DriveClub PS4 Reviews

At least everyone can agree that it looks pretty, right? The first batch of DriveClub reviews have crossed the finish line – and, well, it’s all looking a teensy bit mixed. Despite spending an extra 12 or so months in the tuning shop, Evolution Studios’ next-gen racer appears to have fallen somewhat short of a podium place, with plenty of criticism lofted at the title’s lack of panache. We never actually got sent a copy prior to release, so you’ll have to make do with this roster of reports before we can give you our verdict. Shrugs.

VideoGamer - 8/10

And it's intense rivalries that lie at the heart of DriveClub. It's a game whose appeal lives and dies in its online time trials and sensational visuals, and whose sense of one-upmanship and competition is leaps above the rest of the pack.

IGN - 7.9/10

Driveclub is the best-looking racing game I’ve ever seen on a console, but down deep it’s a more modest, conventional arcade racer than the sprawling, open-world types we commonly see today. While it successfully creates fast and fun races with a great sense of speed, the overly aggressive AI grates, the difficult drifting seems at odds with the accessible handling, and the single-player loses zest once the solo content runs dry. I’m also surprised at how partisan the day-one car list is. That said, the tentacles of Driveclub can grip tight if you get invested in the game’s asynchronous challenges, and it’s very much geared around encouraging us to hop online and compete by making it so easy.

Polygon - 7.5/10

DriveClub doesn't have any one element that makes it an incredible game or a huge leap forward for the racing genre, but it makes some smart choices underneath top-of-the-line presentation. And in embracing a social media-influenced setup to build enjoyable asynchronous multiplayer, it teaches a few important lessons other developers should learn from.

Eurogamer.net - 6/10

What we're left with is a flimsy framework - a sort of clothes horse for content - rather than a truly great racing game. DriveClub is patently intended to attract a global, interconnected audience of fiercely competitive racers but, to quote the increasingly obscure 1989 Kevin Costner film Field of Dreams: if you build it, they will come. And, unfortunately, Evolution hasn't quite built it.

GameSpot - 5/10

It's hard to find any true celebration here. Driveclub is ordinary menus and ordinary races, standard time trials, and a few drift events. Driveclub is bland social competition. Driveclub is the fear of risks and the embrace of the ordinary. It's basic racing in basic packaging, beautiful and inert and full of attractive cars. It is not, however, an argument for a new generation of driving, given how it fails to exceed the standards of the old one.


Have these mixed reviews put the brakes on your purchase intent, or are you still going to be accelerating your way through Evolution Studios’ latest? Feather the accelerator in the comments section below.