If your excitement for Final Fantasy VII Remake was soured when it was announced that the combat would be real-time rather than turn-based, then you may be in luck. Square Enix announced at a TGS 2019 panel that alongside the standard battle system, a Classic Mode would be available for players who prefer the menu-based intricacies of the 1997 original, but it's probably not quite what you're looking for.
As described in a series of tweets on Twitter, Classic Mode is pitched as a re-creation. "In standard modes, the ATB Gauge fills up by repeatedly attacking your enemy, but in Classic Mode this aspect of gameplay is handled automatically. The player does not need to do anything and the character fights automatically, charging up their ATB Gauge."
Essentially, the game is going to carry out standard attacks and movement for you while the player waits on the ATB Gauge to fill up, at which point a menu of commands appear - allowing you to select special attacks, magic, or items. If you want to see this in action, head on through this link. The option pretty much handles basic actions for you, and leaves the good and flashier stuff to the player who can select the likes of summons from the drop-down menu. It's not exactly a complete remake of the classic combat system, but if you're looking to emulate that 1997 experience as much as possible on PlayStation 4, this is probably the best it's going to get.
Is this what you were looking for out of Final Fantasy VII Remake? Take your turn in the comments below.
[source twitter.com]
Comments 22
jkhbfiqefbljkfbq
excuse me but i just fanboyed out for a second there
Sounds dumb to be honest, i’ll not bother with that mode.
Sounds like it makes the game a lot more accessible, always a good thing.
Ah yes, I've always said to myself "I wish my games would mostly play themselves." This is not the classic mode I was hoping for. Smh.
... Yeah that doesn't sound like a classic turn based mode at all. Sounds more like a modified version of XIII's awful combat system
It's nice that it might help people with accessability issues but... yeah... not a "classic" option in the slightest.
🅷🅴y
Okay, here’s a recap on everything Kitase talked about as he went through the live demo:
From Project Crystallis
Ifrit looked awesome, can't wait to see KotR on the playstation 6
A Classic mode Hmmm........my Ears are pricked up.
And then reading on flopped again
It's a great alternative for anyone that really misses the classic battle system of the original game.
While not exactly a 1:1 replica, I'm sure it'll satisfy a lot of people.
I want to try the default way first. If the game's great, I'll play it again in the classic mode. I'm pretty stoked they added one to begin with.
I saw the tgs gameplay aps boss battle, man this game can’t come soon enough
I think I’m gonna play the game with real-time battle, real-time battle with automatic pause for special attack is okay for me.
FFVII is my favourite game of all time, but I have to shake my head in disbelief at people saying things like "the menu-based intricacies of the 1997 original". I'm just using Liam's words as an example, I dont mean to single him out. A lot of people have this altered memory of how it played.
99% of the game was hammering X to select "Attack" from the menu when the bar filled up. Occasionally you'd select a healing option. You'd summon each creature once or twice just to see how it looked. That was pretty much it.
People seem to have this mythologised version of it where you'd be like "Ah, my old enemy - Goblin, a canny fellow. First, I'll use Bio with Aeris because she'll do 25 more damage than the others would, then when he least expects it I'll change formation so Barret's on the front row where he'll summon Ifrit before Goblin can react, then in comes Cloud with a grenade. The only way to beat this shrewd foe, for sure!" Less impressive reality: you'd press X a bunch of times.
@Matroska
I forgot there was a front and back row. Yes, very few fights in the original that proved challenging. Just a handful of bosses really, most of which were optional. Will be interesting to see how people get on with the standard difficulty in the remake.
@Matroska That's exactly how I played it. I just saw a monster therefore I must attack it, then heal occasionally. That's why I never completed it because I would always get stuck at some point because there's always one enemy who was weak to elemental attacks or something but doesn't do a good job in telling you about that.
Personally I'm glad there's an easy mode so I can enjoy the story without been frustrated by the combat.
i believe this was announced at e3... so old news?
Thing is they're never gonna please those purists unless they have everyone just...standing around waiting to be hit. Now, I have loved and do love those games, but c'mon--the gameplay looks fantastic!
Just sounds like nitpicking to me.
Just more rubbish from Square Enix. The only good thing about this is that it could be the foundations that modders can use to create a proper classic mode for the PC that return this game to the way it should be, turn based combat.
@Matroska You really didn't, given that you had to use certain skills to defeat certain enemies. The new game will be a x smasher like every other game like it but the old one certainly wasn't.
@Deadlyblack I will wait for a 1:1 recreation of the original system by modders on the PC, I will probably get the game free from other sources, as Square Enix refuse to do it themselves, I'm not gonna pay them when others have had to fix their game for them.
@Matroska why would you move Barret to the front to then summon Ifrit :/
(But I jest, you are of course absolutely correct - bar a hand full of specific bosses and enemies - and I have been saying the same for a while)
Are you guys pre-ordering this or going to wait for the complete? I can't decide.
@Matroska I’m so glad you said this. It’s so true, and it just points to so many people who overreact about silly nonsense. This is kind of anecdotal, but it just reminds me of games that seem overwhelming but they really aren’t because you never use half of the systems they implement in the game and show you during tutorial. People just enjoy complaining and that’s the sad reality we live in. Some people seemingly can’t be happy or fully content with something, whatever that something is.
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