
Will PSVR2 be wireless? Will PSVR2 require cables? After Sony's original virtual reality headset released with a frankly ridiculous number of wires to sort out before the device could even be used, it's no surprise that those interested are wondering if they'll face the same mess with this latest one. As part of our PSVR2 guide, we're going to reveal whether PSVR2 can be played wirelessly or not.
PSVR2 Wireless: Will It Require Cables?
While Sony has confirmed PSVR2 will not be wireless, there will only be one wire connecting the headset to your PS5 console. It will be a USB Type-C cable that can be plugged into one of the ports on the front of your PS5 system, which is then connected to the PSVR2 headset via another port on the device itself. No other wires or annoying breakout boxes are required to play PSVR2 on PS5, and you won't need a camera either.
Are you happy to hear you won't have to muck about with so many wires when playing PSVR2? Share your delight in the comments below and check out our PSVR2 guide for much more information.
Comments (5)
Wireless would be nice, but a lot of homes don't have the network to support it i think. Sonys helpline would prob be besieged by people complaining that it wasn't working if they sold it as a wireless.
Having it as an unofficial option would be nice though..
Edit : on further thought, wireless would involve a built in battery in the headset, so its not really something they could just casually put in i guess.
It's single cable USB-C and I'm fine with that. With the high Res screens all the PS5 power needs to go into the image. I was not really interested, I already have a index and thought the PS5 would never compete with my pc but now it has eye tracking I'll be following carefully.
One wire is better than nothing sure, but I will continue to wait for a truly wireless PSVR.
@KidBoruto
Sony could at least make the cable detachable to prevent Headsets potentially breaking from cable yankage'
As far as a Wireless Connection goes. Look at it this way...
Vive Pro 2 when connected wirelessly to a PC gives you 1632x1632 per eye at 90hz Max, with more latency. Wired, by comparison is 2.5k per eye at 120hz max. That's quite the resolution loss....And Sony can't afford to lose any resolution from 2K per eye, which is already barely that much higher than the stand alone Meta Quest 2. A wireless connection for the PSVR2 might equal a resolution that's barely above 1080 per eye.
@NeonPizza That's okay! I'm waiting for VR technology to match what we get in anime like Sword Art Online or Dot Hack/Log Horizon.
I want complete immersion, but without the fear of actually dying or getting hurt.
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