Media Molecule's Rex Crowle and community manager Spaff opened up on the Eurogamer Expo developer sessions stage earlier today, where they walked a captivated audience through a live demo of the PlayStation Vita's premier papercraft title, Tearaway.

The upbeat duo were eager to emphasise the concept behind the game, in which the colourful cut-out universe is in constant interaction with our own. From the way the release uses the handheld's front camera to plaster your mug over the world's sun, to the madness of popping your digits through the ground with a tap of the rear touch pad, the Guildford-based studio appears to have created one of the most interactive titles that we've seen on a Sony console.

However, what surprised us most was the title's incredibly cohesive and surprisingly open world. While you'll still be funneling your messenger through one area to the next, you'll also be able to cheerfully jog around more expansive spaces, which can house humorous small activities – like picking up and hurling paper gophers for fun – or secret stashes of collectibles. The game's attention to detail also helps the folded landscape appear very much alive, as two dimensional vegetation sways back and forth as you trot along a picturesque pathway.

It was encouraging to see the developer so obviously enthralled with its own creation and sharing it with such enthusiasm. With Tearaway just under two months away, are you looking forward to furiously prodding your Vita? Send over your letters in the comments section below.