Guerrilla Games refused to reveal anything but pure gameplay footage during February’s big PlayStation Meeting press conference. The studio – which has been taken to task for misleading trailers before – insisted that it showed a live demonstration of Killzone: Shadow Fall, even shunning traditional back-up videos in the process. That led to a lot nail biting across the company's native Amsterdam, as the developer only managed to squash a handful of crucial glitches the day before the reveal.
“We fixed three bugs in the last day that were very, very rare and only happened like once in a hundred playthroughs, but we knew that three of those bugs were in there,” technical director Michiel Van Der Leeuw told EDGE. “So theoretically, there was like a three in a hundred chance of a crash. I was very nervous seeing Steven [ter Heide] playing on stage, and a lot of coders here in the Amsterdam office watching the live-stream were also really, really nervous.”
Elsewhere in the interview, managing director Hermen Hulst explained that Shadow Fall represents a new era in the ISA’s ongoing struggle against the Helghast. “Where in the past we took inspiration from World War I and World War II type conflicts, this very much is a cold war setting, so you saw the city divided by this wall,” he said, adding that the change resembles the franchise’s progression moving onto the PS4.
As for the decision to return to Vekta City – a location that hasn’t been explored since the original Killzone – the developer felt that the location provided the perfect opportunity for the team to flex its muscles. “We certainly picked a setting that allowed us to show off things like what we can do with lighting and reflection,” Hulst added. “But most importantly, we just wanted to make something that was truly beautiful that shows off what our designers can do and what our artists can do.”
You can read lots more about the PS4 exclusive through here. Are you itching to return to the Alpha Centauri system? Let us know in the comments section below.
[source edge-online.com]
Comments 6
Can't wait, hopefully a lot more info will be spilled at E3
I'm still impressed by their boldness of actually focusing on the gameplay during the PS4 Press conference, and hearing that it was such a risk makes me even more impressed.
This and Watch_Dogs are must buys for launch day.
@Gamer83 killzone even a confirmed launch title? I just remember seeing that the PS4 could deliver games as good as this gameplay trailer in just the beginning but no confirmation on it being day 1 launch.
@ViciousDS The game is practically done, so it wouldn't make sense for it to not be a launch title.
@ViciousDS - Yep, it'll be a launch title.
Definitely a ballsy move by Guerilla. I just hope the game won't simply be a shinier-Killzone 2 (though it probably will be).
I'd love to see Guerilla pull a rabbit out of its hat, and do a 'Halo'; that is, unleash an incredible FPS that leaves all others in the dust. One can dream...
@TheRealBatman - I don't know where you got that info from. Guerilla have only just started developing on the official PS4 dev-kits. Before then, they've been building Killzone on a PC.
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