Ray tracing is a relatively nascent technology, so it’s perhaps not surprising that developers are taking their time to get to grips with it. We reported last week that Gran Turismo 7 will restrict the nifty reflection technology to replays, and now Far Cry 6 is shunning the feature entirely – on next-gen consoles like the PlayStation 5 anyway.
According to Ubisoft 3D Team Lead Programmer Stephanie Brenham, ray tracing is a “PC only feature” in the Caribbean escapade: “On console, our objective has been to take advantage of new hardware capabilities, optimising performance targeting 4K and achieving 60 frames-per-second for instance, all while ensuring that the experience on the previous generation of console would remain consistent.”
Developers will eventually get to grips with ray tracing, of that we have no doubt: Ratchet & Clank: Rift Apart, for example, already offers an outstanding 60 frames-per-second performance option with the reflective technology enabled, and it looks sublime. We suspect it’s just going to take a little more time for teams to integrate this computationally expensive innovation into their projects.