PS5 Graphics Ray Tracing David Cage

Quantic Dream CEO David Cage -- perhaps best known as writer and director of Heavy Rain and Detroit: Become Human -- has weighed in on what he thinks is going to become increasingly important for video game visuals going forward. Rather than banking on resolution, for example, Cage explains to GameSpot that realistic lighting is going to be "key" going forwards.

"I think that lighting is going to be a key thing. There is this new technology called ray tracing that we talk a lot about these days. I think this is going to be interesting because it will allow to improve reflections, lighting, shadows. And I think that’s a big deal," he said.

Ray tracing is the same term that Sony keeps bringing up whenever it mentions the PlayStation 5. In a nutshell, ray tracing allows for currently unmatched realism when it comes to in-game lighting. It's something that PC titles are starting to utilise more and more, and it'll supposedly be a key feature of the PS5. If you want a more in-depth explanation, be sure to check out our guide on the subject.

Cage continues: "For years, I mean, the amount of polygons you could display was key, then it became the shaders and then textures, and now I think it’s all about the lighting, and the more subtle and nuanced the lighting will be, the better the image will be."

Cage is of course no stranger to impressive visuals. Back when it first launched on the PS3, Heavy Rain was a technical marvel, much like Detroit is now on PS4. Whatever your opinion of Quantic Dream's output, there's no denying that its games can look pretty amazing.

“I don’t think it’s going to be a war about resolution; I know that people talk about 8K these days and blah blah blah. I don’t think this is the real next battle. I would rather put focus on lighting. Lighting, lighting, lighting," he concludes.

Do you think lighting, and things like ray tracing, will play a big part in the next generation of consoles? Make sure you're well lit in the comments section below.

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