I’ve been thinking a lot about the lack of gameplay at E3 2019, and I’m starting to wonder if we’re to blame. Do you remember ‘Puddlegate’ at all? It was a ridiculous controversy that marred the launch of Marvel’s Spider-Man, driving thousands of views to our website – even though we described it as an “absolute embarrassment” at the time.
Insomniac Games confronted that particular saga head-on with its own unique brand of humour, adding a puddle sticker to the superhero smash’s photo mode – but it’s not the first example of gamers crying foul at “downgraded” products. I must admit, I can’t help but ponder whether developers have decided to eschew this issue at E3 by, well, not showing anything at all.
I mean, how many times has a no-name YouTube channel taken a vertical slice and shown it side-by-side with the final product? Watch Dogs immediately springs to mind: its original E3 demo a captivating showcase of what could be possible in the PlayStation 4 generation, only for the final product to fall short.
But there are countless other examples I can think of off the top of my head: The Last of Us, ANTHEM, and The Division. It demonstrates a distinct lack of understanding in the game development process, as studios typically show uber-polished vertical slices at trade shows – they’re effectively target renders of what the final product aims to be.
Of course, I’m not obtuse, and I can see the other side of the conversation. E3, once you scratch beneath the surface, is a giant advertorial – it’s designed to drive pre-orders and sell systems. By showing off gameplay footage that doesn’t necessarily reflect the final product, then it is undoubtedly misleading – and that’s not right.
But take a game like Marvel’s Avengers, for example: its behind-the-scenes demo is reportedly a little janky and rough – it’s the real thing. Why wasn’t it shown during Square Enix’s press conference, then? Perhaps it’s because the Japanese company has no confidence in it – or maybe it’s more a case of it recognising that consumers will scoff at a project clearly still very much in-production.
I think this is a complicated topic, because the publishers are just as much to blame as the consumers who complain about every little alteration. The problem is that this looks like it’s going to end up a negative for all of us: developers are only going to be more secretive, and that means we’re going to see less and less of games before they actually release.
Do you think that outrage culture and claims of downgrades has resulted in publishers being more clandestine? Is there a solution to this problem, or is this just the world we live in now? Avoid a downgrade in the comments section below.
Comments 31
Good. I want to see less of games before they release, and how about not bothering with a teaser trailer years in advance?
Elder Scrolls 6, Metroid Prime 4, Ghost of Tsushima, Final Fantasy... The list goes on. People want hype, but in the long run, these way-too-early-announcements hurt everyone.
There's an extra dimension to it this year as well, because we're on the cusp of a new console generation. Some of these games are likely being developed for two different systems. The temptation would be to show PS5 footage, in order to flaunt the game at its best. But the public will be seeing it on PS4 first. Best to throw out a vague bit of CGI and play it safe.
Next year's E3 will hopefully be a carnival of next-gen gameplay footage, with Sony back in the fray.
I think that's a poor excuse really.
People are right to criticise games if they don't hold up to their demos imo. I get it, but it's false advertising.
But advertising is what E3 is after all. You can't really blame publishers/developers putting out a lovely looking cinematic trailer if it's gonna get a better reception than a potentially janky gameplay demo.
Yes Push Square is to blame 😀
@NoxAeturnus I'm with you. I hardly get hyped for games which are far off. I mean once upon a time you were hyped for a certain game which is now in your library along with a huge backlog. Why don't you focus on clearing those and being happy with the now. The highly anticipated game gets released and it's always;
1. It's a letdown, I like the previous installment better.
2. Rushes through and beats it in days and goes back to Fortnite or some other multiplayer.
3. Gets about 10% trophy completion, forgets it and gets hyped for the next game.
@TheArt Yeah, good call.
There are just too many good games now for me to be hyped about a trailer for a game that's YEARS away. God forbid said trailer is only a LOGO. Even the BotW sequel trailer felt lackluster - so what? I likely won't be able to play it for at least 2 years.
Sony made the right choice not going to E3 this year because I'm sick of HEARING about Last of Us 2, Ghost of Tsushima, and Death Stranding. I want to play them. Silence is better. And sure, it's hard to be in Sony's position right now, because development has mostly shifted to an unannounced platform. Lucky for them they have the 3rd party support to carry them through PS4's twilight or else we'd be looking at a Nintendo situation - Gamecube, Wii, Wii-U all had LONG game droughts in their final years.
Honestly, Astral Chain is a perfect model for how I'd like game reveals and releases to go. No one even knew about it until February this year and it's out two months from now. Perfect. Bayonetta 3? Announced with a logo in 2017 and crickets ever since.
And don't even get me started on Square Enix...
@SlimDrizzyLamar that's not always the case with Sony either though. Days Gone looks and plays worse than what they were showing 2/3 years ago
Although I get your point
I think it's very true about not wanting to show gameplay if it's not in a completely solid state as you only get one chance to make a first impression. Hence why they are willing to show stuff behind closed doors to people they feel will have a greater appreciation that these games are (relatively)early builds.
That being said, I think it makes gameplay reveals like God of War and Days Gone all the more impressive as they were actually being played live as we watched.
Gamers, collectively, are the cause and solution to the majority of gaming problems.
I don't think the problem is us. The problem is the industry showing things which look stunning, but which turn out to be either running on a high-end PC which the console version can't match (remember Forza and the cardboard cutouts?), or which turn out to be target renders and there's no actual game at that time (Anthem).
Absolutely, some fan reactions are utterly moronic and over the top, but the anger is hardly surprising when we've clearly been deceived time and time again.
If I tell you I'm going to buy you a car in 3 years and show you a picture of a Lamborghini, you're going to have a certain level of expectation. If when the 3 years are up it turns out to be a home-built kit car with a lawnmower engine, you're gonna be p*ssed, and you're gonna let me know about it.
And we've had too many kit cars over the years.
I think it's case by case basis, watchdog is downgraded, the witcher 3 is downgraded because the visuals are not realistic considering pc and ps4 specs at that time but the game is great so it's forgiven, spider-man "gate" is embarasment because it's the fanboys comparing youtube visuals and different lightning then screaming "downgrade", that voice is completely silent after the game is out.
I actually don't get upset with some level of downgrade, it's a little obvious "to me" that what is show on e3 it's what developers want the game to be, but when the code is on the video game things can go really bad, so it's just a matter of how make the game works. And I really enjoy a good gameplay over graphics.
Although not totally to blame, the outrage culture can go OTT. And if you look at what they are outrages about, it is usually over something really insignificant.
Very, very good point.
I think gamers are to blame somehow....and journalists too. Who is blowing up 'outrages' out of proportion or even pushing for them after all?
No, these publishers have done this to themselves by showing false promises all the time. Gamers are not to blame.
@RBMango
As often, there's no black or white. It's in between. I think everyone is somehow to blame though not on the same level. How many times theres some gameplay and I see people cry about how rough it is? Gaming sites are to blame too and publishers are to blame too.
@NoxAeturnus Yes, I like how PS and Rockstar decided to now release more gameplay vids when it's a month or two away from release. After highly anticipating 2016 Mafia 3 and it turned out not even close to 2013 GTAV, it hit me that sometimes the best games are already in your hands and future games aren't always better. As a completionist type of gamer, 10 games can feel like 20 games so I'm good. I'll get hyped when those games get close.
I’d rather see nothing if they can’t show some true gameplay.
CGI trailers do nothing for me. CGI just means the game release is so far out that it’s too far for me to care.
We should all blame Spider-Man.
Social media is extremely toxic but I have a feeling that it's more due to other factors such as next gen being round the corner.
I can understand it to a degree, but at the same time, if you’re gonna show me a trailer for your game and not give me at least a hint of what it’s like in action, then what was the point of announcing it to begin with?
@JJ2 Let's watch the language please.
@3MonthBeef Isn’t there an argument to be made about prototyping however? When a prototype is shown, it’s supposed to be a rough idea of what the game should be. Unfortunately, fans usually fail to grasp that concept with E3 which is why cinematic trailers are a better first impression. If a prototype was shown and was far from perfect, they’ve lost the fans. Whereas showing it to journalists etc, they’re more likely to be understanding of how development goes. I assume that most companies are using Agile and so builds are changing on a regular basis. Avengers being quite a few months away means that lots can change and it was a safer bet showing it to certain journalists to spread word of mouth without showing the public an unfinished game.
better to take the heat now than later...
No, this is 100% blame on the E3 and marketing teams at game companies. You can't blame people for analyzing what they show.
Marketing teams feel they have to impress in E3 or fall badly. So much competition they must do all they can to stand out in the crowd. Thats why we get set up gameplay.
E3 is to blame because it forces game makers to show something that may not be ready to be seen. It puts an artificial release time table of 'show it now or miss the hype train'.
If E3 was gone and companies had live streams or gameplay vids when they were ready to show things would be better.
Fact is, gamers will always find something about a game to get annoyed over. Whether it's gameplay, a cinematic trailer, whatever. Which is why I don't blame publishers for not showing gameplay. Easier to build hype through a cinematic trailer.
Whilst i do get what Sammy is getting at, how much of the spiderman fiasco was driven by jealous xbox trolls (& lets face it, some gaming journalists on certain sites are just as guilty), who knew it would never come to their console & would troll at every opportunity?
Watchdogs, Anthem etc. are as guilty as Aliens CM in being the dodgy trailers that are driven by marketing depts at certain AAA publishers hooking in people on preorders etc.
In truth, I think its more to do with the expectation of Gamers at a 'trade' show where the audience is made up mostly of press and the fact that they can also get much more info at the booths.
MS (for example) showed 60 games in their 1.5hr PRESS event - do the maths and that would mean if each game had equal time, that's just 1min 30s per game, less if you add in the hardware announcements and introduction speech.
A lot of games it seems had booths where game-play and more information can be had - some behind closed doors too - Cyberpunk had a 50min game-play show for example. A LOT of the press also had interviews with Devs etc with some gameplay - but you had to subscribe to their youtube to get these interviews.
The point is, E3 is a TRADE show first and foremost. Its not meant to be a show for the gamers like Gamescom is - its just that in recent years, E3 has been streamed for gamers to tune in now.
No Sammy we are not to blame. This industry is completely unregulated and as a result it gets away with all manner heinous activity. Anthem has deserved every single piece of outrage it has received. The E3 2017 demo said actual gameplay. That turned out to be 100% fake. They continued lying straight up to and through release. From saying armor would be in Elysian caches. To implying the game still looked like it did at e3. To having the temerity to say when caught lying about why there were such massive downgrades everywhere, that that was the cost of transparency. In any other industry they would be sued for false advertising. And this is just one game. Then we have EA which I'm not going to get into other than to say that they say loot boxes and other slot machine inspired microtransactions are not gambling! The gaming industry is one of the few that blame its customers for all its shortcomings. Gaming journalist should be consumer advocates not glorified mouthpieces for game companies. With most of their articles nothing more than commercials or apologist for horrendous and predatory business practices. Which is why more and more people are looking to the YouTube personalities to do this. Anger is not inherently bad. It is reaction to being taken advantage of for years and is often necessary. It is often the only reason some of these practices change. So how how about the industry do to like president Roosevelt said when he said the buck stops here. And take some responsibility.
Shame on you all. Each and every one of you deserve a spanking.
To be fair, Cyberpunk 2077 showed a lot of gameplay, as did FFVIIR. Two of the biggest games there. Better still, Nintendo showed literally hours of gameplay on their Treehouse show during E3.
The Avengers game looks like an early Xbox 360 era game with the old 90s licensed game standard of being trash that will sell anyway because brand name + idiots = sales. And as you'd expect, since it's selling due to the license rather than any specific qualities, they don't want to bring attention to it as a game but rather want us to see it as an extension of the movies.
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