valkyria azure demo.jpg

When Valkyria Chronicles Remastered launched in Japan, it came with a playable demo of the next title in the series, Valkyria: Azure Revolution. If you've been keeping up to date with this one, you'll know that Azure Revolution is trying a lot of new things; judging from the gameplay that we've seen, it appears to be far more action orientated than its predecessors - it even looks like a hack and slasher at times, with the main character wielding a big bloody sword.

We were more than willing to wait it out and see how the finished release ended up, but it seems that the project is going to undergo some major changes before it releases in the East later this year. These alterations are being made based on player feedback, and it sounds like many who played the demo weren't happy with the way things were going.

Unsurprisingly, the big complaint was that the game didn't feel like a Valkyria title. According to director Takeshi Ozawa, translated by Gematsu, the battle system has "changed greatly" from the one found in the demo, and it's more "RPG-like" now. The developer's implemented a new action gauge mechanic, and players will be able to stop time when using weapons and magic, supposedly giving proceedings a more turn based feel. What's more, another demo is expected this summer, which will include all of the revisions.

Are you glad that Azure Revolution is taking a few steps back from its action based gameplay? Is it always a good idea to listen to fans? Put down your oversized sword in the comments section below.

[source blog.esuteru.com, via gematsu.com]