By all accounts, Project Morpheus is pretty impressive. Not only has Sony created a piece of hardware that's on par – if not better – than the other devices in the space, but it's also built some compelling demos that really show off what the unit's capable of. With a rapidly approaching 2016 release date, though, price and software remain question marks over the unit – and Worldwide Studios president Shuhei Yoshida has admitted that getting third-parties on board is proving tricky.
"Large publishers tend to wait until there's enough of an install base," he told GameSpot as part of an interview on the ambitious initiative. Typically, there's a swell of support for peripherals in the early days, but this tends to dry up quickly; EyeToy and PlayStation Move are both prime examples. We wouldn't be surprised if Project Morpheus got some token titles from the likes of Ubisoft, but it's going to have to sell extremely well if it wants to get Activision and EA on board, too.