
When you first start playing Monster Hunter: World, you'll likely be tempted to focus on crafting armor with a higher defense rating. We recommend that you don't do that, because the skills on them are far more important.
That's because you can upgrade most armor sets to the max defense rating, but you can't change the skills on the vast majority of them. It's not until the very end of the game that you get to be that choosey.
So from this moment onwards, pay close attention to the skills tied to each individual piece of armor, and craft a set that complements your play style. Here are all of the skills and what they do.
Poison Resistance
| Skill Effects | Upgrade Levels | Upgrade Effects |
|---|---|---|
| Grants protection against the effects of poison. | 3 | Level 1: Reduces the duration of poison by 30%. |
| Level 2: Reduces the duration of poison by 60%. | ||
| Level 3: Prevents poison. |
Attack Boost
| Skill Effects | Upgrade Levels | Upgrade Effects |
|---|---|---|
| Increases attack power. Also improves affinity at higher levels. | 7 | Level 1: Attack + 3 |
| Level 2: Attack + 6 | ||
| Level 3: Attack + 9 | ||
| Level 4: Attack + 12 / Affinity + 5% | ||
| Level 5: Attack + 15 / Affinity + 5% | ||
| Level 6: Attack + 18 / Affinity + 5% | ||
| Level 7: Attack + 21 / Affinity + 5% |
Defense Boost
| Skill Effects | Upgrade Levels | Upgrade Effects |
|---|---|---|
| Increases defense. Level up to improve resistances as well. | 7 | Level 1: Defense + 5 |
| Level 2: Defense + 10 | ||
| Level 3: Defense + 15 | ||
| Level 4: Defense + 20 / All Elemental Resistances + 3 | ||
| Level 5: Defense + 25 / All Elemental Resistances + 3 | ||
| Level 6: Defense + 30 / All Elemental Resistances + 3 | ||
| Level 7: Defense + 35 / All Elemental Resistances + 3 |
Paralysis Resistance
| Skill Effects | Upgrade Levels | Upgrade Effects |
|---|---|---|
| Reduces the duration of paralysis. | 3 | Level 1: Reduces the duration of paralysis by 30%. |
| Level 2: Reduces the duration of paralysis by 60%. | ||
| Level 3: Prevents paralysis. |
Sleep Resistance
| Skill Effects | Upgrade Levels | Upgrade Effects |
|---|---|---|
| Reduces the duration of sleep. | 3 | Reduces the duration of sleep by 30%. |
| Reduces the duration of sleep by 60%. | ||
| Prevents sleep. |
Stun Resistance
| Skill Effects | Upgrade Levels | Upgrade Effects |
|---|---|---|
| Reduces stun duration. | 3 | Level 1: Reduces the duration of stun by 30%. |
| Level 2: Reduces the duration of stun by 60%. | ||
| Level 3: Prevents stun. |

Windproof
| Skill Effects | Upgrade Levels | Upgrade Effects |
|---|---|---|
| Grants protection against wind pressure. | 5 | Level 1: Slightly reduces the effects of minor wind pressure. |
| Level 2: Reduces the effects of minor wind pressure. | ||
| Level 3: Negates minor wind pressure. | ||
| Level 4: Negates minor wind pressure and reduces the effects of major wind pressure. | ||
| Level 5: Negates minor and major wind pressure. |
Fire Resistance
| Skill Effects | Upgrade Levels | Upgrade Effects |
|---|---|---|
| Increases fire resistance. Also improves defense at higher levels. | 3 | Level 1: Fire resistance + 6 |
| Level 2: Fire resistance + 12 | ||
| Level 3: Fire resistance + 20 / Defense + 10 |
Water Resistance
| Skill Effects | Upgrade Levels | Upgrade Effects |
|---|---|---|
| Increases water resistance. Also improves defense at higher levels. | 3 | Level 1: Water resistance + 6 |
| Level 2: Water resistance + 12 | ||
| Level 3: Water resistance + 20 / Defense + 10 |
Thunder Resistance
| Skill Effects | Upgrade Levels | Upgrade Effects |
|---|---|---|
| Increases thunder resistance. Also improves defense at higher levels. | 3 | Level 1: Thunder resistance + 6 |
| Level 2: Thunder resistance + 12 | ||
| Level 3: Thunder resistance + 20 / Defense + 10 |
Fire Attack
| Skill Effects | Upgrade Levels | Upgrade Effects |
|---|---|---|
| Increases fire element attack power. (Elemental attack power has a maximum limit.) | 5 | Level 1: Fire attack + 30 |
| Level 2: Fire attack + 60 | ||
| Level 3: Fire attack + 100 | ||
| Level 4: Fire attack + 5% / Bonus + 100 | ||
| Level 5: Fire attack + 10% / Bonus + 100 |
Water Attack
| Skill Effects | Upgrade Levels | Upgrade Effects |
|---|---|---|
| Increases water element attack power. (Elemental attack power has a maximum limit.) | 5 | Level 1: Water attack + 30 |
| Level 2: Water attack + 60 | ||
| Level 3: Water attack + 100 | ||
| Level 4: Water attack + 5% / Bonus + 100 | ||
| Level 5: Water attack + 10% / Bonus + 100 |

Thunder Attack
| Skill Effects | Upgrade Levels | Upgrade Effects |
|---|---|---|
| Increases thunder element attack power. (Elemental attack power has a maximum limit.) | 5 | Level 1: Thunder attack + 30 |
| Level 2: Thunder attack + 60 | ||
| Level 3: Thunder attack + 100 | ||
| Level 4: Thunder attack + 5% / Bonus + 100 | ||
| Level 5: Thunder attack + 10% / Bonus + 100 |
Paralysis Attack
| Skill Effects | Upgrade Levels | Upgrade Effects |
|---|---|---|
| Increases the rate of paralysis buildup. (Elemental buildup has a maximum limit.) | 3 | Level 1: Paralysis buildup + 5 % / Bonus + 10 |
| Level 2: Paralysis buildup + 10 % / Bonus + 10 | ||
| Level 3: Paralysis buildup + 20% / Bonus + 10 |
Sleep Attack
| Skill Effects | Upgrade Levels | Upgrade Effects |
|---|---|---|
| Increases the rate of sleep buildup. (Elemental buildup has a maximum limit.) | 3 | Level 1: Sleep buildup + 5% / Bonus + 10 |
| Level 2: Sleep buildup + 10% / Bonus + 10 | ||
| Level 3: Sleep buildup + 20% / Bonus + 10 |
Slugger
| Skill Effects | Upgrade Levels | Upgrade Effects |
|---|---|---|
| Makes it easier to stun monsters. | 3 | Level 1: Stun power + 10% |
| Level 2: Stun power + 20% | ||
| Level 3: Stun power + 30% |
Stamina Thief
| Skill Effects | Upgrade Levels | Upgrade Effects |
|---|---|---|
| Increases certain attacks' ability to exhaust monsters. | 3 | Level 1: Exhaust power + 10% |
| Level 2: Exhaust power + 20% | ||
| Level 3: Exhaust power + 30% |
Artillery
| Skill Effects | Upgrade Levels | Upgrade Effects |
|---|---|---|
| Strengthens explosive attacks like gunlance shells, Wyvern's Fire, charge blade phial attacks, and sticky ammo. | 3 | Level 1: Increases power of each attack by 10% and reduces Wyvern's Fire cooldown by 15%. |
| Level 2: Increases power of each attack by 20% and reduces Wyvern's Fire cooldown by 30%. | ||
| Level 3: Increases power of each attack by 30% and reduces Wyvern's Fire cooldown by 50%. |

Hunger Resistance
| Skill Effects | Upgrade Levels | Upgrade Effects |
|---|---|---|
| Reduces maximum stamina depletion over time. | 3 | Extends the time until your stamina cap decreases by 30%. |
| Extends the time until your stamina cap decreases by 60%. | ||
| Prevents your stamina cap from decreasing. |
Guard
| Skill Effects | Upgrade Levels | Upgrade Effects |
|---|---|---|
| Reduces knockbacks and stamina depletion when guarding. | 5 | Level 1: Very slightly decreases the impact of attacks. |
| Level 2: Slightly decreases the impact of attacks and reduces stamina depletion by 15%. | ||
| Level 3: Greatly decreases the impact of attacks and reduces stamina depletion by 15%. | ||
| Level 4: Greatly decreases the impact of attacks and reduces stamina depletion by 30%. | ||
| Level 5: Massively decreases the impact of attacks and reduces stamina depletion by 50%. |
Wide-Range
| Skill Effects | Upgrade Levels | Upgrade Effects |
|---|---|---|
| Allows the effects of certain items to also affect nearby allies. | 5 | Level 1: Items affect nearby allies with 33% of their efficacy. |
| Level 2: Items affect nearby allies in a wider radius with 33% of their efficacy. | ||
| Level 3: Items affect nearby allies in a wider radius at 66% of their efficacy. | ||
| Level 4: Items affect nearby allies in a much wider radius with 66% of their efficacy. | ||
| Level 5: Items affect nearby allies in a much wider radius with full efficacy. |
Item Prolonger
| Skill Effects | Upgrade Levels | Upgrade Effects |
|---|---|---|
| Extends the duration of some item effects. | 3 | Level 1: Item effect duration + 10% |
| Level 2: Item effect duration +25% | ||
| Level 3: Item effect duration + 50% |
Speed Eating
| Skill Effects | Upgrade Levels | Upgrade Effects |
|---|---|---|
| Increases meat-eating and item-consumption speed. | 3 | Slightly increases item use speed. |
| Moderately increases item use speed. | ||
| Greatly increases item use speed. |
Divine Blessing
| Skill Effects | Upgrade Levels | Upgrade Effects |
|---|---|---|
| Has a predetermined chance of reducing the damage you take. | 3 | Level 1: While active, reduces damage taken by 15%. |
| Level 2: While active, reduces damage taken by 30%. | ||
| Level 3: While active, reduces damage taken by 50%. |

Botanist
| Skill Effects | Upgrade Levels | Upgrade Effects |
|---|---|---|
| Increases the quantity of herbs and other consumable items you gather. | 4 | Level 1: One extra consumable herb item per gather. |
| Level 2: One extra consumable herb, fruit, nut, or seed item per gather. | ||
| Level 3: One extra consumable herb, fruit, nut, seed, or insect item per gather. | ||
| Level 4: One extra consumable herb, fruit, nut, seed, insect, or mushroom item per gather. |
Geologist
| Skill Effects | Upgrade Levels | Upgrade Effects |
|---|---|---|
| Increases the number of times you can use a gathering point. | 3 | Allows you to gather one extra time from bonepiles. |
| Allows you to gather one extra time from bonepiles and special item gathering points. | ||
| Allows you to gather one extra item from bonepiles, gathering points, and mining outcrops. |
Slinger Capacity
| Skill Effects | Upgrade Levels | Upgrade Effects |
|---|---|---|
| Increases the loading capacity for slinger ammo obtained in the field. | 3 | Level 1: Increases the loading capacity for slinger ammo collected from the ground or plants. |
| Level 2: In addition, increases the loading capacity for some slinger ammo dropped by monsters. | ||
| Level 3: In addition, increases the loading capacity for all slinger ammo dropped by monsters. |
Stealth
| Skill Effects | Upgrade Levels | Upgrade Effects |
|---|---|---|
| Makes it easier for monsters to lose sight of you. | 3 | Level 1: Makes it slightly easier for monsters to lose sight of you. |
| Level 2: Makes it moderately easier for monsters to lose sight of you. | ||
| Level 3: Makes it much easier for monsters to lose sight of you. |
Sporepuff Expert
| Skill Effects | Upgrade Levels | Upgrade Effects |
|---|---|---|
| Recover health when using sporepuffs. | 3 | Sporepuffs restore 20 health. |
| Sporepuffs restore 35 health. | ||
| Sporepuffs restore 60 health. |
Aquatic Expert
| Skill Effects | Upgrade Levels | Upgrade Effects |
|---|---|---|
| Improves mobility in water. | 3 | Level 1: Prevents water from slowing movement. |
| Level 2: Prevents water from slowing movement and improves evasion while in water. | ||
| Level 3: Prevents water from slowing movement and greatly improves evasion while in water. |

Entomologist
| Skill Effects | Upgrade Levels | Upgrade Effects |
|---|---|---|
| Decreases the chance of destroying the bodies of small insect monsters, allowing them to be carved. | 3 | Level 1: Increases the chances of a corpse being left behind. |
| Level 2: Greatly increases the chances of a corpse being left behind. | ||
| Level 3: Makes it so corpses will always be left behind. |
Intimidator
| Skill Effects | Upgrade Levels | Upgrade Effects |
|---|---|---|
| Reduces the chances small monsters will attack after spotting you. (No effect on certain monsters.) | 3 | Level 1: Discourages monsters from engaging you even if you've been spotted. |
| Level 2: Highly discourages monsters from engaging you even if you've been spotted. | ||
| Level 3: Prevents monsters from engaging you even if you've been spotted. |
Heavy Artillery
| Skill Effects | Upgrade Levels | Upgrade Effects |
|---|---|---|
| Increases the firepower of ballistae and cannons. | 2 | Level 1: Firepower + 10% |
| Level 2: Firepower + 20% |
Free Meal
| Skill Effects | Upgrade Levels | Upgrade Effects |
|---|---|---|
| Gives you a predetermined chance of consuming a food or drink item for free. | 1 | Level 1: Activates 25% of the time. |
Scenthound
| Skill Effects | Upgrade Levels | Upgrade Effects |
|---|---|---|
| Increases your scoutflies' gauge fill rate when you find tracks and other traces left by monsters. | 1 | Level 1: Increases gauge fill rate by 50%. |
Fortify
| Skill Effects | Upgrade Levels | Upgrade Effects |
|---|---|---|
| Increases your attack and defense every time you fall in battle. (This effect can stack twice.) | 1 | Level 1: Increases attack by 10% and defense by 15% with each use. |

Horn Maestro
| Skill Effects | Upgrade Levels | Upgrade Effects |
|---|---|---|
| Increases the effect duration of hunting horn melodies. | 1 | Level 1: Extends the melody effect duration and increases health recovery. |
Capacity Boost
| Skill Effects | Upgrade Levels | Upgrade Effects |
|---|---|---|
| Increases the gunlance's shell capacity and charge blade's phial capacity. | 1 | Level 1: Loading capacity + 1 |
Bleeding Resistance
| Skill Effects | Upgrade Levels | Upgrade Effects |
|---|---|---|
| Grants protection against bleeding. | 3 | Level 1: Reduces damage while bleeding. |
| Level 2: Greatly reduces damage while bleeding. | ||
| Level 3: Prevents bleeding. |
Recovery Speed
| Skill Effects | Upgrade Levels | Upgrade Effects |
|---|---|---|
| Speeds healing of recoverable damage (the red portion of the health gauge). | 3 | Level 1: Doubles the speed at which you heal recoverable damage. |
| Level 2: Triples the speed at which you heal recoverable damage. | ||
| Level 3: Quadruples the speed at which you heal recoverable damage. |
Ice Resistance
| Skill Effects | Upgrade Levels | Upgrade Effects |
|---|---|---|
| Increases ice resistance. Also improves defense at higher levels. | 3 | Level 1: Ice resistance + 6 |
| Level 2: Ice resistance + 12 | ||
| Level 3: Ice resistance + 20 / Defense + 10 |
Ice Attack
| Skill Effects | Upgrade Levels | Upgrade Effects |
|---|---|---|
| Increases ice element attack power. (Elemental attack power has a maximum limit.) | 5 | Level 1: Ice attack + 30 |
| Level 2: Ice attack + 60 | ||
| Level 3: Ice attack + 100 | ||
| Level 4: Ice attack + 5% / Bonus + 100 | ||
| Level 5: Ice attack + 10% / Bonus + 100 | ||

Critical Eye
| Skill Effects | Upgrade Levels | Upgrade Effects |
|---|---|---|
| Increases affinity. | 7 | Level 1: Affinity + 3% |
| Level 2: Affinity + 6% | ||
| Level 3: Affinity + 10% | ||
| Level 4: Affinity + 15% | ||
| Level 5: Affinity + 20% | ||
| Level 6: Affinity + 25% | ||
| Level 7: Affinity + 30% |
Evade Window
| Skill Effects | Upgrade Levels | Upgrade Effects |
|---|---|---|
| Extends the invulnerability period when evading. | 5 | Level 1: Very slightly increases invulnerability window. |
| Level 2: Slightly increases invulnerability window. | ||
| Level 3: Increases invulnerability window. | ||
| Level 4: Greatly increases invulnerability window. | ||
| Level 5: Massively increases invulnerability window. |
Quick Sheath
| Skill Effects | Upgrade Levels | Upgrade Effects |
|---|---|---|
| Speeds up weapon sheathing. | 3 | Level 1: Slightly increases sheathing speed. |
| Level 2: Moderately increases sheathing speed. | ||
| Level 3: Greatly increases sheathing speed. |
Speed Sharpening
| Skill Effects | Upgrade Levels | Upgrade Effects |
|---|---|---|
| Speeds up weapon sharpening when using a whetstone. | 3 | Level 1: Removes one cycle from the sharpening process. |
| Level 2: Removes two cycles from the sharpening process. | ||
| Level 3: Removes three cycles from the sharpening process. |
Dragon Resistance
| Skill Effects | Upgrade Levels | Upgrade Effects |
|---|---|---|
| Increases dragon resistance. Also improves defense at higher levels. | 3 | Level 1: Dragon resistance + 6 |
| Level 2: Dragon resistance + 12 | ||
| Level 3: Dragon resistance + 20 / Defense + 10 |
Dragon Attack
| Skill Effects | Upgrade Levels | Upgrade Effects |
|---|---|---|
| Increases dragon element attack power. (Elemental attack power has a maximum limit.) | 5 | Level 1: Dragon attack + 30 |
| Level 2: Dragon attack + 60 | ||
| Level 3: Dragon attack + 100 | ||
| Level 4: Dragon attack + 5% / Bonus + 100 | ||
| Level 5: Dragon attack + 10% / Bonus + 100 |

Critical Draw
| Skill Effects | Upgrade Levels | Upgrade Effects |
|---|---|---|
| Increases affinity when performing draw attacks. | 3 | Level 1: Draw attack affinity + 30% |
| Level 2: Draw attack affinity + 60% | ||
| Level 3: Draw attack affinity + 100% |
Special Ammo Boost
| Skill Effects | Upgrade Levels | Upgrade Effects |
|---|---|---|
| Increases the power of bowgun special ammo and Dragon Piercer. | 2 | Level 1: Increases the power of bowgun special ammo and Dragon Piercer by 10%. |
| Level 2: Increases the power of bowgun special ammo and Dragon Piercer by 20%. |
Free Elem / Ammo Up
| Skill Effects | Upgrade Levels | Upgrade Effects |
|---|---|---|
| Unlocks your weapon's hidden element. Also increases bowgun loading capacity. (There is a cap to loading capacity.) | 3 | Level 1: Draws out 33% of hidden element and expands clip size for some ammo. |
| Level 2: Draws out 66% of hidden element and expands clip size for many ammo. | ||
| Level 3: Draws out 100% of hidden element and expands clip size for most ammo. |
Handicraft
| Skill Effects | Upgrade Levels | Upgrade Effects |
|---|---|---|
| Extends the weapon sharpness gauge. However, it will not increase the gauge past its maximum. | 5 | Level 1: Weapon sharpness + 10 |
| Level 2: Weapon sharpness + 20 | ||
| Level 3: Weapon sharpness + 30 | ||
| Level 4: Weapon sharpness + 40 | ||
| Level 5: Weapon sharpness + 50 |
BBQ Master
| Skill Effects | Upgrade Levels | Upgrade Effects |
|---|---|---|
| Improves your skill at cooking meat. | 1 | Level 1: Makes it easier to cook well-done steaks. |
Master Fisher
| Skill Effects | Upgrade Levels | Upgrade Effects |
|---|---|---|
| Improves your skill at fishing. | 1 | Level 1: Increases the time window for reeling in fish, and makes it easier to catch large fish. |

Pro Transporter
| Skill Effects | Upgrade Levels | Upgrade Effects |
|---|---|---|
| Increases your speed while transporting items and decreases the likelihood of dropping them. | 1 | Level 1: Increases movement |
Honey Hunter
| Skill Effects | Upgrade Levels | Upgrade Effects |
|---|---|---|
| Increases the quantity of honey you receive when gathering in the field. | 1 | Level 1: One extra honey per gather. |
Master Gatherer
| Skill Effects | Upgrade Levels | Upgrade Effects |
|---|---|---|
| Allows you to gather more quickly, and also prevents attacks from knocking you back while gathering. | 1 | Level 1: Speeds up gathering and prevents knockbacks while gathering. |
Carving Pro
| Skill Effects | Upgrade Levels | Upgrade Effects |
|---|---|---|
| Prevents knockback from attacks while carving. | 1 | Level 1: Prevents knockback while carving. |
Weakness Exploit
| Skill Effects | Upgrade Levels | Upgrade Effects |
|---|---|---|
| Increases the affinity of attacks that exploit a monster weak spot. | 3 | Level 1: Attacks that hit weak spots have 15% increased affinity. |
| Level 2: Attacks that hit weak spots have 30% increased affinity. | ||
| Level 3: Attacks that hit weak spots have 50% increased affinity. |
Focus
| Skill Effects | Upgrade Levels | Upgrade Effects |
|---|---|---|
| Increases the fill rate for weapons with gauges and the charge rate for weapons with charge attacks. | 3 | Level 1: Increases gauge fill rate by 5% and reduces charge times by 5% |
| Level 2: Increases gauge fill rate by 10% and reduces charge times by 10% | ||
| Level 3: Increases gauge fill rate by 20% and reduces charge times by 20%. |





Comments 2
Wow. Quite the long list. Makes want to pick it up even sooner, but I look at what I haven't played from my backlog and must wait
Loving this coverage
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