As part of Game Informer's current coverage of Sony Bend's 2019 PS4 exclusive, Days Gone, the publication has posted a new article highlighting some aspects of the game that differentiate it from other open world titles. There's a good amount of information to be found here, but perhaps most interesting is the fact that the developer is setting itself the tricky task of mixing Uncharted-esque storytelling into a big, sandbox action game.
Apparently, Days Gone puts more focus on the main path than other open world games, with the majority of missions and characters pushing forward with the story. Here's a quote from John Garvin, the game's writer and creative director: "Imagine if this were like Uncharted... A 20-hour game that is very linear and it has a bunch of setpieces and it goes from beginning to end. We wanted to try to have that, but have that in an open world."
The way Sony Bend hopes to achieve this is by splitting the narrative into three subplots that intertwine. You'll have protagonist Deacon St. John's backstory slowly revealing itself, but there will also be missions focusing on his relationship with his best friend Boozer. The third string concerns the National Emergency Response Organisation, a scientific group trying to learn more about the Freaker outbreak. "It's a classic novelistic technique... when the player starts getting bored with Boozer, boom, that's when this other thing's happening. And when they get bored with that, this other thing happens," Says Garvin.
It's an ambitious goal, but it sounds like it's heading in the right direction; Game Informer seems impressed by the production values and frequency of the title's storytelling moments. Check out the article here, which also goes into more detail about the game's difficulty, the importance of the motorbike, and more.
Do you like the sound of what Sony Bend is hoping to achieve with Days Gone? Fight back the horde in the comments below.
[source gameinformer.com]
Comments 10
Love the sound of that. Reminds me of Mafia 2 with a better open world.
Everything about this game is intriguing save for the zombies. I know I’m gonna check it out, but the zombies are the least interesting thing about this game.
@KratosMD too bad other developers fail to learn this simple lesson and constantly make the same mistakes over and over again, every Ubisoft game and Koei Tecmo (DW9).
@AhmadSumadi then don't buy it
So the first Assassin’a Creed in a way? That’s essentially what if was. A linear action adventure game going through a story set in an open-world.
This game has piqued my interest now, I'll definitely pick it up a bit further down the line I reckon. Also I can't remember who said it in another comments section, but for me the main character will forever be known as 'Chad Strengthface', this is reason enough alone to make the purchase. Kind of goes a lot better with his mate Brownbooze McBoozington's name too.
The gameplay was not a concern for me; what I've seen of it so far looks really good to me, like something I would enjoy.
My main concern was the storytelling, and having 'Uncharted-esque storytelling' sounds great to me. It will probably not be as gloomy as 'the Last of Us', but more focused on Adventure.
@malbhet I respectfully disagree when it comes to Ubisoft. In my opinion their Assassin's Creed games have all had a very strong and clear narrative, well above your average AAA game. Their Far Cry and Tom Clancy games is a different story I'd say.
wow that has gotten me VERY keen. love the stuff about no auto spawning your vehicle and having to actually look out for it, i think this will shape up to be something very pleasing. god dam these 1st party studios are absolutely killing it this year
This game could very well be an amazing experience, sony are killing it with their exclusives. The last zombie game i played was dying light and that was 3 years ago so zombie fatigue isn't really something i have.... in all honesty, this looks fantastic. Just awaiting on spiderman now.
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