Sony Santa Monica was recently struck by the blades of corporate chaos, causing a reduction in staff and consumer disarray in the process. While nothing is certain at the time of typing, it’s thought that the developer’s supposed sci-fi project was trashed as part of the layoffs, which was reportedly being fronted by God of War III director Stig Asmussen.
Worse still, up until now, the company had refused to comment on the potentially poisonous rumours surrounding the title. Seeing as it had been in production for near to four years, some speculated that the firm may have simply run out of money, while others argued that the outfit may be switching all of its resources back to God of War. After a period of silence, SCEA executive Scott Rohde has shed some light on the situation.
“We’re always evaluating the business, and we’re always thinking about what’s going to be the best thing,” the internal software development head told IGN. “But I think that you know that PlayStation and Worldwide Studios has a pretty unique structure that really encourages creativity and exploration. And, of course, within that framework, not every title can be a success.”
The comments indicate that the hypothetical adventure – of which very little is known – wasn’t quite shaping up as expected. Earlier rumours had suggested that the game went through a troubled development period following the announcement of Destiny, as the team desperately tried to distance its title from the Bungie produced first-person shooter. However, expanding on the above statement, Rohde analysed the situation in a far more straightforward manner.
“There’s not a single business on the planet where every single project that is started is a success,” he said. “And that’s just what happened here. So sometimes, high-profile projects or studios need a reboot, and that’s what’s happening here. Santa Monica will always be a hugely important part of our global family of studios.”
Despite the layoffs, the company still hosts around 200 employees, which is a pretty gigantic figure when you stop and think about it. Moreover, the executive's confident that the firm is still working on some big games – but you’re just going to have to be patient until they're revealed. “They’re still a hugely important part of what we do,” he stressed. “That hasn’t changed. It’s not going to change any time soon.”
Unfortunately, the manufacturer refuses to comment on what the first-party outfit is working on, but it’s widely assumed that God of War II director Cory Barlog is busy attempting to refresh the Japanese giant’s deity destroying simulator. Are you still nervous over the various comings and goings within Worldwide Studios, or has this put your mind at rest? Strike us down in the comments section below.