Sony’s promoting the PlayStation 5 controller hard today. Along with the announcement that two new colours will be joining the platform’s product portfolio, the firm has also invited a half-dozen developers onto the PS Blog in order to talk about how they’re leveraging the hardware. Much of this we already knew – like how all Ratchet & Clank: Rift Apart’s weapons will “feel” different – but there’s some new information in the article as well.
For example, Life Is Strange: True Colors will use the pad’s light bar to reflect the mood of the characters protagonist Alex interacts with. “Alex’s supernatural ability allows her to view and experience the strong emotions of others through their brightly coloured auras – and so the burning red of Anger, sharp purple of Fear, deep blue of Sadness, and shining gold of Joy will all blaze into life through the new light bar as you connect with each of them.”
But that’s not all: “As you explore the streets and spaces of Haven Springs, reaching out with Alex’s growing power using the left trigger, you’ll find the trigger feedback strength ramps up as the power builds in intensity, haptically hinting at the volatile, supernatural sense that’s just barely under Alex’s control. Even as Alex becomes more confident in her power across the arc of the game, it’s never something she taps into lightly.”
Scarlet Nexus will also tap into the controller’s features to give more texture to the psychokinetic abilities of its stars: “When you lift and toss objects, you will feel the flow of the hero’s power, no matter if it’s from left to right, or front to back. When the object moves from left to right on-screen, the sensation is achieved by having the left motor vibrate then move along to the right motor. Moreover, adaptive triggers provide players with a more realistic game experience.”
It’s typical PR promotional guff, but it’s good to see developers actually leveraging the unique feature-set of the DualSense, as there were concerns prior to release that it would be abandoned by teams unwilling to invest the additional effort to make it sing. So far, the implementation hasn’t been amazing outside of first-party games, but we’re slowly beginning to see third-party studios get to grips with the device.
[source blog.playstation.com]
Comments 11
Wow, Life is Strange is somewhat ripping off Inside Out there 😂😂
@nessisonett Well it's not like Inside Out was the first thing to link colours to emotions. That's been going on forever.
Love the new black controller!
If the Dualsense could act as a giant vibrating mood-ring during Life is Strange that’d be cool
I've never played the first two Life Is Strange games, and this one seems to be less interesting than the others. Would you guys recommend the series?
This could make me get Scarlet Nexus. Honestly, I'm inbetween, but good dualsense support will push me to get it.
Since 3rd party games can sells up to 80% on playstation 4/5 like re8, I'm sure they will be happy to support dualsense feature 😃
@ItsATM I love the series, but if you already think this one looks uninteresting, take a pass.
@ItsATM if you care about good writing or interesting characters then no do not play these games
I don't know about you guys, but I never look at the controller when I'm playing, the whole lightbar colour thing strikes me as somewhat pointless. I know in Borderlands 3 it changes colour depending on the elemental effect of your weapon, but I only notice it when I pause the game and put form the controller.
Kinda pointless with the dualsense. The light bars are so small and thin you'd hardly notice it. Would've been much better implemented with the dualshock 4, where in a dark room it helps make a difference. The obvious (and only?) two examples of it being well done are Firewatch and GTA V.
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