We suppose the gags will write themselves with this headline, but restrain yourself before you get reductive in the comments and belittle a bunch of hard work. Naughty Dog, notorious for its crunch culture, appears not to have overworked on The Last of Us: Part I. The studio – which is renowned for its obsessive attention to detail and overly long hours – finished up work on its PS5 remake today, and Principal Environment Artist Anthony Vaccaro says for the first time in his 13 year career, he didn’t crunch.
“This is the first time in my 13 year career, across multiple studios, that I didn't need to crunch to finish a game,” he wrote on Twitter. “Feels good, really good. Especially hitting the same quality bar as The Last of Us 2. More work to keep doing but proud of the big changes so far to make the studio healthier.”
Of course, there are a few obvious caveats that we could point to here – even as mere external observers. For example, no matter how much work has gone into the remake, it is still building upon the framework of a game that already exists. It stands to reason, then, that this would have been a more straightforward project than a wholly original release. Furthermore, it’s also expanding on work recently completed with The Last of Us 2, so it’s probably safe to assume the studio has got a pretty slick production pipeline in place for this series right now.
Nevertheless, it’s worth remembering that Naughty Dog has at least three other projects in development, so this has never been an “all hands on deck” scenario. In that sense, it’s good to hear that working conditions have been less intense lately, and hopefully it’s something the studio can continue to build on as it turns its attention to its other upcoming titles.
The jokes do write themselves but at the same time, crunch needs to be eradicated from the industry and at least ND seem to be trying.
Excited to see more gameplay of this.
Won’t be it for full price but sometime in the future with a discount for sure.
Already have so many games in my backlog.
Wonder where all that crunch got exported to 😀
I don’t know to what extent this rings true as it’s only one anecdote so far. However this is nothing but great news after the reported crunch during TLOU2. Naughty Dogs are one of the leaders in technical achievement, so it would be phenomenal if they used the already great foundations they built with TLOU2 in a much more efficient and non abusive way.
Don't think Im going to pick this up until a price drop, unless the gameplay reveal blows me away or something. Hopefully we get a state of play soon since it's gone gold
Im sure their wasn't any crunch since their wasn't much that needed to be done. Haha
😒 because it was already made.
I feel like this article is an open invitation to a smattering of snarky jokes
Color me shocked at no crunch when we didn't get official word of the game's existence & release date until 3 months before release.
No just cha-ching instead from all the cash grabbing lmao
Cos all the crunch happened a decade ago
Must have gotten all the crunch out the first two times they made the game. 😆
All jokes aside I'm happy the people that made it had an enjoyable development.
This is the best news I've heard about this game, and the knowledge somehow makes me entirely more positive about the re-remake's existence.
why would there be , it’s an old game .
@Ken_Kaniff Yeah what a strange thing to brag about for a remaster of a slightly old game, there where probably 5-8 people max working on this in their weekend 😅
Kudos to all the voice actors, script writers, concept artists, level designers, audio designers, and musicians for all the hard work they must have done on this project.
Good for them. This is still a cash grab & the more fans defend it, the more they’ll think they can get away with it.
@Juanalf Step one. Learn the difference between a remake and a remaster.
Lol ND is already getting ahead of itself. They really know their haters.
Forget old game enhancements and focus on a new game - Ridiculous.
Remake - Cash grab.
Combine both of the above - Crunch.
Devs can't win.
Because no multiplayer and recycle resources.
Lmaoo. all the complaints about it being an old game . DONT BUY IT THEN. millions of ppl want and will buy it, its for us, not you. GO PLAY SOMETHING ELSE WE DONT CARE ABOUT YOUR “CASH GRAB” OPINIONS 🤣🤣🤣
Theres so many free to play games im sure the online last of us will be free to play as well, youll be fine.
Not sure whether to laugh or cry at the complete lack of understanding here of how much effort goes into game development. We’re all here because we consume these games and love them and yet you can’t spend 5 minutes reading into the development process? This project is fundamentally not a ‘copy and paste’ job, that’s not how development works. Even Bluepoint remakes, which reuse code, still involve essentially recreating a game inside a new engine. Considering that this remake is clearly changing gameplay mechanics as well as being made up of entirely new assets, textures etc, this is a colossal amount of work. Show some respect for the hard-working developers who spend their time creating products which ultimately make you happy. I can guarantee you that if any of you tried to create an incredibly simple game like Pong in a modern IDE then you would soon realise the scale of effort put into a remake like this.
As I said in the previous article after all those revelations about crunch & toxicity at ND Sony decided to promote druckman , the guy was basically rewarded for being a d***
My thoughts exactly. The story, gameplay and mechanics were already done so i'd imagine its much easier to work on
I just feel sorry for ND the studio. These last few years they lost a lot of public good will (and I don’t mean sales) partly for being obtuse and snarky in their interaction with the public. Yes there are some idiotic harassment or insult from weirdos but that’s not to mean disregarding any criticism as ‘hate’ and pretend they are above the common people is a normal attitude towards their potential customers.
Problems like crush should be their own internal issues to solve and not some sort of virtue signalling in a gaming industry focused on their own interest rather than the publics.
Better face criticism and admit some games are controversial while acknowledging a normal scepticism from the public. Some games aren’t for everyone and, while it’s fine, it’s best to be clear and honest about it.
Removed - inappropriate
White chocolate Crunch are the best but they are rare to find in the shops.
This is a remaster of a remaster, I questions the competence of the studio if that studio needs crunch for this game.
In the end though, as a customer I'm kind of didn't care, my most important question is if the games I'm buying worth $60 (or $70) or not. And this game is not, unless it's a $10 upgrade like uncharted 4 ps5.
@nessisonett This is unfortunately the age of where we can tweet out a developer "source?" when they announce a game or release date. In between the waves of doubt and entitlement is sprinkles of reasonable and intelligent arguments.
You'd think ND were strapping us into a high chair and feeding TLOU in a huge spoon to our mouths from some comments across the web.
@JJ2 "Problems like crunch should be their own internal issues to solve" - I feel this statement is very shortsighted, as crunch is a most often problem that comes from the top down stemming from things like a lack of proper direction or unrealistic expectations for deadlines from the higher brass.
Problems like that get solved internally either incredibly slowly (took Insomniac at least 2 decades) or not at all. That's the issue with problems in leadership: they're the ones least affected, so they're also much less likely to solve it. Making it public puts pressure on them to start changing things or end up losing face - which has been happening with Naughty Dog.
And that doesn’t contradict at all what I said (I.e. the studio of course management to fix it) Employees bringing attention to issues (in any industry or even any part of gaming industry not just devs) aren’t what is about here. In any case, a lot of noise focusing on the gaming industry (here virtue signalling) whereas the consumer aspect has less focus.
They are two different things.
When you hear them talk about their potential customers it’s often to complain or look down on them.
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