When You Move The Analogue Sticks In Killzone 3, The Screen Reacts. Novel.

The studio's told EDGE magazine that Killzone 3 is suitably "more fluid" than its predecessor:

“[While] we were still tweaking and checking framerate, I checked this game back-to-back with Killzone 2 and have to say that it plays so much more fluidly,” said director Mathijis de Jonge. “Also, the adjustments we made to lean-and-peek – you can actually slide into cover now, vault over, brutally melee your enemies – it feels more fluid, stutters less. There’s fewer points of irritation.

“Thing with Killzone 2 was, there were some quite technical problems in the controls, actually, and I think we’ve solved those now. There was a lot of lag… by fixing those issues we’ve lost a bit of that weighty feeling. We’ve tried to maintain that original experience, but if we’d kept it as slow, we’d run into the danger of losing some people, moving too far away from our competitors.”

Despite the control fixes, de Jonge reckons the biggest improvement to Killzone 3 is that the game will have a "unique setting for each level".

[source computerandvideogames.com]