the PSVR 2 is another step up from the Quest 2 then the games should look absolutely incredible.
I am going to follow PSVR 2 development more closely going forward because my experience with PSVR 1 actually put me off buying another VR headset (to sit unused gathering dust). But trying the Quest 2 over the weekend showed me how good the VR experience can be.
yes, yes and yes! l simply cannot wait, now hurry up sony and give me a price and release date so l can just buy it already ....and also please announce GT7 will be updated with full psvr2 support too asap. I've held off playing resi 8 for the sole purpose of playing on the new vr headset because resi7 on psvr was simply astounding.
I just want the know if it's backward compatible
Would love for Sony to announce that this will have PC support as well. PCVR is in need of some serious competition due there only being index/vive at the high end and Quest at the low end. There no mid tier option unless you wanna buy a used Vive.
@Daveuppercut There's nothing to be ashamed of. Anime fans used to be mocked but they are considered quite cool nowadays.
Having owned the original PSVR I can already tell how much that wire is going to bug me.
@BritneyfR_ee ah ok well that makes sense then tbf. Fake account tbf is a good idea.
I had just read that the quest 2 has jumped in price to $399
https://uploadvr.com/quest-2-meta-price/
I apologize if this is a really basic or dumb question, but never used the PSVR. When using it, will the screen and audio you see/hear in the headset also appear on the TV screen for others to see/hear you playing? Looking online, there was only a few posts/articles on this, so I wanted to confirm. Seems like it does, but wondered if there were any restrictions to it and if the TV viewer sees everything (including prompts, etc) the player sees.
Problem with wireless is that the headset would require a built in power source, which would significantly increase the price, and reduce room or add weight for other stuff I guess.
I've read that quest manages it by selling at a heavy loss (well initial loss, people like me who've bought every single beat saber pack surely help) , I don't know the figures though might just be speculation.
@BritneyfR_ee What @hoffa007 said. Quest now $400 US. Don't know about any overseas price increases though so ...
https://www.cnbc.com/2022/07/26/facebook-parent-meta-raises-price-of-its-quest-2-vr-headset-by-100.html
PSVR2 lookin' hella expensive me thinks.
Sounds like fantastic features. Can't wait to try this out
@BritneyfR_ee just a heads up you don't have to buy the £90 version of cable a £10 one works just as gd
@BritneyfR_ee
Ah, if that’s your only experience I can see your perspective. Personally I’ve never had a problem with a wire when playing an inside out device. With the PSVR1 occasionally I did because I had to be facing the camera, whereas the cable was behind, so spinning could occasionally cause issues. Without the camera you won’t even have this minor issue.
In must say there are few games I’d want to take the performance hit on to allow onboard processing. Sure, you can say having the option to add a wire is the best of both worlds, but in practice the games will be designed in such a way that restricts them because the onboard CPU can only do so much. Graphics can easily be downgraded of course, but that’s the least of the problems with non wired options.
And yes, the PSVR2 is leaps and bounds ahead of the quest and PSVR1. We are all in for a treat for sure.
@Jettstyles
Yes they can see and hear everything. Which allows some great co-op experiences.
@BritneyfR_ee @Perryg92 Interesting timing. Meta have just announced Quest 2 is getting a BIG price hike by $100 / £100 to £400 / $400 which further confirms they were heavily subsidising it before.
Source: Tech Radar
@themightyant lol
I literally came here to post the same thing. So that’s the price bar now lol
@thefourfoldroot1 Thanks for confirming. Certainly a cool experience and plenty of laughter to be had.
We are one step closer to becoming Robocop
@Jettstyles on PSVR1 it’s all on the TV what’s on the headset. The different aspect ratio might cause a small cutoff, but that’s it. Someone can easily watch what you’re playing.
@rjejr Damn... And I just recommended the Quest 2 to friend as replacement for his dead Windows Mixed reality headset due to the cheap price.
But the price increase isn't that bad. It just back to the original pricing of the Quest
@AverageGamer According to the article the price goes up August 1st, so tell your friend to get it cheaper while they can. 😉
@Daveuppercut haha don't worry, you won't be "that guy"!
Push Square published this about the original PSVR....
https://www.pushsquare.com/news/2019/12/guide_how_to_watch_vr_porn_on_psvr
Strangely, no one author wanted to attribute themselves to this article so it's just by "Push Square Staff" 🤣. Unless of course, they all contributed!
I'm so looking forward to this! I adore my PSVR. I almost caved and bought a Quest 2 but I'm so glad I held off to wait.
On another note, I'm really starting to believe that the PS5 HD Camera is going to be one of the most useless pieces of first party kit EVER to launch alongside a console. And I'm including Kinect 2.0!
Kinect 2.0 had far more useful aspects than this thing. Unless everyone in the world becomes a YouTuber or gives up their jobs for OnlyFans, it's absolutely pointless.
I thought PSVR was amazing and probably one of the only "HOLY ****!" experiences I've had since the original PlayStation launched. But it had two major problems that I'm not sure have been addressed in the second iteration.
The first is that damn cord. I tripped over it a few times.
The second is that the headset would fog up very easily and I was constantly having to take it off and wipe down the lenses.
I'll be holding off with PSVR2 for now as a result, especially with the expectation that it'll be pricey.
@BartoxTharglod The cord will still be there, but it will be a single wire, presumably thiner as it would be a simple USB-C connector. The second problem, the fog, should be adressed, at least greatly improved, by the vent of the PSVR2.
@Jettstyles but you can also turn the TV off in most cases and still play whatever through the headset. that's sometimes handy.
@claytortot213 yes but the quest is low tech compared to this.
GIVE IT TO ME NOOOOOOOOOW!!!!!!!!!
@Futureshark My thoughts exactly. It NEEDS to be backwards compatible.
@BritneyfR_ee I love Quest 2 too but being wireless means that they are running a beefed up cell phone processor with a hot battery attached to your head. I'm foaming at the mouth for PSVR2 because it will be powered by the PS5 processor, SSD and the console's plugged in power supply. PSVR1 is still the champ for head comfort, IMO. There is the loss of an awkward exterior camera orientation and added ventilation with 4k HDR! It will be seen but only Sony can be at fault if PSVR2 doesn't reinvent what VR is capable of. A dedicated two hand controller with analog finally?! I'll stop..I need this puppy now!
@dbunny agreed with in every point! Dying to play REVill but waiting...
@Pat84 This is huge for me! I currently power up my PSVR, place the micro fiber rag I use to wipe the lenses over the sensor and wait 15-20min for the lenses to become warm enough not to fog. Apparently I have a warm forehead.
@UnlimitedSevens
Pretty much on the same page as I am. VR is truly the only thing that gets me super excited about gaming anymore, and it hasn't even come close to hitting it's true potential yet. But even so it's making traditional flat screen gaming look, well, flat and unatural. A Canvas in motion if you will, Vs being thrown in the game + real world(ish) stereoscopic 3D. The latter offering 100x the immersion and then some.
Sony really needs to hop on the refresh 'pro' VR bandwagon, because sticking with this model for another 7+ years would be foolish when you factor in how Meta is now releasing new headsets every 3 years.
Hoping for a wireless Connection to PS5 setting, Higher resolution, even higher FOV, ring-less VR Controllers, A display with true blacks, zero motion blur & no Judder, mixed AR reality and with a flatter & lighter visor.
When VR hits 8K per eye, uses Micro-LED, has human FOV and is fully wireless, light weight and super compact, there are gonna be tons of people who wont even want to game on their lame 4K 2D TV's anymore. they'll become second fiddle.
Astro Bot: Rescue Mission alone, was basically what Super mario 64 did for 3D, but in VR. And Resident Evil 7 in VR felt like a living breathing nightmare in ways even with it's compromised visuals & resolution. Playing it on a flat TV by comparison was just flat out boring, especially when we could aim with our heads in VR vs a jerky clunky analog stick.
And pff, people can have their Horizon Forbiden West, which looks incredibly boring. I'd rather spend my time in it's VR sequal Call of the mountain, get off my feet and start movin' and VR groovin' Then there's Resident Evil Village VR...THE reason why i've put off playing it on a traditional TV.
@BartoxTharglod
PSVR1 is worth the admission for Astro Bot Rescue Mission alone. Then there's Resident Evil 7(Not for the faint of heart, you need to brave to finish this one), PSVR Worlds(Ocean descent is the ultimate VR theme park attraction to show friends and family) and a handful of others.
That is, if you're willing to deal with a super cumbersome dated set up. The PSVR2 nearly corrects all of the VR1's issues except for the Wire and bulky visor.
Quest Pro will be heading it's way this October. Really excited for that one too! But ya, Quest 2 already came equipped with a Guardian Tracer & Black & White Passthrough to see your surroundings. Sony's basically playing catch up. These features were pretty much expected.
@Trousersnake
I've pretty much burned out on traditional gaming as well. Once you get a taste of VR, it makes your imagination run wild and you start to realise how much more amazing, immersive and visceral some of your past favorite games or franchises would be with the tachnology.
Staring a flat 4K 2D QD-OLED just isn't excting. Maybe if they came out with a new glasses-free sterescopic 3D technology with an ultra wide viewing spot with zero compormises being made to the picture, I'd be more content. But as is, it's like....Why play Resident Evil 8 on a TV when i can be thrown IN the game on PSVR2? no brainer!
Quest Pro and VR2 will also support the greatest motion based controls period, Vs the unreliable innacurate Gyro control nonsense that's on Switch & PS5. No sensor bar, means so reference.
BTW, the Quest Pro, according to a source is getting released this October 25th, and will retail for $1500. It has ring-less VR Controls with advanced motion tracking, plus haptics. The VR Visor will be super slim and more compact, it has a more powerful graphics chip when in stand alone mode, it's equipped with 2 mini QD-OLED displays, which means much darker black levels, greater colors and higher brightness and it has a mixed reality AR feature which looks pretty awesome.
I'll be getting both day one. Now i just need a high end PC to get the most out of the Quest Pro, something like an Aurora R13 will do the deed.
@hookedWORM17 also as resident evil 7 has had a ps5 update I'm expecting it to be compatible with the new headset too, although they haven't mentioned it yet 😃
@Trousersnake
Agreed, I think when it comes to videogames, the only thing I'm truly excited about is the future of VR. Just an incredible amount of untapped potential and a lot of room for it to mature to something phenomenal.
Glad you feel the same way! Us cranky old people have to stick together!
@NeonPizza
Agreed on every single point you made! What excites me about VR most is what I believe will be profound generational evolutions, unlike the current console landscape where each new system is only a slight upgrade over the previous (in my eyes).
I'm thinking about the jump between PS1 to PS2. That was a big leap. Then we saw smaller and smaller upgrades over time. To the point I cannot always tell the difference between native PS4 and PS5 games sometimes.
I think PSVR2 will be that huge leap. It's a relatively new technology in the mainstream space with massive untapped potential. A lot of people (rightly) point out how a lot of VR games feel like tech demos. But games like RE VII and Astro Bot showed us something special. There were times playing games like Thumper or Wipeout Omega where I truly forgot I was playing a game and I was just there. Nothing else can do that for me.
Just imagine where VR can go from here. The features you talked about would definitely go a long way toward making it truly seamless. And we are at ground zero with VR now, there is nowhere to go but up. The limitations of current VR hardware are actually what excites me in a weird way - leaves so much room for growth. There is not much more room for growth in consoles in my humble opinion. We are topped out, I'm guessing PS6 will be a negligible upgrade over PS5, and so on.
Definitely excited. Just hope I can get my hands on one ha.
@Jettstyles
Yes, what you see in the VR headset is displayed to the TV so others can see. There are actually a few really clever takes on this function for multiplayer in some VR games (Keep Talking and Nobody Explodes - CAUTION: This game will test relationships).
@BearsAndBattles True. High tech doesn't always mean it's the best though. Just look at the Switch. It's all about price and accessibility. I can connect my Quest to my PC to get quality and performance. Or I can just disconnect it and use it wirelessly where ever I want. Thats a huge deal. I don't believe PSVR will be able to do that. I think if they can they should allow it to be used on a PC too.
Don’t play PC games so connection doesn’t matter.
I want to be able to rent one to see if it makes me sick like v1 did before I buy it. It was a lot of freaking money to just sit there and eventually sell at a loss. The controllers should be a massive upgrade from the pretty terrible move wands.
Unfortunately I don’t think it stands of chance of being a really big seller, besides the fact you need to buy PSVR2, you’ll also need a ps5 in the first place so it’s going to be more of an £800 deal rather than 300-350. Really hope it does do well though PSVR blew my mind on plenty of occasions
@Mikey856
The lack of 'wireless connection to PS5', hulking ugly front Visor and Giant Ring'd VR Controllers will no doubt throw a lot of people off. I think it will do much better than the PSVR1, but i can't see it being a smash hit unless a Revised Pro model surfaces a few later with a small handful of upgrades. Aesthetically speaking, VR2 is already looking dated compared to the Quest Pro, but it will offer a much higher FOV, advenced OLED display, headset Haptics and will have a handful of amazing cutting edge AAA exclusives under it's belt that will blow people away. Quest Pro will be stuck with the same tiny 90d FOV with 99 percent indie titles.
VR2 Pro, pwetty please in early 2026 or late 2025 IF VR2 gets a release this holiday >
Wireless Connection to PS5
An even flatter/slimmer Front Visor than Quest Pro's
Ring-Less VR Controllers
3000x3040 per eye resolution
120d FOV
Mixed Reality AR feature
All of the above will be far more alluring to consumers.
An all in one stand alone Playstation VR headset wouldn't be able to hone enough Power on it's own. Meta explained that
they're 2 generations behind simply because the headset would get extremely hot if they had PS5-like graphics. it's thermal, and this would also apply to a stand alone PSVR. So for people wanting cutting edge visuals in a stand alone headset at an affordable price are out of luck. And even if they could apply PS5 visuals in a stand alone Headset, it would be well over $1000. I'm cool with that, but most consumers wouldn't budge. VR is in a tricky spot.
I think the Meta Quest Pro does in fact have a better graphics chip than Q2, might be able to get closer to PS3 visuals if we're lucky. As is, Q2 on it's own is like a PS2.5. I believe Apple will be the company to truly make VR succesful.
@UnlimitedSevens
Agreed! There's tons of room for growth, just like there was during the beginning of traditional gaming with the NES, when it was still cutting edge, lets say back in 85. I feel like were kind of on that track again, but with an entirely different tech all together that will probably take 2 more decades to peak. It's so exciting and it always baffles me just how close minded some people are, to just automatically dissmiss VR like it's a silly gimmick. Why stare at a flat 2D Television, when you can experience life like depth perception, be thrown into the gaming world(or even if it's just a Screen with stereoscopic 3D in certain cases) and get the most incredible and advanced motion controls around with Quest Pro and VR2.
Some of these gamers, especially on Nintendo forums based on what I've seen act as if VR will always and forever be these hulking sweaty headsets with low resolution and a scubidiver boarder surrounding your vision. lol It's liket hey automatically shrug it off because it's not on Nintendo, and they've experienced next to nothing in VR or nothing period, and yet they're so quick to judge. Let them play the stage 2-2(Beach Side Boogie) in AstroBot Rescue Mission, or Ocean Descent's Shark Dive section, stuff like Vacation Simulator, A Fisherman's Tale, Moss, RE7 etc, so they can actually form a decent opinion.
But ya, the Quest Pro is already looking much slimmer or flatter than Quest 2 and PSVR2, and it's also introducing the beginning of color passthrough Augmented mixed reality too which is super exciting. Imagine being in your living room, and having the middle of your floor turn into some fun colorful fishing pond, where you and somebody else with a Quest Pro headset can fish right in your living room with VR motion controls. Possibilities are endless, how does this not excite people!? Too bad that the Quest Pro will only have 2160x2160 per eye and a similar 90d FOV, but with a slightly greater veritcal FOV. But it will have 2 mini QD-LED's which should deliver deep inky black levels, even higher brightness and greater color.
Anyways, Consoles/tradtional gaming has become almost stagnant. I'm trying so hard to get back into it, and some of it is still pretty enjoyable, but more often than not i can't help but feel tired of it all. Like the ability to suspend my disbelief and get absorbed into the experience has just whaned, in most cases.....I don't know, VR has spoiled me, it's so visceral, surreal, transformitive, magical and can be pretty mind blowing. Console games on a flat OLED, even at 120fps + 4K will never be mind be blowing ever again. We've hit that point, like you said, where being able to differentiate a PS4 Pro game from a PS5 game is becoming a little trickier.
Ideally, on a future 77" QD-OLED, i would want 120fps(Which cuts down half the motion blur, doubles motion resolution to 600p from 300p, lag drops down to 5ms(close to CRT) and gives you that buttery smooth realistic 120fps. Combine that with 4K resolution and a new advanced glasses-free stereoscopic 3D tech with an ultra wide sweet spot and no compromises being made to the picture would make this feel like the perfect companion piece to VR.
But instead, we're going to suffer with Flat 2D gaming for years and years, because Dev's and TV manufactures are boring and partially *****. It's like, the 3DS's 3D tech was doing miracles at the time, why not build off of that and use that for future TV's!?
For VR, 8K per eye, human FOV(no scubadiver boarder), Micro-LED with true blacks, true to life brightness, zero motion stuttering, no motion blur & 120fps, Wireless connection to whatever console, all plunked in a small light weight slim/flat headset with cutting edge graphics would be on an entirely different level.
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