@Octane Sorry. I'm talking about the port of S coming to PS4/Xbox. It has all the improvements of the Switch version (sans the portability), and will likely run at a higher resolution on the TV.
@Octane@nessisonett Yep. It's literally just the Switch version of the game, including the visual downgrades that accompanied porting that game to a system with a fraction of the PS4's power. I guess it was easier to just port this version of the game than to integrate all of the S improvements into the PS4/PC version, which is running on a different build of Unreal Engine 4, as I understand it.
Who knows if it would even be legally possible for them to update the original release with all of the S improvements, like the use of symphonic tracks over synthesized ones.
At the end of the day, people cried about Switch having a better version of the game, so... here it is. Now everyone gets to play the definitive version.
The really cool thing is that this version is coming to GamePass on Xbox One/S/X soon. Has a DQ game even released on an Xbox console before?
Anyway, no Shantae fans here? I thought there were on the forums?
I've played the first two Shantae games. The original Shantae was very good, though it's worth bearing in mind that it was a Game Boy Color game. Whether someone getting into it today will be as keen on it I do not know. Shantae: Risky's Revenge felt a bit underwhelming to me.
I want to play the others at some point, but haven't gotten round to them yet.
It feels like the stars are aligning for Crash Bandicoot being announced today as the new Smash fighter. He's been heavily requested since the days of the Smash ballot, and he's been one of the most consistently rumored characters to appear even dating back to the first Fighters Pass. I also think that given his new game comes out tomorrow, and we've had two back to back first party characters, it just feels right.
If that happens, I think we can just straight up call Smash Ultimate a PS All Stars sequel given how many characters synonymous with Sony this game already has.
Been playing Sunshine, and thank God the controls & camera are so much better than 64 (the camera can still get stuck on things, but nowhere near as bad as the previous game).
It does seem to be a more difficult game at the outset though, especially those FLUDD-less levels (which I believe are mandatory? I know you have to beat every world's Shadow Mario encounter, and I had to clear two FLUDD-less levels in Bianco Hills before it's Shadow Mario mission), the second one I died on at least 10 times before clearing it (those rotating cube platforms you have to ride are devious, lol).
Absolutely gorgeous game though, and the worlds seem to be absolutely dense with organically laid out platform elements (scaling up the windmills in Bianco Hills and looking down at everything down below is seriously impressive).
Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)
@RR529 The weird thing is that plenty of prefer thing 64 controls better and has a better camera than Sunshine! Madness I say.
For the FLUDD-less levels, yeah, they can be tough. Though I think they are more forgiving than you may think. Those cubes for example, Mario can walk on them, as long as the side he's walking on is not on a 90 degree angle. So you can walk on pretty steep slopes. But just like 64, there are instances where it doesn't work, sometimes a small incline is enough to cause Mario to slide. So it's not always very consistent.
Pretty happy with Steve being in Smash, Minecraft deserves representation due to sheer brand power. The stage is cool, glad we get some Smash OST remixes and seeing the ‘true Nintendo fans’ wetting their nappies because ‘next we’ll have Fortnite’ is utterly hilarious. People just pretend Minecraft is bad for some reason.
@Kidfried I feel the exact opposite. The self imposed restriction of having everything take place on a tropical island was a good choice. The levels are still very distinct, but share a common theme. It's something I can appreciate more than 64 or Galaxy, where every level can be whatever, because they may as well exist in alternate dimensions. It definitely requires more creativity, and it feels less video-gamey as a result. It's not the typical Mario tropes: ''Here's a bland plains world, a desert world, a water level, and a fire level. Have fun.''
@Kidfried It’s more that if they’re going to be adding a third party character, it stands to reason that they’d be choosing from the very biggest of properties. Nintendo characters, sure, niche characters are fun but when they’re adding third party characters, there’s just no way they’d be adding someone like a Disgaea character since the very nature of DLC is to make it appeal in order to sell on its individual merits. If you look at the ones in Smash 4, you had characters like Ryu, Bayonetta and Cloud, who’d absolutely sell on their brand recognition and fame. This is just that.
I can understand the inclusion of Minecraft, it's just not personally a series I'm interested in (I know that the art style is probably iconic to the newest generation of gamers, but I just find it to be endlessly dull & lifeless).
At least it's out of the way and we have 4 more characters coming (hoping for Ryu Hayabusa, Sora, Rex with Pyra/Mythra, and maybe Crash? Not a big Crash fan, but either him or Spyro would be welcome to complete the 90's Nintendo, SEGA, Sony rivalry).
I have a feeling Sora was the rumoured character who fell through though. I'd be happy with most other asked for characters like Dante, Geno, Paper Mario, & the like.
Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)
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