Watch Dogs Legion has sounded ambitious from the word go, and the more we hear about it, the crazier and crazier it sounds. As you may already know, the game lets you play as loads of different characters, all of them randomly generated to some degree. Each and every character comes with their own strengths, weaknesses, name, and appearance. The system was shown off quite well during the title's E3 2019 gameplay demo.
But how is all of this going to impact the story? What about cutscenes? Well, speaking to EDGE, creative director Clint Hocking dives into some juicy details. According to Hocking, there will actually be 20 different versions of the script, meaning that even cutscenes can differ drastically depending on your characters. "There’s no dude on the box who’s there to start all the cinematics and the people you recruit are just the supporting cast. There are 20 different versions of Legion’s script and I don’t just mean people saying the same lines. We’re talking different characters, different personas, different voices, different acting," Hocking explains.
Interestingly, Hocking delves deeper into the technology behind such an undertaking: "We’re using technology to alter all the voices so that even if you happen to recruit Joe and John and they have the same actor and the same personality when they talk to each other, you won’t know it’s the same actor because we modulate the voices. We used photogrammetry to capture dozens of different faces, which have been combined using innovative animation techniques to produce literally thousands of unique heads." Sounds mental, doesn't it?
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