Homecoming is a Main Quest in Final Fantasy 16, following on from The Hunter and the Hunted. As part of our Final Fantasy 16 guide, we're going to explain everything you need to know about Homecoming.

Homecoming: Overview

Final Fantasy 16: Homecoming Walkthrough 1
Homecoming begins after completing the previous quest, The Hunter and the Hunted. — Image: Push Square
Type Description
Main Quest

Clive and Jill make for Phoenix Gate to ascertain the truth of the tragedy that occurred there thirteen years before — a tragedy that led to them both being abducted from Rosaria and enslaved by their enemies. They are soon to find that the intervening years have been no kinder to the land in which they were raised than they were to them.

Homecoming: Walkthrough

Homecoming begins when you reach Three Reeds, the first large, open area in the game. There's plenty of room here to explore, and doing so will reward you with extra items and resources. Of course, there are some enemy groups you can fight too.

Spend as much time as you want running around this area, and when you're ready, head for the marker, over to the northwest of the map. When you reach Martha's Rest, you'll need to go inside and speak to Martha. Watch the cutscene.

This begins a new quest named Building Bridges, which you must complete before you continue. Click the link for more information.

With that done, speak to Martha again, and another quest will be given to you. This one is called A Bearer's Lot, and is also compulsory. Click the link for help if you need it.

Once these are both done and you speak to Martha again, head back outside and watch the cutscene, which ends the quest.

Objective Log

  • Make for Martha's Rest
  • Speak with Martha
  • Find Bernard
  • Report back to Martha
  • Make for the Glaidemond Abbey
  • Report back to Martha
  • Make for Eastpool

Did you follow this walkthrough for Homecoming? For more information on Final Fantasy 16, including All Quests, refer to our Final Fantasy 16 guide through the link.