PlayStation VR PS VR PlayStation 4 PS4

We've tried PlayStation VR and have been pretty impressed with the experience so far, but the big worry – as with any peripherals that Sony creates – is that it won't get the kind of support that it deserves. Worldwide Studios president Shuhei Yoshida isn't concerned about that, though, because he sees it as the start of a new long-term initiative from the platform holder.

"PlayStation VR is not another PlayStation Move – even though the [motion controller] works really great with it, and it was kind of ahead of its time on the PlayStation 3 in terms of what the device could do," he told the PS I Love You XOXO podcast. "It's not another stereoscopic 3D TV initiative either."

Yoshida continued: "The difference is that the kind of experience that virtual reality can create is amazing – it's unlike anything before it. And this is something that many developers have always wanted to do: to put you – the player – inside the game." That's all well and good, but if the accessory fails to sell according to expectations, will studios drop it just as fast?

"This is the start of another 20 years of great progress," the affable executive beamed, likening the movement to the original PlayStation's launch. "When we were working on the PSone, I was really excited that we were bringing 3D graphics technology to console games. So, next year will be year one for PlayStation VR – and I can foresee another great 20 years of progress [for virtual reality]."

It would appear, then, that Sony sees PlayStation VR as part of a long-term strategy, which will see the concept evolve and develop over time. Of course, Yoshida's clearly looking at the whole initiative with optimism – it'll be interesting to see whether the platform holder sticks with it should it flop commercially. At least the organisation's saying the right things, eh?