Killzone: Shadow Fall may have prompted you to groan when it was unveiled in February for the PlayStation 4, but this is not an average first-person shooter. Unlike previous entries in the franchise, the action will take place in non-linear maps as opposed to claustrophobic corridors, allowing you to decide how you want to approach each level.
While the game won’t boast a single open world like Far Cry 3, it will instead feature a series of large arenas, and will challenge you to complete a number of objectives in whichever order you like. The analogue that immediately springs to mind is Nintendo 64 classic GoldenEye 007, which tasked you with various sub-missions in fairly big environments.
To complete these objectives, you’ll have a handful of combat options at your disposal. In addition to the typical range of guns and grenades – the former of which sound absolutely brutal in this futuristic interpretation of the series – you’ll also have access to a gadget known as OWL, which augments you with a few additional powers.
Options on offer include a shock attack, shield, and zipline. You can toggle between these by flicking the touchpad, and pressing the d-pad to activate one. The shock attack sends out an electric pulse which debilitates your foes while you wreak havoc with melee attacks. Meanwhile, the shield protects you from enemy gunfire, while the zipline allows you to quickly traverse the massive environments.
Even though it may not be wildly innovative, that the shooter’s taking a different approach to titles such as Battlefield 4 and Call of Duty: Ghosts makes a lot of sense. Corridor shooters are dime a dozen these days, so it may prove decisive that Shadow Fall’s at least trying something a little out of the ordinary. And with PlayStation Vita spin-off Killzone: Mercenary also taking a unique approach, could the series finally be about to realise its true potential?
[source uk.ign.com]
Comments 5
Yes, i do think killzone is going in the right direction ! Maybe the fast paced shooting and the linear level setup wasn't the best idea to tell a story and with their fanbase being mad about killzone 3 ( i was mad... because of the ending they were forced to go to vekta)
SPOILER : ISA PUNKS you did this... But vasari will be back ! I never thought he was dead ( The special package they were talking about in the beginning of killzone 3 http://www.youtube.com/watch?v=ZtdgyZcC7dchttp://www.youtube.com/watch?feature=player_detailpage&v=ZtdgyZcC7dc#t=83s
http://www.youtube.com/watch?feature=player_detailpage&v=ZtdgyZcC7dc#t=102s and this ( they shoot a helghast soldier when the package leaves the building in a drop ship... there must be someone important in that dropship)
I like where Guerrilla is headed with Shadow Fall. They're giving themselves plenty of wiggle room by making maps non-linear. I especially like how they decided to let us play on Vekta, as opposed to the brown and grey Helghan.
The demo showed the player making great use of the owl and the other new features, which make Shadow Fall look that much better. So far Shadow Fall only comes second to Second Son on my hype scale, with Drive Club coming third
A decent step forward I reckon. I can feel the hype.
Sammy...that's pretty much what I was thinking...and i'm liking the Goldeneye reference too. Not many know that the 'Thief' (greatest game of all time..) developers actually lifted the mission structure from Goldeneye 64 back in 98'...but yeah, it's true..
Wasn't interested in this until they said the missions would be sandbox in nature, and that you could approach any mission objective in any order..however you wanted. That's just like my perfect FPS..
Yeah, it's a bit generic in it's SCI-FI man-shooter schtick thing....but it looks like it will at least be fun to play through the campaign having been given more freedom in how to approach missions and objectives...
It looks great visually...a little generic...but so long as it holds true to being a 'playground' as opposed to a 'rollercoaster'.. i think it will be quite fun to play...
you forgot to mention its really pretty.
Tap here to load 5 comments
Leave A Comment
Hold on there, you need to login to post a comment...