Gran Turismo 7, as you’d expect, will drop jaws on the PlayStation 5 – but it’ll do so without ray tracing during gameplay. In an interview with Japanese publication Game Watch, series creator Kazunori Yamauchi confirmed that the fancy reflective technology will be reserved for replays and when you’re observing your car in its garage.
“For the time being, you can choose ray tracing in the replay,” he said, courtesy of Google Translate, “and then you can see the stage demo and the picture with ray tracing applied in the garage.” It’s a bit of a shaky translation so details may vary, but we’ll follow up with Sony to try and get some kind of confirmation of when ray tracing will be enabled.
Nevertheless, this does ultimately make sense. Ray tracing is an expensive technology, and is less noticeable at high speed. Obviously, the priority for Gran Turismo 7 will be smooth performance, as it needs to be a locked 60 frames-per-second for competitive gameplay purposes. Enabling it during replays, when you have more opportunity to soak up the presentation, makes sense to us.