We're on the brink of a new console generation, which means alongside renewed optimism and excitement, more and more people are trying to break into the industry than ever before. Gravity Well is a perfect example of that, a brand new developer set up by members of the industry who have worked on the likes of Titanfall 2, Call of Duty 4: Modern Warfare, and Apex Legends. With the aim of producing AAA titles, it reads like a studio to look out for in the future.
The team's two founders are Drew McCoy and Jon Shiring, who have both helped produce the aforementioned titles. As a team, Gravity Well will focus on the health of its employees above all else as it attempts to build a studio that will last for decades. " That means we are anti-crunch. That means good compensation. That means everyone at Gravity Well has creative freedom, because when someone else makes all of the decisions, work isn't fun and the end product isn't as good."
It's an admirable message to send to the industry after many studios as of late have come under fire for crunch and stressed working environments. Gravity Well aims to be a team of 80-85 people at its peak to ensure everyone gets a say in the creative process, while actually taking advantage of the Coronavirus pandemic by starting work from home. Since the developer has only just started up, we'll most likely have to wait quite a few years before we get a glimpse of what it decides to work on. If its projects come to consoles though, it'll most likely be a multi-platform game which also comes to PlayStation 5.
[source gravitywell.games, via twitter.com]
Comments 12
Or, instead of relying on all companies to be nice people, there could be proper union support. Good to see a company take a stand against overworking staff at least.
Titanfall 2 is my favorite shooter of all time. Fingers crossed on Titanfall 3 in the next 3 years.
I get a Steam vibe from that screenshot, is it only me?>
I wonder if there first game will be a first-person shooter? Just kidding, hope it works out for them and because it seems like the industry needs to find a better balance.
Great. The more the better.
If I pay $500+ on hardware I want big AAA games (not random $15 side shows, those are just fillers). The more output the better.
@nessisonett
"...there could be proper union support"
Great article in the Weekend New York Times that touch on that a bit. Good read.
https://www.nytimes.com/2020/05/08/opinion/sunday/us-denmark-economy.html
So more generic shooters incoming, should keep all the 12 year olds happy.
Nice press release, but lets see what happens when they need investors to pay staff before shipping a game, and those investors want ROI, and they have to trade-off pleasing investors who pay their bills and compromising their utopian vision of a workplace.
@ZeroOverOne licensed issues can't be titan fall
It's good their studio is anti crunch. For me it's simple, if their game is good I'll buy it, if it's bad I won't buy it.
I want a single-player strong story game with big mechs. Something like Mech Warrior, Earth Siege, based on Battletech or Mission force Cyberstorm.
Titanfall 2 is underestimated it's a great game and I often play it on pc a lot
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