Gran Turismo 7, as you’d expect, will drop jaws on the PlayStation 5 – but it’ll do so without ray tracing during gameplay. In an interview with Japanese publication Game Watch, series creator Kazunori Yamauchi confirmed that the fancy reflective technology will be reserved for replays and when you’re observing your car in its garage.
“For the time being, you can choose ray tracing in the replay,” he said, courtesy of Google Translate, “and then you can see the stage demo and the picture with ray tracing applied in the garage.” It’s a bit of a shaky translation so details may vary, but we’ll follow up with Sony to try and get some kind of confirmation of when ray tracing will be enabled.
Nevertheless, this does ultimately make sense. Ray tracing is an expensive technology, and is less noticeable at high speed. Obviously, the priority for Gran Turismo 7 will be smooth performance, as it needs to be a locked 60 frames-per-second for competitive gameplay purposes. Enabling it during replays, when you have more opportunity to soak up the presentation, makes sense to us.
It's possible that Ray Tracing comes later like Insomniac did with Spider-man's 60FPS mode. No big deal, GT7 will be one of those games that gets added too over time.
This is not gonna end up well 😅
Yamauchi San has given ONE interview and people already mad about the lack of ray tracing and online requirement.
Hopefully he won't be asked "how many tracks and cars can we expect?"
Or "Are you recycling assets from previous games?"
I do wonder whether the GT format, outside of its full on fans, will be a bit tired by this release. Based on last weeks trailer there’s really not much developed since the PS2 days and considering we’ve leaped on heaps and bounds for PS5, as much as I love old school GT, it’d have been nice to see some brand new features and ideas..
I´ve read completely other things about the raytracing. GTPlanet and Playfront for example state the opposite whats written here.
IMO there is no logic behind what is said here about enabling Raytracing in Replays. The Scenes are even more complex there because you can switch views and opponents etc etc. Think about that.
@itsfoz There are updates to previous GT titles. Would have been cool when Pushsquare wrote about things like dynamic weather, drying tracks on the raceline first etc etc. The physics are way more improved now and so on. Yamauchi answered all of this on GTPlanet you can read it there if you like.
Maybe there will be a cheat code to allow ray tracing during gameplay! Oh, wait. Never mind.
“For the time being..." So it'll come later then?
First always online, no serious damage model and now no ray tracing. This is getting more and more disappointing. Definitely not a day 1 buy.
I mean, I guess it makes sense from a techincal standpoint? You're not going to notice the raytracing as much during all the high octane gameplay, but more during replays where you can slow the action down.
But if it's something they won't have ready at launch, but in a future update, than I totally understand.
@ORO_ERICIUS no they won't tell anything positive..this is a negative clickbait site mostly.
Makes sense. It's the same way in F1 2021.
Don’t care. Still all in. It’s my reason to want a PS5 finally.
@ORO_ERICIUS Do you have a link to the ray tracing comments on GT Planet because if this information is wrong then I'll update it. Thanks!
Aren't they releasing it on the PS4 also? Maybe it's easier to leave out ray tracing to make sure it works as smoothly on the last gen machine?
So other than fast loading and pretty reflections in replays what’s the benefit of playing it on PS5?
Can’t help but think new consoles are somewhat underpowered for what was led to believe. It seems to always be a compromised between the 4K, the 60fps and ray tracing… When I look at the box of my PS5 where it says 8K; 4K 120, can’t help but feel a little cheated as I don’t see it ever happening as even 4K 60 is rare and that’s before ray tracing.
Nonetheless I’m having a great time with the console just wish I didn’t have such high expectation after marketing.
@Dalejrfanfreak Hopefully something with the dualsense…. Maybe VR at some point?
Wonder how much noise this will get after the fanboys jumped on Forza not having full raytracing other than in vista mode... 🤔
@Dalejrfanfreak controller should add a lot - I hope! And obviously higher resolution...maybe a 120fps mode. Maybe more cars on track. And VR will be a completely different experience.
@ORO_ERICIUS Raytracing isn't just reflections either. Its also lighting. And can be used for sound too - fh actually does have raytracing used for sound during the main game I believe
@RunGMhx Relax, the consoles won’t come anywhere near their potential while all major releases are cross gen.
@Dalejrfanfreak Higher resolution and frame rate options along with negligible load times. And by the sounds of it some nice haptic feedback. Looking forward to it.
Before this gen, console users never even know what ray tracing was (well, speaking for myself.....) Now it's the be all and end all. Like a bunch of magpies drawn towards the shiny reflections
"Something to reflect on" 😂 I love you guys
PD should gave us the option to have 1080p/RT/60 fps, or 4K/60 fps/without RT, like miles morales/ratchet ps5.
Makes sense to me - they can make replays 30fps for example to boost the graphical fidelity. When racing fast, you haven't really got time to look and study whether the Reflections are completely accurate thanks to RT or using some other method to create the illusion of real time reflections. No doubt, RT is enabled in Photo Mode too.
There is a lot more impactful things they can do rather than use those resources to push out RT Reflections. A race is also dynamic and with a lot of AI & Physics. Those are all calculated and 'fixed' for a replay so could use those resources for adding RT in the replay...
Its still early days for Devs and Ray Tracing. No doubt they are still figuring out where its best used for its 'cost vs performance' benefits, how to optimise their engine for it and get the most out of the hardware too etc etc.
This news is very similar to the news about Forza Horizon 5 that uses RT in FortaVista mode but not whilst racing around (although the Reflections do look very good, they are not RT) and I am willing to bet that GT7 will still look stunning with great (albeit not RT) reflections when racing. After all, GT6 looked stunning without RT reflections and wasn't easy to tell if you were looking at a 'real' car or rendered one in Photo mode...
GT Sport was supported really really well IMHO, so no worries here
@Bleachedsmiles get the general feeling that FH fans defend the lack of RT while the GT fans will bemoan it.
Does feel a little odd no RT as racing games are normally the easiest games to impress graphically due to how 'corridor' they are in design and small in scale.
it says for the time being , it sounds like they don't want to delay the game just for this , which is 100% fine. i could easily see them putting out a patch just like spiderman did later on.
@meltendo they can have ray tracing in just the ps5 version of the game, if you read the article it says for the time being. meaning it can come out later on with a patch. i'd rather have the game release then delaying it even more then it already has been delayed just for this.
They’re not underpowered.
We’ve just reached a point of diminishing visual returns with all hardware.
I was never expecting a quantum leap in terms of visual fidelity and I can barely notice resolutions above 1080P unless it’s text.
For me, it was all about loading and the quality of life improvements. The end of the PS4/XBONE proved that the consoles needed a fundamental rethink about bandwidth and storage solutions. Graphically speaking, they hold up, but the load times of games like RDRII proved to me that we (as gamers) desperately needed new hardware.
Every time I boot up the PS5 version of FF7 VII Remake, I’m blown away. Not by the visuals; it’s a little cleaner than PS4 but the assets are basically the same. But by the instantaneous load times. When you load your save it’s literally about half a second and you’re controlling your character. I never played the PS4 version on PS4 hardware, but I did play it through back compat. And it was about a 20 second load time on PS5; I could only imagine how bad it would be on base PS4 hardware.
The seemlessness is what this generation is about. And the fact that we are finally getting a majority of titles locked to 60fps.
There s discrepancy between the quote ‘ For the time being, …’ (now September) and your assumption ‘will be restricted to’. (In March) as well as unclear ‘report’
@itsfoz history repeating
It's a racing game. How are they really going to evolve that much? Can't really expect them to reinvent the wheel (no pun intended).
@ORO_ERICIUS racing games often raise settings for replays to give you better visuals but an unsteady framerate
@RunGMhx ray tracing is very demanding and AMD and by extension these consoles are far behind Nvidia when it comes to it. In reality a 2060 Super has better RT capabilities then the PS5 and that is essentially low end. Many really need to realise where these consoles are when it comes to ray tracing and not all games will benefit to the same degree
@PegasusActual93 The racing is literally the last thing you engage with when it comes to Gran Turismo. All of the innovation that could have come with how you access cars/garages/other accessible ‘venues’. Could have made an open world village or bought in second hand vehicles/auctions for a bit of difference.
Sorry, completely disagree that just because it’s a racing game means it’s void of all creativity.
PS. Totally rate the unintentional pun 10/10.
@vyseofhr I was going to comment but you've summed it up perfectly.
@RunGMhx I wouldn't say they're underpowered. They're quite good for the price point you pay, and getting native 4K 60fps with RT requires a PC that costs excessively more than a PS5 or Series X.
I think the new consoles are in a better position than the PS4 and Xbox One were at when they launched, with their cheap tablet CPUs.
@itsfoz how much new ideas can you add to racing before it deviates from a proper racing game? I understand where you are coming from but if you give it radical changes then it risks not being a GT racing game. It's stuck by its boundaries if it is to stay true to itself. Does that make sense lol. I could be wrong
@ORO_ERICIUS Ive just read the GTplanet article and says exactly the same as this article. Why the deceit?
I dont mean its devoid of creativity because of its genre, i mean how much more can you really do with cars going around a track aside from making the graphics prettier
So you're telling me that the whole hook they were presenting and selling this game on in the PS5 showcase won't actually be in the game when you're playing it? How is this any different from a CG trailer? Why is this OK?
With the PS5 exclusive backtracking and the upgrade nonsense, Sony have really been applying some questionable marketing tactics recently.
So the short version is that GT7 does not have Ray-tracing, this isn't far off from him saying "while you can't actually play with Ray-tracing you can watch some YouTube videos we upload with Ray-tracing" 🤷
@Old-Red they've just advertised KOTOR, Spider-Man 2 and Wolverine off the back of cinematic trailers, granted they are a long way out and it's not just Sony who do this but I'd love to see it stop altogether
PS5 ‘No Limits’ ?
Its not as if its going to have a catastrophic impact on the gameplay is it..i doubt you would even notice ray tracing in a racing game anyway..doom eternal has ray tracing and it looks very nice but i dont notice it when i'm legging it from the horrible things that want to do naughty things to me..if i look around then yes but who's going to drive at 5mph just to go "ooohh look at that ray tracing...aint it something?" Come on people get a grip...
This is really disappointing. I wonder how much the cross gen situation is to blame. F1 2021 and Horizon 5 are in the same position. Will be interesting to see Forza Motorsport now. If it also doesn’t have ray tracing during gameplay then it’s looking like it’s this gens 4K where they made a big fuss over it at the start of the gen, but it took the beefed up PS4 Pro and One X to make it happen. I don’t know if that’s better or worse than Forza having it, and then knowing crossgen might have spoiled the only GT we get on PS5.
No shock here. Look at F1 2021. Same deal, only get ray tracing in replays and that had to be patched out and back in to work right.
Its much easier to do it for replays too, despite what was suggested earlier that its harder because you can switch views and cars etc. A replay is basically a preloaded world, and whilst you can adjust angles and such a car going around the track is still going to go in the same place no matter what angle you view it from.
In the main race you can hit a wall, hit another car, spin out and collect 3 cars at once... all of which would be a massive hit to the processor trying to render the debris and reflection, and cause huge frame dips. But in replay, slow down to 30fps as average, and a few dips to 20fps during these scenes and its not such a big deal.
Some say ''underpowered", i say show me something like demon souls, miles morales and rift apart that isn't a tech demo..
@MatthewJP Don't flip the script and put it all on players. You need to remember that both Sony and Xbox drummed into us how raytracing was this cool new feature of these new consoles...how much it adds to gaming visuals ect. We didn't all just wake up one day and go "I really like the word raytracing...let's start using it". Basically, the marketing worked.
@RunGMhx You have to lower your expectations from a 500$ machine. A high end PC can barely do 4K with ray tracing with 60fps without dlss enabled. What you see on the box is just the spec for HDMi 2.1. More or less it has a RX6700 with 4 cores disabled, plus the shared memmory pool with the CPU. And you have the power limit to consider for the variable frequency. The PS5 is actually a mid-high spec laptop. But again given the price point you don't have much to complain about. If FSR will get better over time or even Sony's checkerboarding then you will see more games at "4k" 60fps and RT enabled, but that will take time untill devs get used to the new hardware.
@talocaca to be fair like 90% of games out there recycle content from thier odler games anyway
I think I will wait for this to come out on PS6 now and get GT7 Director's Cut version with full always RT Saying that the gameplay bits still look AMAZING And the reflections look erm real like to.
Tbh this is pretty lame.
@vyseofhr as much as people like to deny this being the case it is absolutely 💯 percent fact. You can only take a game developed for 2 different console generations so far. Sure you can up the load times, have higher resolution & better frame rates but the fundamentals will still be for the lowest common denominator. As far as ray tracing goes, it's incredible technology BUT I don't believe it's the holy grail of gaming. I've recently played through miles Morales & the ray tracing effects are phenomenal especially the fact they've manage to squeeze 60fps with RT support outta the console. I do believe we haven't seen the true potential of the PS5 yet. The PS4 launched with assassin's Creed 4 black flag while a fantastic game compare that with assassin's Creed Odyssey or Valhalla and you'll see just how much potential the PS5 will have over it's launch titles. I'm genuinely sick if people complaining about PS5 "lack" of power when it hasn't even been out a year yet & we haven't seen it's full potential lol needless to say I've been pleasantly surprised with my PS5! 4K 60fps has been marvelous to behold, ray tracing has been amazing (in certain games no so much eg. Cold war) the audio is superb & the dual sense controller with it's haptics take gaming to the next level imo. Happy gaming EVERYONE 🙂✌️
4k60 is PRETTY hard to lock in on most modern PC games without spending like.. 4-5 PS5’s worth on the machine. I think people need to seriously temper their expectations about which games hit that benchmark with all the extra bells and whistles. The system’s just not strong enough.
Unless the consoles get a DLSS equivalent ray tracing is just too expense in a game if you want 4k60fps.
Ray Tracing is nice but it’s not the be all and end all. Some SSR are high quality and do the job very well if done right.
@RunGMhx It was pretty obvious well before the new systems came out that this would be the case though. At least for anyone at all familiar with PC gaming hardware. PC graphics cards that cost more on their own than these entire consoles would struggle to pull off 4k 60fps with ray tracing on AAA type titles. Honestly the performance that these systems ARE capable of is pretty impressive for the price.
@Fenbops this is very true. Aside from real-time reflections, you can pull off some incredible lighting without RT. Just look at the Demon's Souls remake.
You've got off lightly.
When I suggest that the PS5 marketing was misleading I got repeatedly accused of being "stupid".
Have Sony talked about a 120FPS mode? That would interest me. Worked great in Dirt 5 (different developer, i know, just saying how noticeable 120fps is in racing game.)
Sensible decision. RT is VERY demanding and while going at 200mph it would be a waste of resources that could be better spent elsewhere for bigger gains. The same doesn't apply to replay mode where you aren't focussed on the road ahead and can slow down and stop the camera.
Look at Miles Morales, RT was interesting ONLY when stopping or slowing down, it made zero difference when normally web slinging through the city at speed.
Sensible development decision.
Game is in March next year and the quote says for the time being you can blah blah. Plus It’s never a good idea to rely on google translate to ‘report’ on a Japanese article. A lot of the translation makes little sense.
What’s the context ? What mode is he talking about? Is he talking about an early demo? Too much unknown.
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