One day I'll get you to accept a compliment without actively trying to wave it away, Rog. It might be some impressive camera settings, but you're still the one who utilised them in the right ways and framed it well to get this exact shot! Maybe one day, I'll carve a compliment into your gravestone you'll never be able to get rid of. That'll be my last laugh... muhahaha!
Well, that's, er... that's either "hilariously dark" or "darkly hilarious", I can't decide! But thanks!
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@GirlVersusGame Incredible environmental shots from Spider-Man back there! Although I appreciate what you did with the other two, that first black-and-white one of the Chrysler Building is particularly effective, and reminiscent of the popular NYC photography you'll often see. It's just been taken at a way more dynamic angle, which is fitting for a Spidey game! Thanks for sharing!
"If I let not knowing anything stop me from doing something, I'd never do everything!"
Two from Miles Morales. I liked RoXXon. I expected a copy and paste of Sable. The red worked and there was a lot more detailing on their suits and equipment. The Underground enemies got repetitive fast.
@Werehog Thanks, what will you be playing next? or have you yet to decide?
These violent delights have violent ends & in their triumph die, like fire & powder Which, as they kiss, consume.
And some from Spiderman 2, the game had some interesting lighting quirks. I rarely have to adjust anything for a game to be displayed properly but it definitely had some teething issues. I don't think film grain did it any favors, I wasn't even going to take any screenshots. It was my third outing to Spiderman's world and the only new elements of the city were that whole other island, which I didn't want to spoil for anyone.
I haven't seen any other game handle reflections on glass and steel like this one.
This is sort of an action shot. I couldn't find my flag in Little Odessa so I made one out of cars. Again the reflections are really impressive. The vehicle models are so much better in this game than the previous two.
These violent delights have violent ends & in their triumph die, like fire & powder Which, as they kiss, consume.
@GirlVersusGame I honestly thought the sequel to Spider-Man mostly offered just more of the same, though partially due to the mixed opinions on it. That said, I didn't expect for it to look like such a graphical upgrade compared to the first. At least your screenshots make it look like it's looking much better than the first entry! And that one didn't look too shabby either. Glad you see you rounding out the modern Spidey games with this (for now) final entry. I hope you enjoy the culmination!
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After having finished Resident Evil: Requiem a few days ago, I figured it was time to jump back into Clair Obscur: Expedition 33. I bought it close to release, but stopped playing it for whatever reason at the time. Even after I had already accumulated about 13 hours on it. It has taken me some time to get back to grips with it and fully enjoy myself again, but now I'm having a blast! A few hours in and I've managed to reach the next big narrative area... and since it just introduced a photo mode recently, I took a picture to celebrate. Admittedly, it's a lot more complicated of a photo mode than I'm used to, so it's not my best work!
@GirlVersusGame Those are some superb shots from your Spidey series playthrough! I'm particularly impressed by you finding the right colour cars to line up for that hidden flag! Very clever!
And thanks for asking, but I'm kinda between games at the moment. I'm probably gonna end up starting an easy platformer at some point, so that'll either be Epic Mickey or Astro Bot. Unfortunately, as far as I'm aware, neither of them have a Photo Mode!
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@Tjuz Sorry to hear that the new Photo Mode in Clair Obscur is prohibitively complicated, but you still managed to snag a great shot with it! Very atmospheric, and with a wonderfully classical sense of impending adventure, too. Best of luck continuing your playthrough!
"If I let not knowing anything stop me from doing something, I'd never do everything!"
One from Neva, a really beautiful Indie platformer with hand-drawn graphics and light combat. There was no photo-mode so I made my own just to capture at least one moment from the game.
@Tjuz I honestly thought the sequel to Spider-Man mostly offered just more of the same, though partially due to the mixed opinions on it.
That's how I felt about the environment too. It was really impressive with the first game and I did spend a lot of time visiting different boroughs and locations to see how true to form they were. With Miles Morales the big pull to explore was the difference Winter brought to the map, but with Spiderman 2 the first thing I was met with was really harsh lighting that needed to be adjusted and played with until it finally looked right. I do appreciate the bigger map but it was underused. They removed landmark photography and replaced it with NPCs instead so there was no real history behind any of the environment. With a map that big it's a crime to not utilize it properly, they could have added some stunts, anything to compliment the map. The city felt like a main character in the first two games, but not in Spiderman 2.
It's also possible that playing three in a row meant some kind of unseen fatigue but I do like photo-mode and hardly anything about the map inspired me to want to try. The real guts of the game came from the stories smaller set-pieces but those were heavy on spoilers so I didn't take any screenshots. Photo-mode seems to compliment fantasy locations better, there's more of a unique flair to those worlds and New York is pretty much concrete in-terms to how I view it. I never told anyone but after living there for one month I wanted to leave, we stayed a year because I never told anyone. The first game gave me a different perspective but there was still some of that hesitation on the side, the story and activities pushed that to the side. Spiderman 2 didn't have enough good side content for those old feelings to filter back in.
You finished Resident Evil: Requiem? It sounds like everyone has played those now. Did it not have a photo-mode or are you being careful about spoilers? Your Chiaroscuro shot really sells the game on 'what's going on here?', the Ferris wheel really stands out, it makes me wonder why it's there and if it's some kind of post apocalyptic world or if those are fractures of some kind of multiverse. Can you tell I haven't played it? I have it for PC, but rarely touch PC gaming. Will you bother with one hundred percent on Resident Evil or is it really hard? I imagine they would require something like a nightmare mode or very few rounds of ammunition.
@Werehog The flag thing was basically seeing if I could find some unintentional representation, I tried with storage containers first. I noticed they'd changed the actual flags in the game at the last minute, one of the photo tasks involved photographing a street but what you see in game is different than the preview picture in the game's collections. Meaning those were last minute edits, I figured I'd see if I could find a replacement. It sort of worked.
I looked into Epic Mickey and saw a mouse holding a heart like the guy from The Temple of Doom and decided, no thank you. Even the characters eyes looked freaky. Astro Bot not having photo-mode sounds like a car manufacture showcasing a vehicle with no wheels. I stand corrected, I looked. You unlock photo-mode in the game. I'll add a spoiler tag, it does have it.
unlocked by finding the camera in the Safari Park at the crash site
@Werehog Thank you! I haven't taken any other shots since simply because that one alone took me way too long despite its relative simplicity. I love a good Photo Mode, but it shouldn't feel like I need to first study to become a professional photographer to get something out of it! I'm all for more options, but it would've been nice had they included a more stream-lined version with less advanced settings for simpletons like myself. I suppose I can always just explicitly ignore the things I don't really understand, but my instinct will always be to mess around with everything 'til I have some sort of satisfactory final shot.
Thanks to my being spoiled on one major event in Clair Obscur, that screenshot I actually tried to make look more like impending doom than adventure! I won't say anything more than that, but I knew a certain thing was coming that caused me to make it as colourless and blue-ish/grey as I did. At least I'm glad I got that one major spoiler out of the way quick after I continued, so I've been able to experience the rest of the game totally fresh again.
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@GirlVersusGame That's a great shot of Neva! I'm not sure why, but the art style of that game hadn't really captured me thus far. This definitely makes a better case for it than any I've seen before! I know people say it's gorgeous, and this shot is showing me exactly what those people mean.
It's a shame New York took such a backseat compared to the first two games in Spider-Man 2. Not sure how much they expanded the map, but you'd think they would at least have put effort into showcasing that expansion on a deeper level than fighting and flying through it. A shame that also led to you reconnecting with your old feelings of wanting to leave it rather than staying enamored with the world throughout the trilogy. It sounds like it was a good thing there's no newer entry in the series yet! Three was more than enough for you for now, I'd guess.
I did finish Resident Evil: Requiem! I honestly never even looked if it had a Photo Mode while playing, but upon Googling it now, it does not. Sometimes I'm too excited for a game to mess around with picture settings. This one I just wanted to keep playing and playing and not get distracted by anything else, especially with spoilers seemingly flying around everyone on the internet! I'm not going to bother with the platinum for Resi. I'm not a platinum-chaser in general, and even less so if it requires more than one playthrough or has plenty of missables! I did manage to snag the achievement of collecting all the readable files in the game, which was satisfying to know I didn't miss out on anything narratively. Never managed that in any of the other games before!
And thank you for the praise on the Clair Obscur shot! You're a lot closer than you might think on the cause of it with using the word ''fracture'' specifically. Let's just say that particular term shows up fairly often in the game, even if you don't yet know the full context of what it means! I have a feeling you would appreciate the game and its narrative, so if you ever do feel like checking it out, definitely take a look at getting it for PlayStation if you'd rather play it there. The visuals and narrative seem right up your alley.
@Tjuz I maybe missed this somehow. It's a really beautiful game and the music is incredibly moving and deserves a lot more recognition, I've listened to the soundtrack a couple of times now and 'something hidden' was an instant addition to my playlist. It's worth trying if you want something relaxed, aesthetically beautiful, a story that's entirely subjective to the player, with some light enough combat thrown in. I won't be forgetting that game, it's one of those rare experiences like SpiritFarer.
With the Spiderman 2 map/city it felt like they'd already established New York as their sandbox but they forgot to add the actual sand or they were sure the story was so pivotal that it wouldn't be needed. It's a shame and I would have thought 'maybe others see it differently?' but Ravix and others did say the map was lacking in activities. As was the side-content the worst of the series but they were probably rushed to make a Holiday dead-line. New York wasn't a how you say, a once off experience, I've lived in plenty of places that I ended up wanting to leave. South Africa most definitely, I didn't like that visible divide, then there were dangerous places like Syria, Israel, parts of the Balkans. The major difference with New York was such a different culture, I don't understand America and everything I did understand had to be imported, you might feel the same way if you moved somewhere that different. Or rather I imagine most people might but we're all different and their way of life isn't mine. It's impressive nonetheless when any studio can replicate such a vast number of city blocks and Burroughs.
Requiem not having a photo-mode sounds strange, I understand they want to avoid spoilers but none at all? Maybe it's a post-launch feature. When you say spoilers and I need to ask this because I have no reference point and I hear about 'there are spoilers out there', where do you mean? I don't understand where people are seeing them, is it a social media thing? I've only had spoilers through IGN reviews and quit visiting their page after that. Spoilers sound like a mythical boogeyman but you are saying it really is a risk? Ravix said something in another thread about wanting to unplug 99% of the internet and I thought 'I only have 1% of the internet if even', it makes me wonder where in the other 99% spoilers lurk. I'm more familiar with Tor/those Networks and we don't traffick in spoilers, there are game discussions much like here, even chatrooms like I've shared before but no one's ever spoiled for me a game. Which is kind of ironic when the darkest reassesses of a Network can respect our community but we do.
I did manage to snag the achievement of collecting all the readable files in the game, which was satisfying to know I didn't miss out on anything narratively. Never managed that in any of the other games before!
That's still a win and something to be proud of, congrats! Especially if completion isn't your usual cup of tea. I can't even remember when completion fully kicked in for me but I do remember on the first littlebigplanet when someone explained trophies to me and the magic of 'watch this pop on your screen' then it did, maybe that's when it happened. There was the task, the completion, and reward. Now I can't game without it. I remember that discussion/information like it was yesterday and other than a couple of forever games like Minecraft I never gamed for fun again after that, there is a kind of default fun like when I throw a fire extinguisher at someone in a game and they fall over but it's like a drive-by throw on my way to completion. Your way sounds more beneficial to the person and not to the situation.
And thank you for the praise on the Clair Obscur shot! You're a lot closer than you might think on the cause of it with using the word ''fracture'' specifically. Let's just say that particular term shows up fairly often in the game, even if you don't yet know the full context of what it means! I have a feeling you would appreciate the game and its narrative, so if you ever do feel like checking it out, definitely take a look at getting it for PlayStation if you'd rather play it there. The visuals and narrative seem right up your alley.
It does sound tempting and if I remember correctly I did buy a day one copy to support the developers but I have this thing with the mail where it sort of builds up, I have Christmas gifts from two years still to open and the mail sort of becomes a 'kat can you please deal with some of these' because they see it building up too, I was supposed to spend an hour today sorting games and forgot. I'm sure Chiaroscuro is there somewhere amongst the stacks, I did open something from last August this week, I'm catching up. Maybe it's a good problem to have, I'm not sure and when I close the doors I don't see those things so they stop existing as a problem. I do need to finish Control soon, I feel again another trip coming up and I'd rather get through the rest of the game before then. It hit a kind of point in the game last night where things got a little stranger, less familiar and less confined, I enjoyed the claustrophobic feeling, now I'm feeling the need to speed-up and push through it like any other game. Maybe tonight it will happen.
Do you know what's on the cards now that you are done with Requiem? It's been quiet in here on the screenshot front and I think it's down to games like Requiem either not having photo-mode or people are careful with hints/spoilers. Or things are quiet this time of year by default, I believe it's now March. Or something is going on in the world right now that's giving them less gaming time, I don't know.
I tried to follow your post last night about the media/press and had to tap out. It's been getting that way lately with a lot of current tech/industry news, I understand the business/legal side but a lot of what's being discussed about A.I. etc sounds like another planet. Some guy argued with me about PC ports and I more or less politely told him to fudge off, he'd been wasting my time with tags about some nonsense when I'd already said what I'd said. I don't know if that's a fanboy thing or something else but he went on ignore after that. People need to learn to just stop and breath, all of this Xbox/Helix/Exclusives thing is making some people act like there is something in the water. I'll probably start ignoring certain articles going forward, either I don't understand it or the people who do are aggressively holding their own. I like the news yes for gaming obviously, but I sometimes think if staying abreast of the situation is worth seeing people act so, I don't know this word, I don't want to insult anyone. I think (and could be wrong) that this whole Xbox to PS5 thing is blending both sides and creating an almost endless cycle of back and forth between each side, but in the end nothing is really accomplished because Sony/Microsoft control their products the customer doesn't and 'voting with a wallet' only goes so far when you are the minority.
Feel free to correct me, I know your honesty comes from the right place and I respect it.
These violent delights have violent ends & in their triumph die, like fire & powder Which, as they kiss, consume.
Just one from Control Ultimate Edition (there is apparently a Pro update in the works) I didn't want to highlight anything that could count as a spoiler, no characters, weapons or even actions. Just one simple environmental shot that I feel captures some of the atmosphere of the game.
These violent delights have violent ends & in their triumph die, like fire & powder Which, as they kiss, consume.
Thanks to my being spoiled on one major event in Clair Obscur, that screenshot I actually tried to make look more like impending doom than adventure! I won't say anything more than that, but I knew a certain thing was coming that caused me to make it as colourless and blue-ish/grey as I did. At least I'm glad I got that one major spoiler out of the way quick after I continued, so I've been able to experience the rest of the game totally fresh again.
Well, let's call it, "impending misadventure", then! I saw the horizon's muted colours as a blank canvas, on which the characters were preparing to write their fates, good or bad. I'm sorry to hear you were spoiled on the game, but at least your foreknowledge generated a great shot!
@GirlVersusGame ...and speaking of great shots, that's a stunning one from Control up there!
"If I let not knowing anything stop me from doing something, I'd never do everything!"
@Metonymy The second image really speaks to me, and I don't know why. That's why it's great, I usually know why and I like not knowing. The colours and expression of the last one are fantastic too. I clearly know nothing about that series if I'm seeing things that I didn't know were in it. Maybe I'm getting it mixed up with Ninja Guiden. I didn't even know Nioh had a female protagonist. It's easy to get turned around with so many similar-ish games like Wolong Fallen Dynasty and the Ghost games. You are really getting your moneys worth with that game.
These violent delights have violent ends & in their triumph die, like fire & powder Which, as they kiss, consume.
@GirlVersusGame I’m glad to hear that it speaks to you on some level. There are all kinds of Japanese characters one can add but I don’t know what any of them mean. The 3 lines at least resemble the 3 lines on her face, so I thought that worked. Speaking of which, the character creator is quite robust, so you can make anyone you’d like! The transmog system is slick too, so it’s easy to really dial in a character. There are definitely some surprising things in the game if you’re not familiar with the series. I’ll let this one speak for itself (captured from a cutscene, not photo mode):
“Reason is the natural order of truth; but imagination is the organ of meaning.” -C.S. Lewis
Yosh...!
Here is my mock up scene of ANIMAL'S NEXT TOP MODEL.
In this scene, I became host and head judge with Tom Nook and Isabelle as main judge, Digby as guest judge.
The special animal characters will become judge, while the villagers will become contestants.
I will refine the scene on ANTM for the next photoshoot.
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Topic: The Thread of Totally Awesome Video Game Screenshots [Slow Connections Beware]
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