Do you ever wish you could hook that dusty old EyeToy up to your shiny new PS5?
Us neither, but the use of older peripherals with modern hardware appears to be something Sony is interested in, according to a recent patent filing spotted by Game Rant.
The patent (which is absurdly technical and filled with jargon beyond the comprehension of mere mortals) is called "Systems and Methods For Converting A Legacy Code Into An Updated Code".
Contained within is an image which appears to show a way of emulating software that used peripheral devices like the PlayStation Eye, PSP Go, PlayStation Mouse, a DualShock controller, Sony Media Remote, and Playstation Move wand, through something called a "legacy card reader".
VGC was quick to note that these devices are primarily from the PS3 generation, which might lend credence to those hardware-level PS3 emulation rumours we heard about back in April.
Perhaps Sony is more interested in game preservation than we had initially given it credit for, although the jury is still out on that one.
While a pretty compelling concept, it is worth noting that patents alone aren't a guarantee of anything more concrete, simply an idea that a company has thought about pursuing.
What do you think about the idea of previous generation hardware running on modern consoles? Adapt yourself in the comments section below.
[source patents.google.com, via gamerant.com, videogameschronicle.com]
If I'm going to go back to one of those games that needs the peripheral, I will just go plug in one of my 4 PS3s and boot the game up. I wouldn't want to have to buy the game again. Though I really don't think I will be going back to PS3 anytime soon simply because my PS4/PS5 backlog is big enough.
This is most likely tied to Plus Premium in which case I may play a game or two, but I probably wouldn't devote much time to it.
It's great for preserving the games though, the more Sony figures out now, the easier it should be for everything else that comes along.
Not necessarily a bad thing, but I still have all 5 of my PlayStation consoles (7 if you include the portables), and I imagine a number of people still will. Retro is coming back, and for the enthusiasts it's better done with the original hardware.
It kinda sounds like it may also include recompiling legacy games (e.g. PS3) to run on PS4/5, but I'm not sure if they're actually talking about streaming, which the patent does specifically mention. (Although PS3 is not actually mentioned, only PS1, 2, 4, 5, and PSP are mentioned)
Anyway, here are the list of games mentioned in the patent, perhaps they'll come to premium (if they aren't already): Warhawk, Tango Dance Fever, Castlevania Chronicles, Pacman, Resident Evil 2, and Street Fighter Alpha 3.
The one I wish we could do is the PS3's memory card adapter so we could backup our PS1 and PS2 memory card data to the PS5. Then, allow us to play PS1 and PS2 discs on the PS5.
I have every console. But I can see the potential appeal in this.
What id give to play PS5 games with my Dual Shock 4.
Bu..but..but the dualsense?? Greatest controller, ever! Why would you not wanna keep using it for everything?
Only thing I can see useful would be making the psvr stuff, compatible, etc. And maybe all the faux instruments for guitar hero, rock band.
@PhhhCough DJ hero loved that game still boot up my PS3 to play it sometimes
There’s something quite magical about the fact I actually understand that patent. And it only cost a small fortune that I’ll be paying off for the next 30 years!
Slight correction: that's the PS3's PlayStation Eye, not the EyeToy.
If this patent leads to somewhere, it seems like backwards compatibility for PS3. One obstacle is all the games that require specific peripherals. This patent would resolve that issue.
@TheCollector316 Good eye! Thanks, have updated accordingly
@BeerIsAwesome Well it's a good thing retro gaming can be enjoyed by everyone and not just "enthusiasts", because I much prefer playing my PS2 collection upscaled to a higher resolution on modern televisions/monitors.
What be going on in those headquarters , seriously ? first the different color ps5 plates and controllers , then the “PS5 pro controller” or whatever , & then the “INZONE” gaming monitor crap , and now this (instead of trying to get old generation games to run natively on ps5 ) ? 😂😂
it’s like they’re actively trying to avoid putting an end to the ps5 shortage , anything but getting more ps5’s out , lol . what a shame .
and they can’t/won’t even get the ps4 controller to play PS5 games - something that’s more important than any of the hardware theyre digging out of their graves as if people still care about them if they can even find which dusty attic they left it in lmao 😂😂
@PhhhCough The dual-sense is a symbol of the head-honcho ruining playstation .
at least i’m my opinion .
How I see this is that they are spending a great deal of resources and money in emulating the PS3 so by doing this, they can resell some old gadgets to work with them which will grant them some pocket money for the work done?
@PhantomMenace84 true - why would Sony do this, when everyone could just get one of their 4 PS3s out of the closet.
I'm hoping that this is some joke about the dualsense that I have missed... Barring the fact that the ds4 had a lot of accessibility modifications that could be made for it the dualsense is better in every possible way. Even if you turn off the adaptive triggers and the rumble it's still a better designed controller. I know a lot of people have had drift issues but so far only my original controller has a slight issue every now and then.
Plus accessibility mods are coming out for it and there are even free 3d print files to adapt to the dualsense.
@Chapapa yeah most probably don't have 4, but at the time I had way too much disposable income so I have a launch, a slim, the metal gear limited edition and something else I've forgotten. I know a lot of people might not have PS3s but I'm guessing people who never owned one probably aren't pinning for old games that they may not even know about using peripherals that they don't own. It's good for those who have the stuff but again, if they have it they can probably already use it if they wanted to.
As a few others have said, the dualshock 4 absolutely should work with PS5 games but I wouldn't want to ever use the PS3 controller again, its horrible. It's nice that they're looking into it but doubt it's something that I'll ever use
Why does e eryone wanna use a ps4 controller for ps5. Makes no sense, ps5 duualsense is way better. Also I don't have old consoles lying around I traded them in when the new console came out .
@nessisonett haha!!! You’ll reep the rewards in the long run 🎮🕹
@johnny30 I want the opposite I want use the dualsense with my PS4 but it's one of the selling points for the ps5 so it would never happen
It still annoys me I can't use my Vita for remote play on PS5 like on my PS4. It was a great feature. Still hoping it gets added at some point but not optimisitic.
Illustration shows a PSP, but not a Vita. God dammit Sony, just how much can you hate your own products?
@Golem25 you mean disregard?
Haha, that is just a blue print for the original PS3, the legacy support is for PS1, thats what the the legacy card reader is for.
'the game console 1400' it's just a PS3
This has to be the first time I've ever seen PSP Go described as a "peripheral device".🤔
@Smash41 it's pretty much what left me outside the market for the new console. Duct-taping DualSense to the phone sure doesn't sound like a good alternative (and frankly, neither does streaming via what is essentially a palmtop PC constantly using the very same network connection for a truckload of other apps and features), only emphasizing how Sony has deliberately given up portability this gen.
@PhantomMenace84 I wholeheartedly disagree. Ergonomically speaking the DualSense is awful for me. It doesn’t matter if I have everything disabled, my hands literally start cramping after prolonged use. It sucks, because I like everything else, the features are really next-gen.
I hope Sony will enable DualShock 4 use for PS5 games.
I don't think I have a working 'wireless' DS3 controller left - not one that holds its battery charge anymore so can be used wirelessly anyway. I never bothered with any of the other Peripherals and no longer own any older PS consoles as I had the Original 60GB PS3 Phat that could play PS1/2 games.
Therefore, I have no need (or desire) to use old Peripherals especially on 'newer' hardware with the newer and much better controllers. Each to their own of course but in my personal situation, this has NO benefit to me!
It’s always bothered me trying to play games on Switch like Mario Galaxy or Skyward Sword where the new peripherals simply don’t work as well as the old.
Can’t say I’ve ever felt the need to plug old peripherals into a PlayStation though.
Given Sony haven't adapted any "new" titles to the ps2 emulator for PS Deluxe/Premium,eg: Sly Raccoon,Ratchet & Clank series,GOW 1 & 2,it would seem a stretch they'd be recompiling ps3 games to make them playable on ps5.🤔
As it is there's been only a handful of ps1 games adapted too,& they haven't very forthcoming on further ones to come!
Don't get me wrong,I'd love to see more of an effort to access the vast back catalogue...but given Mr Ryan's priorities seem to be directed towards live service games expansion,I just can't see them doing so sadly.😑
This wouldn’t be the worst thing in the world, but given how expensive it is to get DualShock 3 now, I wish you could use the controllers backwards easier such as a ds4 on a ps3 easily without losing the ps button for example.
Add Vita to the list and it'll be complete.
@TheMysticOne Of course it bloody is, should have twigged from the Cell!
@Uncharted2007 I recently sold my official Sony PS1/2 card reader for the PS3 - think I got about £50 trade in for it!
Seems to be quite a few people on here not being overly keen on the Dual Sense. From the pictures, it doesn't look as comfy from an ergonomics perspective as the DS4 - I take it that's the problem?
@Robinsad I still have my 320Gb PS3 Slim (still working perfectly) and 3 official DualShock 3 controllers - still working fine and holding their charge for weeks on end. Hopefully they'll keep working for the life of the PS3.
Incidentally, for anyone wanting to use a DS5 on a PS3, this article was quite interesting:
@johnny30 if someone doesn’t care about the gimmicky battery-draining features , it’s the worst controller since the original ps3 six-axis controller…
@nomither6 why is it the worst, it's not that different to the ps4 controller
I'm so for peripheral bc. But I do wonder when it comes to ds3.... Does anyone still have one that still works? I have 4 ds3s, and the batteries don't hold a charge and the rubber caps turned to some sticky surface.
@sanderson72 It's ergonomic personal preference. Personally, ds5 is the first Sony controller since ps1 I haven't absolutely loathed beyond compare. But then some here hate the xb controller that I think is ergonomicly perfect.
I still think the xb controllers have an ergonomic advantage but ds5 is very playable to me. Ds4 I really didn't like much and ds3 I utterly abhorred. I used 3rd party controllers a lot back then. So it's an improvement to me. But to people that like the tiny ds3/4 it's too big.
@NEStalgia personally it’s not that it’s too big , because the Xbox360 is the greatest controller of all time for me ; it’s the idea that the DS5 has no ergonomic shape for a firm or good grip - it’s fat with no shape or definition to it , so it just feels like i’m holding a big circle in my hand , instead of a good grip on a controller . i tend to tighten my grip or squeeze the controller during tense moments in a game or multiplayer play , so the DS4 with its shape was good , it felt like i had more control . factor in that the DS5 has flimsy analog sticks & mediocre battery life so it really doesn’t seem as appealing as the DS4.
the only plus about the DS5 imo , is the built in mic . if they ever allowed the DS4 controller to be fully functional with the PS5 , that’s the only thing i’d miss .
It makes sense for PS3 and older stuff to eventually work with PS5, was anyone else shock at how plugging the PS5 controller into the ps3 read it like normal (aside from the PS button)? Especially when you needed to go through an extra step to get the ps4 controller recognized?
@BeerIsAwesome I'm one of those, except only the PS Vita. Never got song with the PSP.
@nomither6 Interesting that we both prefer the xb controller first but diverge quite a bit on ds4/5. I also tighten up considerably in tense play but for me, that's when ds4 would become almost painful and crampy. Ds5 definitely fares better than 4 for me in that regard. The triggers aren't as spongy either. For me, ds5, though not my favorite, it's stilmore comfortable than 4. Really strange though in that way have the same grip style and top preferred controller but differ on these two!
Would rather sony work on making non ported ps3 games able to be livestreamed onto youtube or twitch from a ps4 or ps5 without the use of a capture card like ps1 ps2 ps4 and ps5
Give me Rockband, access to my purchased songs from US psn account, Guitar Hero guitar and I'm happy enough.
@Tharsman Really for me its the other way around i would love to be able to use my PS5 controller on my PS4 when i used it at my mom. 🤪
@nomither6 The PS5 controller is a gamechanger i think you are on crack i love this controller.
@Flaming_Kaiser what’s game changing about it, what’s it doing that other controllers aren’t ? the pressure within the trigger buttons is the only “game-changing” thing about it , and for the wrong reason. nobody’s playing any multiplayer shooters , fighters , or any PvP games with that distracting , battery-killing gimmick on ; just like almost 10 years later nobody still gives a ***** about the touchpad , the trigger gimmick will follow suit . The DS5 is clearly a controller made for a casual experience for people who just want to play one-and-done single players and interactive movies .
and haptic feedback is literally just vibration . it’s not the only controller that vibrates based on intensity , that’s old . the advent of vibrating controllers was haptic feedback , back then .
I mean can you really blame them?
That’s Nintendo’s territory.
The way the Switch and PS5 perform haptics is a lot different than previous controllers.
It’s more like the haptic motor in an iPhone.
It can vary intensity actively on certain parts of the engine and it can vibrate in waves across the engine’s surface. You can essentially program any pattern you wish which is how people create complicated musical tracks with stereo panning with their Dualsenses or Switch pro controllers on PCs.
Classic rumble motors are pretty dumb. They are either on or off, and the only way to vary intensity is by spinning the motor slower. But it only varies on a single axis. You don’t get nuance rumble with old school rumble motors.
I think Astro still does the best job with the haptic engine, with Returnal being a close second. In both games when it’s raining you can feel the rain drops hitting all across the haptic surfaces at one time in patterns. In Returnal when you are hit by an enemy you feel nuanced rumbles on the side of the controller that corresponds with the direction you were hit from.
It’s subtle, but it makes the game more immersive.
I’m less impressed by the active triggers and I could honestly live without them. Once again only Astro and Returnal make good use of them. But for most other games they make things worse rather than better. Which is why I always turn them off before playing a multiplayer game.
Also I will say this. The Dualsense has its fault but it does have superior battery life to the Dualshock 4. That’s the main thing I’ve noticed. I get about three hours more battery life out of my two Dualsenses than I ever did out of any of my Dualshock 4s.
But then I’m immediately disappointed because my Switch Pro Controller will literally last 50 hours between charges. And it’s almost 3 years old now.
@nomither6 Im sorry but the Rumble and the triggers are a gamechanger its such a different feel when you go on different surfaces i loved it and the free PS5 game makes it even more clear to me how wrong you are. 🤪
@Flaming_Kaiser not wrong at all , our rebuttals are both subjective . your idea of “game-changing” is enhancing your immersive experience with a 1 player story and depth driven game - my idea of “game-changing” is a controller that’s designed for better and advantageous control , like the xbox one elite controllers d-pad back in the day (it’s a standard now and wasn’t a gimmick) .
like i said , the DS5 is a casual controller and it’s clear with SIE’s current branding with how they’ve been focused heavily on single player experiences in the past . neither one of us is wrong .
@OrtadragoonX yeah i know . imo , i just wouldn’t consider it “game-changing” and can definitely do without haptics if they were to phase out .
@nomither6 Again its a gamechanger for me the rumble and the triggers are something else the forcefeedback is fantastic and it wont be same without it the dpad is a thing i dont really care about plus i hate the bloody place where it is two sticks on the bottom and thats it. The sticks feel great and adpad is the thing i almost never use yeah to change items in my inventory. The controller is solid and has a great feel to it.
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