We know Move is good: under the right conditions it's capable of stunning precision, as these tech demos prove. Supermassive Games, the team behind upcoming brick-stacker Tumbler, claims the controller is a bit too precise, as it had to smooth out some control kinks to get the game up to par.
The amount of motion data generated by the Move posed some problems for the team, who had to turn the incoming information into a smooth control method without sacrificing any precision or introducing any lag. The game's senior designer, Tom Heaton, thinks the team has succeeded:
We think Tumble has the most precise control system ever developed for a game: Every action you make with your motion controller is replicated on-screen perfectly.
If you're interested in Tumble, don't forget a demo will be available in the Starter Pack, on the PlayStation Store or in select launch titles, and of course we'll have a full review shortly after its launch on PlayStation Network.
Never thought I'd hear it was "TOO precise!" Then again, people complained about the powerful architecture of the PS3 itself at launch, so I guess this is just par for the course with Sony. People will get good at programming for it eventually.
Has anybody else tried this game yet? Tried the demo yesterday and wasn't too impressed with the "controls". When trying to move an item forward or backward, the game would often misinterpret what I was doing and send the item the opposite way or maybe not do anything at all. I also felt that it wasn't as sensitive as some reviews have suggested. Will try to position the camera higher today (no easy way to wallmount the darn thing), as it was positioned slightly below me yesterday. Maybe that was the cause...
Otherwise seemed as a pretty fun little game.
Sorry to nag about this; but do you (James) think the forum will be up soon? Looking forward to a place for Move discussions.
I honestly don't know when they'll be up, Alex. We're hoping to use new forum software for this place and I believe it's got its fair share of kinks to iron out. We're hoping they'll be live before Friday so please be patient a while longer
Sony loves to confuse the hell out of developers at the start, don't they?
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