If there's one truth that can be guaranteed in this universe it's that Everything will divide opinion like few other games. The scientific simulation comes courtesy of Mountain maker David OReilly and promises the impossible: the ability to control everything in the universe – including the very fabrics of space itself. But can such...
Stephen thinks the lack of structure is one of the game’s best traits
There’s a tips page in Everything's Help menu. The first bullet point on this list of hints is by far the most important, and it informs you of exactly the type of game you’re about to play. It doesn’t tell you about a specific feature, or tell you any controls, or...
A game with one million years of gameplay
To be honest, we wrote that headline prior to looking at Everything's fulfilment bar on YouTube, and we're both surprised (and a little delighted) to see that it's been received fairly positively by PlayStation's five million plus subscribers. The game – which is part of Sony's awesome Spring-based Play...
Everything is an interactive experience narrated by the late British philosopher Alan Watts.
There is no right or wrong way to play, and each person's game will be different.
Playing Everything involves traveling through the Universe and seeing it from different points of view, it has elements of role playing games, sandbox & simulation. The systems connecting the game are designed to create moments of peace, beauty, sadness and joy - and allow the player to do whatever they want. Everything requires no player input - it will play automatically if left unattended.
The game features an original 3 hour score from composer Ben Lukas Boysen (Gravity) and a rich world of sound by Eduardo Ortiz Frau (The Stanley Parable). It's code was written by Damien Di Fede (SuperHyperCube).
Everything was created and self funded by David OReilly over the course of 3 years.