@GirlVersusGame You’re welcome and of course no pressure either way if you look into it and decide against it. But if you like the ‘dark tone and X-files vibe’ description then it should interest you.
I have not played Alan Wake yet (both games are on my short list) and I still thoroughly enjoyed Control. There’s supposedly a little bit of shared universe going on, but I really don’t think it’s very major and from what I was told is only slightly evident in one of the DLCs for Control having a reference to AW.
I don’t want to oversell it, but it’s one of my favorite games on PS5. The PS4 version apparently really struggled technically, but on PS5 it ran smoothly. It’s not quite a fast and kinetic as Spider-Man, but I think the combat is maybe a little tougher so you’ll get a little more challenge, but it’s not bad. I’m an average skill gamer and I made it through without issue, only struggled in a couple sections as I recall. (oh… and I almost forgot— you mentioned a couple times with Spider-Man how much you enjoyed throwing stuff at enemies, and so… I think you’ll be pleased with some of the options in Control 😄)
I look forward to hearing whatever you end up deciding. 👍🏼
@GirlVersusGame@Th3solution Having played both Control and Alan Wake 2, I highly recommend playing Control before Alan Wake 2. There are certain and characters that pop which make more sense having played Control. This is for the base game of Alan Wake 2, if you intend to play the dlc, then it is essential. There is also a tease to Control Resonate in the final dlc for Alan Wake 2.
Control is awesome too and should be played regardless. So looking forward to the sequel! I am blanking it out at the mo, as some previews have popped in my YouTube feed.
Life is more fun when you help people succeed, instead of wishing them to fail.
Better to remain silent and be thought a fool than to speak and remove all doubt.
Gran Turismo. Yes, the original. I still despise license tests because I’ve played the games so much that they’re a complete chore. The ones in this game are a nightmare too. Wasn’t a huge fan at first of the physics and then I got a Dodge Viper and that thing goes straight into my hall of fame of video game cars. Crazy drift but if you can handle it then it’s a complete monster. It’s a barebones game but it’s still impressive for the time. One more down for this year’s RetroAchievements event. So far for that event I have beaten:
Blob Attack (Arduboy)
Adventure (Atari)
Professor Layton 1 (DS)
God of War (PS2)
Golden Axe (Mega Drive)
Monster Attack/EDF (PS2)
Little Britain The Game (PS2 and THE WORST GAME I HAVE EVER PLAYED)
Medal of Honour: Underground (PS1)
Gran Turismo (PS1)
I just finished Neva and I couldn't tell you what the story really was about and if I tried to it would be entirely subjective, which is a good thing. I don't think a game has to explain itself, I see it more as a piece of art, it will probably mean something different to each person. I just know I really liked it. Full disclosure I played on story mode with no deaths and that's something I usually would never do but I don't like seeing animals being harmed even virtually so the only difficulty I can comment on is the platforming. I'm struggling to think of any other platformers I've played, Neva had some moments that really made me work towards moving forward, I eventually figured them out and appreciated how intuitive the answer was. It wasn't until I looked at the art-book that I saw that yes every piece was hand-drawn right down to every individual flower. Seeing how the levels and characters were designed showed just how much work went into the game and that's without mentioning the music, which is absolutely brilliant.
All I can say is thanks to @Oram77 I tried it a while back, just one chapter and had to put it down to go somewhere. Now I've finally gotten through it and I'd highly recommend it to anyone who wants a quick platformer adventure with a little combat thrown in for good measure. I was going to start Control tonight but first I need to jump onto that Neva Spotify Soundtrack and find some new additions for my playlist. There's also platinum to consider, it was a blind playthrough so I only have a couple of trophies and don't mind going back in for more.
@nessisonett Congrats that can't have been easy. Gran Turismo 2 fell on my earlier today while trying to Jenga some games. I opened the case out of curiosity and saw that there wasn't just a manual but a driving guide too. They knew how to package a game back then. Also Little Britain as in the TV show? I'd no idea that was made into a game, I need to see a playthrough on Youtube. I think the worst PS2 game I tried was Celebrity Deathmatch (also a TV show) it was maybe one year ago and absolutely terrible. I can't think of one good thing to say about it. That Most Wanted game with Bin Laden as the end boss was pretty awful too, I made it to the end and he killed me. I don't think I ever finished Golden Axe, I tried it on the PS4 Sega Genesis Collection. I don't know if you ever tried that Collection, I know they delisted it but if you like retro there are a bunch on that disc. I was hoping for a second one but no such luck, it would have been a great addition to Plus+ too.
Edit: They really did, I just watched a video by a page called Mindpulp. Apparently it's banned in Germany for being homophobic, maybe it should just have been banned everywhere. I don't know how you managed to play through that thing. The roller skating level looks like the definition of frustration.
@GirlVersusGame The roller skating level has some of the worst controls of all time. You just slide with barely any handling and get murdered by benches. All of the games are atrocious to be fair, thankfully the achievement popped for unlocking the final level so I didn’t actually have to play it. Dreadful stuff.
@GirlVersusGame My interpretation of the story is that the world they live in has a cycle of repeating the same events every year: monsters attack and the protagonist raises a wolf strong enough to defeat the monsters. The wolf dies and leaves behind a cub, which the protagonist raises next and so the cycle continues until they eventually break the cycle.
Glad that you liked it! Will be you checking out the DLC? It's more of the same, which is a good thing in this case!
A bit late on this, but I finished Professor Layton and the Lost Future last weekend. Great story, but I got kinda tired of the puzzles towards the end. Furthermore, I don't like it when games make you think you're at the end of the story, but you still got several more areas to go. At that point I just blasted through the final areas just to get to the end.
Kinda split on if I liked this game more than Pandora's Box. I feel like I had more of a consistent experience with that game. At the very least I liked both of these way more than Curious Village.
I'm also a bit unsure if I want to continue with the series and pick up Spectre's Call next. I just feel like the games will be more of the same from here on out. I'm honestly more interested in checking out Professor Layton x Ace Attorney on 3DS now that I've experienced both series. I'll just have to think more about what I want to do.
@LtSarge That's really brilliant, it also ties into the cycle of the seasons. A first I'd thought of it like Endling, the premise of that game is that you need to take your fox cubs and carefully traverse a near polluted wasteland. There are threats from humans, the environment itself and other animals. It's more of a survival game than a platformer. Food needs to be scavenged and shelter needs to be reached before the sun rises. I couldn't finish it, each time you lose a cub that Moma fox sort of cries or wails, it was so raw. It probably wasn't a difficult game to beat (maybe) empathy-wise it was a real struggle, I'll try to finish it some day. I didn't realize Neva had DLC, I think I'll try it. Sometimes I avoid DLC, I like the kind of original feel of a game before it gets expanded but I just checked and it says Prologue so I just might. Maybe some of the concepts in the art-books that aren't in the main game might make their way into the prologue. I was holding off looking through the rest of the book before finishing the story, I went through the whole thing earlier today and saw these.
Do you play on many platforms? I've only played a couple of Switch games like AnimalCrossing, Breath of The Wild and a couple of retro titles from the store. I think the Steam Deck ruined handheld gaming for me, before then I did use the Switch a lot but the Steam Deck means portable games like Rimworld, Project Zomboid and Dwarf Fortress can travel with me. I've seen the Professor Layton games before too, the art-style reminds me of Tintin, I loved those books. They'd make great games too.
These violent delights have violent ends & in their triumph die, like fire & powder Which, as they kiss, consume.
@GirlVersusGame Never heard of Endling before. It sounds like an interesting game, I'll have to look it up!
The DLC is definitely worth it! And yeah, this game really has a beautiful art-style. The developer's previous game, Gris, also has a beautiful art-style and was overall a fun platformer. When I learned that Neva was made by the Gris developer, I just had to check it out!
I only play on consoles as I'm not really into PC. So I play on Nintendo, Xbox and PlayStation, but mostly on PlayStation. I'm pretty much a variety gamer, I just love experiencing different stuff! In terms of handhelds, it's mostly Switch and PlayStation Portal for me. Now that I can play my PS5 games on a handheld device, I haven't been using my Switch as much anymore, which is why I haven't bothered buying a Switch 2 yet. But it still gets some games that interest me, such as the Pokémon FireRed/LeafGreen re-releases. I've been playing that a lot on my Switch lately as I grew up with the older games.
@LtSarge It has a similar hand-drawn style too, it's side-scrolling but has 3D elements too as you can turn corners and things. It uses stylized realism to enhance the visual emotions of the foxes too, not awkwardly, just enough to really make you feel something. It either is or was on Plus+ that's where I find the majority of Indies, otherwise I'd never know about them.
I've yet to play/watch Pokemon, it's like being a musician and never hearing the Beetles or Hendrix but for whatever reason I had no exposure to that show or those games growing up. I don't think it's regional either, it seems to be huge world wide. I do know the government labelled it as Satanic so maybe that's why, I wasn't aware of it even existing until I saw one called Sylveon in a store called Build a Bear. That was very recent, maybe three years ago. I have played Palworld and that's sort of like Pokemon, or it was before they started removing elements that were copied from the actual franchise. My Little Pony was and maybe still is viewed as Satanic, I collected those for a while but more recently was told they represent the downfall of civilization, they don't to me but fair enough. That mobile one Pokemon Go I was told that was a CIA invention, so I never got to try that either. In hindsight I can question these things, but only to myself and very quietly. It seems like the whole world has either seen or played a Pokemon game, I'd try one if it was open world maybe. I understand the gist of it, catch one in a ball, then have them battle like Palworld and Yakuza with it's Sujimons. It's on Netflix, I could start from there.
These violent delights have violent ends & in their triumph die, like fire & powder Which, as they kiss, consume.
Finally finished RE Village after my marathon of RE7 and all the DLC. I think I'll be putting some time between me and the DLC this go around, though, because I'm dangerously close to getting burnt out on all this Resident Evil.
Good game, though. Glad I have tomorrow (today, I guess) off, since it meant I could stay up into the wee hours of the morning finishing the game.
Currently Playing: Resident Evil Village: Gold Edition
Finished Resident Evil 4 Remake (PS5 version) and started Resident Evil VII, actually I am already on the ship section.
I really hate that part ... I know it is important for the story but I prefer the mansions, graveyards and museums turned into police stations
https://www.nintendolife.com/news/2022/05/random-doom-fan-has-a-novel-way-to-display-a-destroyed-switch-cartridge
https://www.nintendolife.com/news/2023/07/random-fan-transforms-their-nintendo-64-into-a-starcraft-battlefield
My Sculptures
@Ralizah For what it's worth, Shadows of Rose is my favourite of the Winters saga DLCs. I think it's the most interesting naratively even if it basically just recycles the main game's environments with a new skin on it. It also has one of the best sections of both games overall in there. Not saying you need to go back into it right now if you're feeling burnt out, but I think it's worth knowing you might be surprised by how much you enjoy it... if I haven't led you completely astray! I personally hated the End of Zoe DLC and was charmed, but overall unimpressed by the Not a Hero DLC. If you feel similarly to me there, then you might have some good stuff to look forward to!
***
@Zuljaras The boat section is definitely the worst part of the game. The narrative just isn't strong enough for it to uphold that kind of more serious, linear experience. Even if the revelations there are supposed to be quite meaningful to the overall game! Will you be playing the DLCs and Village (if you haven't already)?
@Tjuz Ah yes. I am playing them for the 4th or 5th time now
As for the DLC I am always playing End of Zoe and I doubt I will be playing Shadows of Rose. I might try it. I like to play what is on the physical media on consoles.
And I will be playing them again in PC VR.
Already finished RE2R in VR and it was unforgettable experience And today I figured out what was making RE8 and RE4R unplayable on my PC VR now they are smooth. And the RE9 VR mod has released and fixes are pushed every day!
https://www.nintendolife.com/news/2022/05/random-doom-fan-has-a-novel-way-to-display-a-destroyed-switch-cartridge
https://www.nintendolife.com/news/2023/07/random-fan-transforms-their-nintendo-64-into-a-starcraft-battlefield
My Sculptures
@Tjuz Oh, cool! I actually liked all the DLC for 7, although Not a Hero > End of Zoe, for sure. The former felt like a nice epilogue to the main game. The latter... was unnecessary, but interesting with the changed up combat.
My favorite DLC was actually 21. Torture porn blackjack got its hooks in me and didn't let go until I completed Survival+ mode.
@Zuljaras Wow, the ship late in the game? That's fast. I actually loved the cruise ship section of that game. Reminded me of Revelation, which was a favorite of mine on 3DS. The ships are very creepy, claustrophobic settings.
Currently Playing: Resident Evil Village: Gold Edition
@Ralizah RE7 is really fast with each new playthrough But I am 100% sure it will be much slower in VR ...
https://www.nintendolife.com/news/2022/05/random-doom-fan-has-a-novel-way-to-display-a-destroyed-switch-cartridge
https://www.nintendolife.com/news/2023/07/random-fan-transforms-their-nintendo-64-into-a-starcraft-battlefield
My Sculptures
I finished my umpteenth Sly 2: Band of Thieves playthrough last night. Super fun game, holds up well and it was fun to relive a very prominent game from my childhood!
"For those who come after."
Feel free to add me on PlayStation and Nintendo Switch!
PSN: KairuuuTV
Switch Friend Code: SW-7328-3466-6013
I beat Control tonight/in the wee hours of the morning. It took longer than Spiderman 2, about four nights and that's mainly because I purposefully took my time. Heavy spoilers ahead including the ending.
I went into the game thinking I was about to experience something entirely new to me when in actuality it wasn't. The first hour of the game comprised of some of the strongest déjà vu I've ever felt in a game. Statements, tones, colours and words like 'oldest House' made me wonder if the game was somehow referencing my favorite novel so I turned the game off and got ready for some research. It didn't take long to find my answer. Control was indeed heavily inspired by House of Leaves by Mark Z. Danielewski. My favorite song at the time was about that same book so naturally I wanted to get my hands on a copy and see what could inspire such a meaningful and deeply personal piece of music. That song went on to feature on Alan Wake, Sam Lake really did his homework. It all came full circle.
I was maybe fifteen years old when I first read that book and have since read it almost five times. It was my first English novel and to this day one of the hardest. That's not a rare assessment. Most people struggle with that book. Some have been trying to read it for years, it took me two months, piece by piece every day until I finally finished. The formatting includes backwards text, poems, countless annotations, other languages. It's truly insanity captured and perfectly preserved in ink. As soon as I started playing Control I felt like I was back in the book all of those years ago and it seriously impacted and influenced my overall experience with the game. Because of that I'm sure my experience with the game will be entirely different to those who haven't read, or aren't aware of the book.
The first thing that clicked with me was the environment itself, cold, concrete and entirely Brutalistic in it's overall architecture, I have a serious love of that type of architecture, enjoy my tight spaces, and so I carefully took my time to drink it all in. I appreciated the long direct corridors and oppressive feel of the walls closing in, I'm aware most might not. It never felt on-rails or strictly linear, I just found a kind of comfort from not being drawn out into large open areas. It allowed me to focus on where I was going and to carefully memorize the layout of the environment without needing a map (for a time) It did start to become an issue around mid-game. My sense of direction went out the window, so many areas are either inaccessible due to an ability you'll need later (or keys) or they are locked behind story progression. This made the last half of the game quite confusing and I did have to refer to youtube once or twice to figure out where I was supposed to go.
The game like the book relies on that feeling of a loss of control to put the player in that almost confused state, it's achieved through a constant state of shifting level design, the Motel, and the various revelations that are gained throughout the story. It's easy enough to stay on track when you stay on task by following the main story-line itself. That's not to say that the side-content isn't worth it, I found that each quest added to the story, answered quite a few questions and was generally helpful for that added XP/ability points and upgrades. The only downside was that some of those quests weren't clear on where to go, it took some trial and error to get there.
The real meat of the game outside of the brilliant story was definitely the combat and millage might vary there, depending on your pace of course. I found myself constantly dying at the start until I started pumping points into health. I imagine dying at the start was intended, especially before you unlock dodge. At times I found that I could navigate whole areas without any enemies spawning, other times I could hardly move through a sector without a constant swarm of red boys. The enemies themselves were a mixed bag. They are people who were possessed by an alien/inter-dimensional presence known as the hiss. The problem is that the hiss must have zombified them in the process because they can't shoot straight to save what's left of their lives. They used hardly any real tactics when they did engage me, and didn't seem that intelligent.
They wouldn't even use suppressive fire, all I had to do was take some shots and run backwards a few feet while my gun recharged and watch as they too would run after me instead of taking the opportunity to gun me down. I like a challenge, those enemies weren't that. The combat was still a lot of fun. The various gun types did offer new play-styles with my favorite being The Piercer. When I lined up red boys it would go right through them in one shot. Better still were the Mods available for each weapon type and for Jesse herself. I'd more often than not go off task and farm enemies to see what Mods and upgrade materials they'd drop. There wasn't much of anything in the way of boss battles and any bosses I did meet relied on summoning regular enemies, I imagine they were only there for the health drops. Either way the bosses were few and far between and were a walk in the park. I also expected a boss at the end of the game and was met with waves of enemies, a missed opportunity. Or perhaps there's one post-game, time will tell.
I personally think the game really shines in it's story and it's ability to offer those unique play-styles. It's entirely possible to use guns for the entire playthrough without feeling like you missed out on too much. I did enjoy using Jesse's newly attained power to throw objects but bullets were far more accurate and enemies couldn't dodge those, some could dodge a flying sofa and that took away from wanting to rely on heavy objects. I never bothered with the shield, and levitate was by far my most used ability as it allows you to fly and shoot at the same time. I converted most of the Mods into materials to upgrade each gun type and relied on health Mods and damage Mods more than anything else.
In a way the game became a shooter for me and I usually avoid those but Control was a very different kind of game. Being so familiar with the novel meant a kind of return to something that's always been there, nothing felt overly new. I related with the character in ways that I haven't with any other, I understood the writing when normally I wouldn't and the game-world was a kind of security blanket for me. It was the opposite of Everybody's Gone to The Rapture, the lack of open spaces meant I wasn't constantly hugging walls. Instead I was able to appreciate the level design, art direction, tones, and the aesthetics that the developers carefully weaved into each sector and area of The Old House.
The music was fantastic and featured some bangers as they say, most of them went straight on my playlist. One moment that stuck out was returning to the Ash Tray Maze at the end of the game (named after Ash Tree Lane in the book) with the Pony Walkman and suddenly having my ears graced with a loud growling 'take control!', suddenly enemies started to come out of the wood work and I knew I was gaming. I'm not sure what to think about the rest of the audio. Those monotonic voices of the hiss (which feature heavily in the first half off the game) did at one point create a kind of offline disassociation of sorts which is by no means a common occurrence. I'd been playing for three hours and those repetitive voices got inside my head. I thought I was inside the game and when I snapped back to reality I knew it was time to turn the game off. Another thing I noticed was a certain enemy type that might be an issue for some people. It's a kind of mid-sized ball of shifting material that emits a very bright flashing light and while I have no experience with epilepsy myself I can't see how that thing wouldn't cause someone to have some kind of reaction or seizure. I don't see how that was green-lit when it clearly could be dangerous for a select number of players.
One of the most telling moments for me was the quote ''Everything here is crazy, weird, but it feels... right. Like how the world should be. I'm in an infinite building leading to different dimensions, and I never wanna leave. Even with all the horror, I'm happy. It feels sane. Or just the right kind of insane'. I instantly saw something in Jesse, I understood her. That one line of dialogue brought me right back to the book, to my first trip to The Old House, and ultimately it brought me home in a way that no game has ever done before and won't again. I believe they call that bittersweet and maybe that's what the game was to me. I did go out of my way to try to slow my pace when normally I've toggled to race-mode and have the finish line clearly in sight. This time I didn't want it to end, I felt that same urge Jesse did to stay there. Her urge was being controlled and manipulated by some external or internal force, mine was something else entirely, even more unknown. I believe she will leave The Old House in the second game, she's clearly taken back control and is no longer relying on Polaris to guide her, rather she has become her own guide and taken back what she once lost.
I haven't looked at, or thought about trophies yet but I'll most definitely be going for one hundred percent. I'm not sure about the DLC, I know some of it ties in with Alan Wake and I haven't played that yet. It might be worth holding off for the sake of continuity. I feel that Indie urge slowly building again. My spoiler tags didn't work as one big chunk so I did them separately, it's after three in the AM, I'll try again after sleep.
@Th3solution - I'm finished the game and forgot to tag you in after you recommended it, thank you again.
@Kairuuu Sly 2 really is a great game! I finished the third one last year and while it also was good, I think my favourite of the trilogy is still the second game.
I've been contemplating on starting up Thieves in Time. Have you played that one yet?
@GirlVersusGame Congrats! I'm glad to hear that you liked it. It's definitely my favourite Remedy game because of its cool story and fun gameplay. Which is why I was disappointed by Alan Wake II after having played Control.
The thing about Remedy is that they've now created the "Remedyverse" after Control. They used to make games that don't connect with each other, but that changed with Control as it connects to Alan Wake. So the best way to experience the games would be: Alan Wake, then Control, then Alan Wake II, i.e. in release order. I honestly think it's cool when different series share the same universe, like with the MCU.
Now that you've brought it to my attention, I might have to check out Control: Resonant later this year. I wasn't planning on getting it at launch, but after remembering how much fun I had with the first Control, I now want to get the sequel as soon as it comes out. And it looks even more promising than the first game!
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