ANTHEM's in a bit of a rough state right now on PC and Xbox. Based on what we've heard and read, it's not outright broken or anything, but the early access build could certainly use some work in key areas. Fortunately, by the time it launches on PS4 later this week, things should be quite a bit smoother.
The game's getting a rather huge day one patch, which supposedly improves everything from loading times and the user interface to bugs and crashes. Yep, it's one of those updates that makes you think "wow, shouldn't all of this stuff already be in the game?"
Here are the full day one patch notes (get ready to do some reading):
High level fixes
- Improved loading times
- Fixed many infinite loading screens
- Fixed multiple challenges not tracking properly
- A number of issues have been fixed that were causing players to disconnect or crash
- Weapons and gear now have numbers present for modifiers
General Fixes and Improvements
- Loot Reveal and Expedition Summary now correctly play during the end of expedition screen.
- The gather party mechanic has been made more lenient in a number of situations
- At the end of expedition screen players will no longer get stuck on “Recording Victories” or “Skipping All”.
- Game no longer hangs in Javelin menu when unlocking the second, third or fourth javelin
- During the mission “What Freelancers Do” dying after killing Junkmaw & freeing Arcanists leaves you unable to progress, this has been fixed
- Challenges now unlock for players at the correct levels
- Fixed some camera issues during cutscenes
- Legendary Contracts can now be accepted from the Social Hub contract board
- Some enemies have had their shield values decreased
- Loot now properly drops for players who are downed
- The texture quality on the NPC Prospero has been improved
- Final boss of strongholds now drop loot instead of only being shown on the end of expedition screen
- Fixed the time outs on echoes and relics to prevent griefing and to handle disconnections properly
- Players can no longer fall through the floor during the third trial in the Fortress of Dawn
- Completing the tutorial expedition will now show the correct Ranger appearance
- After disconnecting, rejoining an expedition will now place you back into a squad if you were in one previously
- Corrected an issue where players could not interact with each other in the launch bay in certain circumstances
- Corrected an issue during the Mission “Bad Deal” where outlaws won’t spawn, blocking progress
- The start of expedition screen has been improved
- Addressed a variety of situations where killing enemies does not properly progress world events
- Opening a chest now increments Tomb of the Legionnaires progress for all squad members present
- Scar snipers can no longer shoot through Storm Shield
- Corrected an issue where players would get stuck on the end of expedition screen in some situations
- Players will no longer get disconnected if joining the “Finding Old Friends” mission while the cinematic is playing
- Addressed a number of situations where players can get stuck on the environment in the launch bay
- Increased the damage of the electric status effect
- Corrected an issue where the Shield of Dawn could be crafted with less materials then intended in some situations
- The Platinum Mission feat now grants completion as intended
- Status effects can more reliably be applied to Titans
- Fixed an issue that would cause a Stronghold server crash after defeating the last boss
- Temple of Scar – Players can no longer get stuck in the mined tunnel in the explosives room
- Temple of Scar – Players can no longer be blocked from entering the explosives room due to fog wall
- Fixed Tyrant Mine so people that join the stronghold in-progress do not end up locked away from their team
- Adjusted lighting in Tyrant Mine underwater section to make it easier to navigate to the exit
- The Swarm Tyrant will no longer get stuck in the side cave entrances in some situations
- Corrected an issue where players would spawn into different areas of the Tyrant Mine in certain situations
Gear and Weapons
- After having 1st pilot unlock suit after tutorials, creating a new pilot and going to forge no longer causes load screen hang
- Ice damage bonuses are now correctly applied on ice gear
- Suit-wide bonuses from inscription are now functioning properly
- Players can no longer salvage equipped items
- Javelin specific gear and/or weapons are no longer able to be used on javelins they aren’t intended for
- Corrected an issue where in some circumstances Masterwork Components do not have any inscriptions
- The Endless Siege Masterwork Autocannon no longer displays a damage increase of 0% in its tooltip
Javelins
- The Colossus javelin is now able to activate its shield more quickly after using an ability or firing a weapon
- The Storm javelin now reacts to getting hit when its shields are up
- Fixed an exploit that allowed the Storm’s ultimate attack to be used more times than intended
- The Colossus javelin can now shield and revive at the same time
- Interceptor Combo Aura has been increased in power and now has a damage over time component
Crafting
- Non-Masterwork materials purchased from the crafting store now show as their proper rarity instead of incorrectly showing as Masterwork
UI
- Some conversations were not popping up the reputation points post conversation completion, this has been fixed
- The squad screen now displays the correct information for each player
- Fixed a number of issues where subtitles will no longer get stuck on the screen after dialogue has finished as often
- Motion blur can now correctly be turned off
- The Electric Status Effect now shows scaled damage properly
- An option has been added to hide the Squad Member HUD
- The edge of the compass will now pulse to indicate enemy locations
- A notification has been added in Fort Tarsis if a player’s vault is at the cap of 250 items
- On the “Repair the Strider” step of “A Cry for Help” the search radar has been adjusted to correctly lead the player to all 4 tools
- Primer and Detonator icons have been added to all Interceptor gear
- Corrected a user interface issue where a player’s ultimate would show as available when it isn’t
So yeah, that's a lot of stuff. Are you looking forward to getting your hands on ANTHEM later this week? Adjust your Javelin in the comments section below.
Comments 30
Playing it on pc it is rogh but god damn i love it when you fly that suit.
Who is reviewing this?
@AlejandroMora Most likely me!
@AlejandroMora and also, when can we expect said review to drop?
After reading all of this. The only thing that can be said that is working correctly is the title screen i guess
@ShogunRok my condolences.
@AhabSpampurse Very likely that we won't have the game until launch, like everyone else on PS4. As such, it depends on how quickly we can get through the core of the game. I would estimate maybe a week after launch for an initial review.
Might have some first impressions before that, too.
Not really that surprising for a live game to have a bunch of patches, even at launch. Unfortunately Anthem is just looking very unfashionable. Years late to the party, published by EA, developed by the shadow of BioWare. Good luck to em!
seriously if this is a day one patch then they should have just delayed the game a month or 2 so it launched in a working state
i'm sick of this "push it out the door and patch it later" mentality publishers have right now
@FullbringIchigo It's been the norm for over a decade. I don't think it's necessarily bad. The internet makes it possible. Does it make developers lazier, are video games just a lot more complicated now, or does the safety net patches provide encourage devs to push the envelope. Probably a bit of everything. Depends how you want to look at it, I suppose.
@kyleforrester87 i don't have an issue with patches but look at that list of changes/fixes they are doing they wouldn't have let a game ship like that back on the older systems that couldn't connect to the internet to update, the game would have been delayed to ensure it was working at release
like i said patches are fine especially if they come later on and fix bugs that may have gotten through QC or in order to facilitate things like DLC BUT it has let quite a few so called big publishers and developers to be lazy because they know they can just stick it out and make as much money as possible and just patch it later
@FullbringIchigo It's a live service game though that's recently undergone beta testing and an early release on other systems, obviously they will be picking up and fixing faults that wouldn't exist on a single player game. Look at RDR2 Online, that's not even out of beta yet and it's been released months.. it has these big updates too. It's just par for the course.
For a game that's been what 3+ years in the making all these issues should have been addressed before launch. The beta didn't help anything because it was so close to launch day that it would be impossible to fix any issue before then. I played the demo it was a bore fest and didn't have anything promising for it I'll get it end of what maybe if there's stuff and content for it.
Haven't played it yet myself but have read that one of the major bugbears are lengthy load times, so good to see that being addressed off the bat.
Still, going to wait for this one to grow a bit first, from what the internet is saying in general, the mechanics seem good but the story / lore is fairly lite at the moment, not what I'd expect from a Bioware game.
@kyleforrester87 Red Dead 2 Online is still in Beta?
really!
@FullbringIchigo appparently, think I read that on here the other day!
Crikey, that's quite a list!!!
All I can say is thank-you to all those people who got Early access to do a final beta check so the devs can patch it for all of us (inc me) who are getting the game on Friday.
No. Itll be broken for months and possibly years, just like all their other high profile games they swear they'd fix.
I just want the servers to work this weekend...
So they just shipped everyone a copy of the beta? Honestly that’s what it sounds like and these updates are the result of beta feedback.
A fake garbage gamer @Medic_alert is! Lmao 😂
Damn, that's a lot of issues to fix. You would think that this is Fallout 76's sequel.lol
I think this is not even the complete list. Just the most important ones I guess.
@kyleforrester87 Just lazy i dont see Nintendo games with a laundry list of patches which almost makes me say you released a broken game. Previous generation wasn't even close to how terrible its now. Its lazy or just pushing for that deadline when its impossible both are equally terrible.
@Flaming_Kaiser if you say so!
@kyleforrester87 RDR2 the online stuff isnt the main game. 🤓
@Flaming_Kaiser and since when do Nintendo make games like Anthem. If they did, you could guarantee regular patches.
@kyleforrester87 BotW might not be an online game but it is as expansive as any single player RPG for the "big boys" and it barely received any updates through its life-cycle.
@makoshichi No doubt BOTW was solid, but there was nothing huge wrong with the likes of Horizon/Red Dead at launch either. And the tweaks only helped.
Anyway, that’s not my point. You can either view the ability to patch games as a good thing or a bad thing - I’d prefer to see the positives myself.
@kyleforrester87 It works both in favor and against gamers. While the eventual update isn't bad, particularly after user feedback (something simply not possible up until a couple of console generations ago), it also gave devs the possibility to release unfinished and bugged products, because they know they can patch it later. In the old days they'd just push the release date forwards a little longer; I don't even think it is fair (to us) how they abuse those updates these days.
Thankfully not everyone is like that, and the games you mentioned are good examples of it
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