“A lot of people complain about [the short development cycle], I mean I’m talking internally – people say there’s not enough time,” Poiker said in an interview with EDGE.

“But it gives an impetus to the team and we find a direction that we say we’re going to run in, and there’s very little of the indecision that comes with teams that spend two, three, four years developing games.

“Frequently those games will restart completely from the ground-up because they’re like, ‘We’re not satisfied where we are.’ We don’t have that luxury so the time actually kind of works in our favour. We go one direction and we go with it. If there’s problems, oh well, we’ll fix it along the way.”

No one can argue with the quality of the Assassin's Creed franchise, so Ubisoft Montreal must be onto something. The latest game in the series — Assassin's Creed: Revelations — is out next month.

[source eurogamer.net]