Mini Review Gravitar: Recharged (PS5) - Good Glow Up for Iconic 80s Atari Shooter
It pulls you in
For as infuriating as it is to play today, no one could label Atari’s 1982 intergalactic excursion Gravitar – also known as Lunar Battle – as unambitious. Utilising the same “rotate-and-thrust” control system as the iconic Asteroids, designer Mike Hally – making his debut – added real gameplay depth, allowing you to...
About The Game
A lone pilot, far from home, must navigate an abstract universe of uncharted planets and space stations guarded by mysterious, hostile aliens in Gravitar: Recharged. You must complete missions in each solar system, navigating a variety of challenging environments, each with varying levels of gravity that will test your skills as a pilot. Complete each mission within a solar system and you will be transported to the next through a massive black hole. Will you ever make it home?
With Gravitar: Recharged Atari revisits an incredibly ambitious arcade title. The 1982 original took the rotate, thrust and fire mechanics of Asteroids and Space Duel, combined them with the gravity of Lunar Lander, and added exploration and elements of cave flying. The result was an extremely challenging arcade game that was eventually ported to the Atari 2600. The game, which did not achieve broad commercial success, has become a cult classic among Atari enthusiasts.
The visual aesthetic of Gravitar: Recharged takes the Recharged series in a new direction, with expansive environments rendered in painterly style and pastel tones. In the capable hands of industry-veteran composer Megan McDuffee, the original soundtrack complements the art style with soothing, atmospheric tracks that evoke a sense of wonder.
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