THQ Reckon Motion Control Games Are A Cheap Alternative To Core Experiences.

The company's CEO, Brian Farrell, sees motion control games as a cheap alternative to traditional core titles.

He said at the Goldman Sachs Communacopia Conference in New York:

“They are more mass-market type games. The cost of games for Kinect and Move is a fraction of what it is for the stuff we showed for you on the screen [Red Faction: Armageddon and Homefront].

“They are just simpler forms of game where it’s more based on your movement and the input device; not on fantastic art and very complex animations. That’s the other reason we like those two products – the cost of development is much lower than for the other core products.”

You know what would be nice, Mr. THQ? If you put the budget for all the shovelware titles you've got planned, put it all together, and made one really good motion control game. It's this kind of mentality that has given motion control a bad name, even though it could genuinely be an immersive extension to traditional video game control. Do something good and people will buy it. It's not the medium's fault, it's your philosophy.