Not so holy
It feels like The Church in the Darkness has bitten off a little bit more than it can chew. Packed full of ideas, themes, and a handful of mechanics on top, it’s the infiltration of a cult whose ocean spreads far and wide but only goes a couple of inches deep. There are things to like in Paranoid Productions’ latest effort, but...
About The Game
No one is forced to join a cult. It welcomes you. It understands you. It envelops you until the words become more than truth - they make you whole.
In the late 1970s, the charismatic Isaac and Rebecca Walker lead the Collective Justice Mission. Labeled radicals and feeling persecuted by the US government, they relocate their followers to the one place they believe they can create a socialist utopia: the jungles of South America. There they build Freedom Town. But relatives left behind in the US become worried: what exactly is going on at this compound in the jungle?
The Church in the Darkness combines unique narrative with tight top-down action-infiltration gameplay in an open-ended environment. As Vic, an ex-law enforcement officer, you travel to South America to get into Freedom Town and check on your nephew, Alex. Play how you want - you can avoid detection completely, take on the guards using non-lethal methods, or kill anyone who gets in your way. But you'll have to live with the consequences of those choices.