Release Date

PlayStation 3

  • US 21st Aug 2012, $9.99
  • EU 22nd Aug 2012, £7.99

PlayStation Plus Premium (Subscription)

  • 13th Jun 2022
Controller Support
Official Site


  • Review Retro/Grade (PlayStation 3)

    Back to the Front

    Take everything you know about playing video games and throw it out of the window, because everything about Retro/Grade is backwards. Literally. While developer 24 Caret Games calls it a shooter in reverse, at its core Retro/Grade is a rhythm game and a darn fine one at that. Innovative mechanics wrapped up snugly in an envelope...

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Retro/Grade News

  • Store Update 22nd August 2012 (Europe)

    Counter strike?

    This week’s European PlayStation Store update is actually a humdinger, but it’s offset by the unfortunate absence of Counter-Strike: Global Offensive. Still, there’s plenty of other content to look forward to, including Deep Black, JoJo’s Bizarre Adventure HD and Retro/Grade. Let’s get sweaty. PS3 Games:

  • News Retro/Grade Rocks PSN Next Month

    Bring the beat backwards

    The oft-delayed rhythm-based shooter Retro/Grade will finally warp onto the PlayStation Network next month, developer 24 Caret Games has announced. The back-to-front arcade blaster will hit Sony’s digital storefront on 21st August in North America and 22nd August in Europe. For those that haven’t stayed up to date with...

About The Game

Rick Rocket has just saved the universe!

Unfortunately, the massive destruction he left in his wake has caused a temporal anomaly that has reversed the flow of time. The player must assume control of Rick's spacecraft and fight through the epic space battle... in reverse! Retro/Grade is an innovative game that fuses the white knuckle thrills and over the top visuals of a shooter with the broad appeal of a rhythm game. Players are forced to dodge enemy projectiles while positioning the ship to be in the correct place to fire their lasers when their shots come back to them.

Retro/Grade will be available for Playstation 3 over Playstation Network on August 21st. It won the Audience Award at IndieCade 2010 and was a finalist for Excellence in Audio and Excellence in Design in the 2009 Independent Games Festival.