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Topic: The Thread of Totally Awesome Video Game Screenshots [Slow Connections Beware]

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Werehog

Tjuz wrote:

One day I'll get you to accept a compliment without actively trying to wave it away, Rog. It might be some impressive camera settings, but you're still the one who utilised them in the right ways and framed it well to get this exact shot! Maybe one day, I'll carve a compliment into your gravestone you'll never be able to get rid of. That'll be my last laugh... muhahaha!

Well, that's, er... that's either "hilariously dark" or "darkly hilarious", I can't decide! But thanks!

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@GirlVersusGame Incredible environmental shots from Spider-Man back there! Although I appreciate what you did with the other two, that first black-and-white one of the Chrysler Building is particularly effective, and reminiscent of the popular NYC photography you'll often see. It's just been taken at a way more dynamic angle, which is fitting for a Spidey game! Thanks for sharing!

"If I let not knowing anything stop me from doing something, I'd never do everything!"

GirlVersusGame

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Two from Miles Morales. I liked RoXXon. I expected a copy and paste of Sable. The red worked and there was a lot more detailing on their suits and equipment. The Underground enemies got repetitive fast.

@Werehog Thanks, what will you be playing next? or have you yet to decide?

These violent delights have violent ends & in their triumph die, like fire & powder Which, as they kiss, consume.

Bluesky: justkoshechka.bsky.social

GirlVersusGame

And some from Spiderman 2, the game had some interesting lighting quirks. I rarely have to adjust anything for a game to be displayed properly but it definitely had some teething issues. I don't think film grain did it any favors, I wasn't even going to take any screenshots. It was my third outing to Spiderman's world and the only new elements of the city were that whole other island, which I didn't want to spoil for anyone.

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I haven't seen any other game handle reflections on glass and steel like this one.

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This is sort of an action shot. I couldn't find my flag in Little Odessa so I made one out of cars. Again the reflections are really impressive. The vehicle models are so much better in this game than the previous two.

These violent delights have violent ends & in their triumph die, like fire & powder Which, as they kiss, consume.

Bluesky: justkoshechka.bsky.social

Tjuz

@GirlVersusGame I honestly thought the sequel to Spider-Man mostly offered just more of the same, though partially due to the mixed opinions on it. That said, I didn't expect for it to look like such a graphical upgrade compared to the first. At least your screenshots make it look like it's looking much better than the first entry! And that one didn't look too shabby either. Glad you see you rounding out the modern Spidey games with this (for now) final entry. I hope you enjoy the culmination!

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After having finished Resident Evil: Requiem a few days ago, I figured it was time to jump back into Clair Obscur: Expedition 33. I bought it close to release, but stopped playing it for whatever reason at the time. Even after I had already accumulated about 13 hours on it. It has taken me some time to get back to grips with it and fully enjoy myself again, but now I'm having a blast! A few hours in and I've managed to reach the next big narrative area... and since it just introduced a photo mode recently, I took a picture to celebrate. Admittedly, it's a lot more complicated of a photo mode than I'm used to, so it's not my best work!

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Tjuz

Werehog

@GirlVersusGame Those are some superb shots from your Spidey series playthrough! I'm particularly impressed by you finding the right colour cars to line up for that hidden flag! Very clever!

And thanks for asking, but I'm kinda between games at the moment. I'm probably gonna end up starting an easy platformer at some point, so that'll either be Epic Mickey or Astro Bot. Unfortunately, as far as I'm aware, neither of them have a Photo Mode!

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@Tjuz Sorry to hear that the new Photo Mode in Clair Obscur is prohibitively complicated, but you still managed to snag a great shot with it! Very atmospheric, and with a wonderfully classical sense of impending adventure, too. Best of luck continuing your playthrough!

"If I let not knowing anything stop me from doing something, I'd never do everything!"

GirlVersusGame

One from Neva, a really beautiful Indie platformer with hand-drawn graphics and light combat. There was no photo-mode so I made my own just to capture at least one moment from the game.

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@Tjuz I honestly thought the sequel to Spider-Man mostly offered just more of the same, though partially due to the mixed opinions on it.

  • That's how I felt about the environment too. It was really impressive with the first game and I did spend a lot of time visiting different boroughs and locations to see how true to form they were. With Miles Morales the big pull to explore was the difference Winter brought to the map, but with Spiderman 2 the first thing I was met with was really harsh lighting that needed to be adjusted and played with until it finally looked right. I do appreciate the bigger map but it was underused. They removed landmark photography and replaced it with NPCs instead so there was no real history behind any of the environment. With a map that big it's a crime to not utilize it properly, they could have added some stunts, anything to compliment the map. The city felt like a main character in the first two games, but not in Spiderman 2.

It's also possible that playing three in a row meant some kind of unseen fatigue but I do like photo-mode and hardly anything about the map inspired me to want to try. The real guts of the game came from the stories smaller set-pieces but those were heavy on spoilers so I didn't take any screenshots. Photo-mode seems to compliment fantasy locations better, there's more of a unique flair to those worlds and New York is pretty much concrete in-terms to how I view it. I never told anyone but after living there for one month I wanted to leave, we stayed a year because I never told anyone. The first game gave me a different perspective but there was still some of that hesitation on the side, the story and activities pushed that to the side. Spiderman 2 didn't have enough good side content for those old feelings to filter back in.

You finished Resident Evil: Requiem? It sounds like everyone has played those now. Did it not have a photo-mode or are you being careful about spoilers? Your Chiaroscuro shot really sells the game on 'what's going on here?', the Ferris wheel really stands out, it makes me wonder why it's there and if it's some kind of post apocalyptic world or if those are fractures of some kind of multiverse. Can you tell I haven't played it? I have it for PC, but rarely touch PC gaming. Will you bother with one hundred percent on Resident Evil or is it really hard? I imagine they would require something like a nightmare mode or very few rounds of ammunition.

@Werehog The flag thing was basically seeing if I could find some unintentional representation, I tried with storage containers first. I noticed they'd changed the actual flags in the game at the last minute, one of the photo tasks involved photographing a street but what you see in game is different than the preview picture in the game's collections. Meaning those were last minute edits, I figured I'd see if I could find a replacement. It sort of worked.

I looked into Epic Mickey and saw a mouse holding a heart like the guy from The Temple of Doom and decided, no thank you. Even the characters eyes looked freaky. Astro Bot not having photo-mode sounds like a car manufacture showcasing a vehicle with no wheels. I stand corrected, I looked. You unlock photo-mode in the game. I'll add a spoiler tag, it does have it.

unlocked by finding the camera in the Safari Park at the crash site

[Edited by GirlVersusGame]

These violent delights have violent ends & in their triumph die, like fire & powder Which, as they kiss, consume.

Bluesky: justkoshechka.bsky.social

Werehog

@GirlVersusGame Oh, thank you! Good to know Astro Bot does have a Photo Mode! I'll keep an eye out for it, as and when I reach that location!

"If I let not knowing anything stop me from doing something, I'd never do everything!"

Tjuz

@Werehog Thank you! I haven't taken any other shots since simply because that one alone took me way too long despite its relative simplicity. I love a good Photo Mode, but it shouldn't feel like I need to first study to become a professional photographer to get something out of it! I'm all for more options, but it would've been nice had they included a more stream-lined version with less advanced settings for simpletons like myself. I suppose I can always just explicitly ignore the things I don't really understand, but my instinct will always be to mess around with everything 'til I have some sort of satisfactory final shot.

Thanks to my being spoiled on one major event in Clair Obscur, that screenshot I actually tried to make look more like impending doom than adventure! I won't say anything more than that, but I knew a certain thing was coming that caused me to make it as colourless and blue-ish/grey as I did. At least I'm glad I got that one major spoiler out of the way quick after I continued, so I've been able to experience the rest of the game totally fresh again.

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@GirlVersusGame That's a great shot of Neva! I'm not sure why, but the art style of that game hadn't really captured me thus far. This definitely makes a better case for it than any I've seen before! I know people say it's gorgeous, and this shot is showing me exactly what those people mean.

It's a shame New York took such a backseat compared to the first two games in Spider-Man 2. Not sure how much they expanded the map, but you'd think they would at least have put effort into showcasing that expansion on a deeper level than fighting and flying through it. A shame that also led to you reconnecting with your old feelings of wanting to leave it rather than staying enamored with the world throughout the trilogy. It sounds like it was a good thing there's no newer entry in the series yet! Three was more than enough for you for now, I'd guess.

I did finish Resident Evil: Requiem! I honestly never even looked if it had a Photo Mode while playing, but upon Googling it now, it does not. Sometimes I'm too excited for a game to mess around with picture settings. This one I just wanted to keep playing and playing and not get distracted by anything else, especially with spoilers seemingly flying around everyone on the internet! I'm not going to bother with the platinum for Resi. I'm not a platinum-chaser in general, and even less so if it requires more than one playthrough or has plenty of missables! I did manage to snag the achievement of collecting all the readable files in the game, which was satisfying to know I didn't miss out on anything narratively. Never managed that in any of the other games before!

And thank you for the praise on the Clair Obscur shot! You're a lot closer than you might think on the cause of it with using the word ''fracture'' specifically. Let's just say that particular term shows up fairly often in the game, even if you don't yet know the full context of what it means! I have a feeling you would appreciate the game and its narrative, so if you ever do feel like checking it out, definitely take a look at getting it for PlayStation if you'd rather play it there. The visuals and narrative seem right up your alley.

Tjuz

GirlVersusGame

These violent delights have violent ends & in their triumph die, like fire & powder Which, as they kiss, consume.

Bluesky: justkoshechka.bsky.social

GirlVersusGame

Just one from Control Ultimate Edition (there is apparently a Pro update in the works) I didn't want to highlight anything that could count as a spoiler, no characters, weapons or even actions. Just one simple environmental shot that I feel captures some of the atmosphere of the game.

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These violent delights have violent ends & in their triumph die, like fire & powder Which, as they kiss, consume.

Bluesky: justkoshechka.bsky.social

Werehog

Tjuz wrote:

Thanks to my being spoiled on one major event in Clair Obscur, that screenshot I actually tried to make look more like impending doom than adventure! I won't say anything more than that, but I knew a certain thing was coming that caused me to make it as colourless and blue-ish/grey as I did. At least I'm glad I got that one major spoiler out of the way quick after I continued, so I've been able to experience the rest of the game totally fresh again.

Well, let's call it, "impending misadventure", then! I saw the horizon's muted colours as a blank canvas, on which the characters were preparing to write their fates, good or bad. I'm sorry to hear you were spoiled on the game, but at least your foreknowledge generated a great shot!

@GirlVersusGame ...and speaking of great shots, that's a stunning one from Control up there!

"If I let not knowing anything stop me from doing something, I'd never do everything!"

Metonymy

Nioh 3

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“Reason is the natural order of truth; but imagination is the organ of meaning.” -C.S. Lewis

GirlVersusGame

@Metonymy The second image really speaks to me, and I don't know why. That's why it's great, I usually know why and I like not knowing. The colours and expression of the last one are fantastic too. I clearly know nothing about that series if I'm seeing things that I didn't know were in it. Maybe I'm getting it mixed up with Ninja Guiden. I didn't even know Nioh had a female protagonist. It's easy to get turned around with so many similar-ish games like Wolong Fallen Dynasty and the Ghost games. You are really getting your moneys worth with that game.

These violent delights have violent ends & in their triumph die, like fire & powder Which, as they kiss, consume.

Bluesky: justkoshechka.bsky.social

Metonymy

@GirlVersusGame I’m glad to hear that it speaks to you on some level. There are all kinds of Japanese characters one can add but I don’t know what any of them mean. The 3 lines at least resemble the 3 lines on her face, so I thought that worked. Speaking of which, the character creator is quite robust, so you can make anyone you’d like! The transmog system is slick too, so it’s easy to really dial in a character. There are definitely some surprising things in the game if you’re not familiar with the series. I’ll let this one speak for itself (captured from a cutscene, not photo mode):

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“Reason is the natural order of truth; but imagination is the organ of meaning.” -C.S. Lewis

Anti-Matter

Yosh...!
I have designed some nice ACNH screenshoot.
With some editing, it turned into different pictures.
Take a look.

WICKED
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My edited version of WICKED Broadway poster by using ACNH people character as the models.

Fighting scene
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I turned ACNH into Fighting style games like Street Fighter, LOL 😆

Rhythm gonna hit your head.

Anti-Matter

Yosh...!
Here is my mock up scene of
ANIMAL'S NEXT TOP MODEL.
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In this scene, I became host and head judge with Tom Nook and Isabelle as main judge, Digby as guest judge.
The special animal characters will become judge, while the villagers will become contestants.
I will refine the scene on ANTM for the next photoshoot.

Rhythm gonna hit your head.

Metonymy

Nioh 3

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“Reason is the natural order of truth; but imagination is the organ of meaning.” -C.S. Lewis

Metonymy

@Anti-Matter Nicely done! That ‘Wicked’ broadway poster is spot on.

“Reason is the natural order of truth; but imagination is the organ of meaning.” -C.S. Lewis

Anti-Matter

@Metonymy
Thank you. 😊
I also did the recreation of America's Next Top Model judging panel scene by using ACNH animals.

Rhythm gonna hit your head.

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