A fan of PlayStation 4 cult classic Bloodborne has patched the legendary release to run at 60 frames-per-second, and now he’s hoping Sony officially updates the title ahead of the PlayStation 5’s launch next month. Lance McDonald utilised code from Dark Souls III in order to get FromSoftware’s legendary gothic action game running at double the framerate effectively on the PS4 Pro – and the results are startling.
The original game has a fixed 30 frames-per-second cap, which means even when utilising PS5’s new Game Boost feature, it won’t see any meaningful improvements. Digging into the code and doubling the framerate breaks the game logic, but with the correct alterations, McDonald was able to get the title running beautifully at 60 frames-per-second on a PS4 Pro.
With the game running this well at double the framerate on Sony’s mid-gen upgrade, there’s no doubt that it’d be smooth as butter on the PS5 – but it’d require a patch from the platform holder to support it officially. “Out of respect for PlayStation, I want them to have the first chance to put 60 frames-per-second Bloodborne into the hands of players,” he explained.
If the company doesn’t update the game – and it’s worth noting that it never patched it for PS4 Pro – then McDonald will make his own alterations available for fans to download, but they’ll require a PlayStation console that’s capable of running unsigned code. We’re still hopeful that the Japanese giant will take the time to patch this fan favourite, because it’s part of the PS Plus Collection and one of the most talked about titles of the generation.