Like most PlayStation VR games, The Inpatient’s control scheme is a point of interest because it can be played with either the DualShock 4 or a pair of PlayStation Move wands. But what’s the best option? And how does it work?

Things are fairly straightforward with the DualShock 4. You can move forward and backwards with the left analogue stick, and rotate with the right analogue stick. You can alter the size of the rotation increments or opt for standard “smooth” movement if you prefer. Pulling the right analogue stick down allows you to turn fully 180-degrees, which is helpful if you want to completely alter your direction.

The drawback with the DualShock 4 is that, while you can use the controller’s gyroscopes to rotate objects or operate your torch, you don’t have the same freedom to interact with the world. That means a lot of objects are (to the best of our knowledge) out of reach, like light switches or coffee mugs.

With the PS Move motion controllers, however, you can touch pretty much everything. The title uses rumble to convey force feedback, and it makes for quite a tactile world. Naturally, each wand operates each hand independently.

Without analogue sticks, the PS Move controllers adopt quite a convoluted solution for navigation, but the slow pace of the game means that it works fine. Pushing the Move button on the left controller allows you to amble forwards, while the Move button on the right controller needs to be pushed while you point in the direction you want to turn. Again, you can change the size of the rotation increments or opt for “smooth” movement if you prefer. You can also turn 180-degrees by pointing the right controller behind you and pushing the Move button.

While it sounds complicated, we prefer the setup with the PS Move controllers. Being able to interact with everything in the world adds to the immersion, and we feel like the nifty use of vibration helps make for a surprisingly tactile world. It’s not perfect and it takes a bit of getting used to, but the slow pace of the game means that locomotion works just fine with the motion wands.