Nathan who?

I Am Alive may have gone through several iterations since its original reveal way back at E3 2008, but it continues to intrigue despite the game’s clearly troubled development cycle. As big fans of survival horror, a lot of the mechanics Ubisoft Shanghai’s employed to create a tense and uncertain world intrigue us.

One feature that stands out is the ability to use weapons to intimidate the AI. In a world where bullets are precious, simply pulling out a weapon to scare or frighten the city’s remaining thugs sounds like a really interesting idea. We also like the emphasis on traversal, which is clearly inspired by Uncharted.

Digital games with big ambitions haven’t fared particularly well in recent years – look at the likes of AMY and Hydrophobia Prophecy – but we have faith in Ubisoft putting out a good product.