Sony's unflinching commitment to indie games on the PlayStation 4 is undoubtedly one of the ways that the firm has managed to so successfully capture the hearts, minds, and wallets of gamers worldwide. With a whole host of titles already adorning the console's storefront, and a bunch more on the way, the Japanese giant has really put its controller where its mouth is.
And according to company big wig Adam Boyes, this wooing of smaller scale projects has been an incredibly deliberate and long term goal. "I would like [PlayStation] to be the easiest, most accessible place for anyone that's making great games to come out, and have their games come to the broadest amount of people," the executive said in an interview with CVG.
What's more, Boyes was quick to note that the PS4's architecture means that it's relatively simple to port games over to the system, citing both TowerFall Ascension and Octodad: Dadliest Catch as examples of titles that only took around 8-10 weeks to transfer. But perhaps most encouraging are the executive's remarks surrounding the importance of indies in filling out a console's library.
"For PlayStation it means a rich, diverse breadth of content," he continued. "From the very top, big Call of Duty and Destiny and Battlefield and Maddens of the world, all the way to Starwhal: Just the Tip or Nidhogg." Hear, hear. What do you make of Boyes' comments? Do you appreciate Sony's welcoming approach to indie developers, or do you strictly play triple-A? Let us know in the comments section below.