Rockstar barely needs to do anything to drum up excitement for its games, and Red Dead Redemption 2 is a perfect example. We know very little about its epic open world Western, particularly when it comes to the game's narrative. We know it's set several years before the first game, and that you play as Arthur Morgan, a member of the infamous Van der Linde gang, but aside from that, we're approaching October fairly blind. Speaking with The Hollywood Reporter, two of Rockstar's art leads provide a little extra detail on the story, and the inspiration behind it.
Josh Bass, art director at Rockstar San Diego, says they wanted to delve deeper into the first game's antagonists. "Dutch’s presence loomed over the original Red Dead Redemption, and his influence on events was a big inspiration for the setting and direction of Red Dead Redemption 2. We all wanted to know more about him and the gang - what was it like riding in that gang? What led them to the events of the original game? What happened to them along the way?"
We must agree, it's an intriguing premise, and coupled with the game's setting of 1899, the gang's struggle against America's burgeoning industrialisation should make for a great tale. "Things are changing - there’s not much room in a rapidly modernizing world for the gang’s way of life. Through Arthur’s eyes, you see events begin to take a toll on the gang as they are forced to flee across America, while at the same time, Dutch’s hold on the gang begins to slip," Bass continues.
Again, it's all quite vague terms, but it's hard not to be interested in the story behind Dutch's gang at a time where outlaws were a dying breed. It's not dissimilar to the first game, but as this is set 12 years earlier and features a vast array of characters to interact with, we think it'll end up being very different. Are you excited to learn more about Red Dead Redemption 2's story? Get off your horse and drink your milk in the comments below.
[source hollywoodreporter.com]
Comments 6
As much as I'm sure I'll enjoy this game, the whole prequel thing is always a bit of a downer, right?
Eh, I suppose not always, conceptually at least. Like the Alien prequels are great.. in theory. Execution was somewhat lacking.
@kyleforrester87 I was thinking the same thing. Classic case of "the journey" over "the destination" since we know what happens to a lot of these characters. But hey, Godfather 2 was amazing and that was kind of the same deal.
@kyleforrester87 Just please god don't be like star wars episodes 1-3. Rockstar has never steered us astray
I like the fact that the game is about the old gang's escapades, plenty of characters to get to love or hate. As well as richly detailed open worlds, interesting characters is Rockstar's forte.
I just hope the protagonist is a character I can empathize with, like Marston was. A reformed outlaw who was caught up in a tangled web trying to exit a life he no longer wished to live and wanting to protect his family. If the gameplay is all about being a complete outlaw and robbing banks, stealing cattle, pillaging the town, tying women to the railroad tracks, and basically playing GTA in the Wild West — well, I’ll be very disappointed. The story of one man’s struggle to reconcile his dark past is what really made RDR great.
@kyleforrester87 100% agree when it comes to games. With certain movies and films I don't really mind it, for example with movies like Annabelle or Halloween a prequel is usually interesting to me. In general though, something new or an offshoot, is more interesting.
The Alien prequels, I'm at the opposite end of your thinking. Both films look really good to me, in the way they are filmed (the style etc.), but I did not like the concept or plot.
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