Spiderman. Now I just have to one hundred percent everything for platinum. I'm about to hit the nine hour mark so the whole thing is going/went quite fast. Maybe it was the coffee.
These violent delights have violent ends & in their triumph die, like fire & powder Which, as they kiss, consume.
@Tjuz You do partake in trials in both games, but I don't remember to what extent in the first game as it was quite some time since I played it. The one I mentioned has the protagonist participating as a lawyer (even though he's a detective now) and the game lets you choose evidence as well as make choices in how to proceed with the trial. It really was courtroom drama! These moments don't happen too often throughout the story though, as you're primarily a detective like I mentioned earlier.
The Judgment series definitely does a good job distinguishing itself from the main Yakuza series but the overall structure is still the same. So if you come to like these two games, then you'll definitely like the Yakuza series!
@LtSarge yeah I went hard on the series the first year and have slowed down a lot but I’ve been excited for this sequel for awhile. That’s good to hear though about the characters!
@Tjuz@LtSarge It's been a few years since I played the first one but there are at least two trials in the game and I think there's a third. That said, the first isn't really one as it's just in the office to introduce the mechanics of the game. The final one is culmination of the game so rather important!
I particularly liked that the Judgment version of sub stories (i.e. side missions) were acquired as jobs through your office as well. There are still plenty of utterly ridiculous ones though of course..
@Thrillho Speaking of the side missions, unfortunately they aren't that great in Lost Judgment. There are roughly 40 of them, whereof 1/4 is basically one long side mission split up in roughly 10 parts. It's not that surprising though that the side missions aren't good as so much focus has been spent on the school stories instead, which like I mentioned before are fantastic!
So I finished The Kaito Files DLC of Lost Judgment yesterday, which took me about 7 hours, and it was absolutely sublime. Even though the story was short in comparison to a full game, it still felt like a complete Yakuza story to me that had all the things you'd come to expect. It was also so much fun to play as Kaito. His fighting styles reminded me a lot of Kiryu's. I'm very glad that I experienced this!
@LtSarge@Thrillho I've never been more sold on a game with you mentioning how the trial is interactive as well! Not sure if the other ones Thrillho has mentioned have that same effort put into them or if they're cutscenes more so, but it seems like a series of games worth trying for me. I've definitely put it up on my priorities! I just hope I won't get overwhelmed with the amount of side content that franchise is famous for. It's been the main reason I've put off trying out any of their games at all. Happy to hear that the DLC didn't disappoint either. I'll have to keep it in mind if ever I get around to Lost Judgment in particular! I'm a total sucker for DLC stories.
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@Kairuuu Glad to hear you enjoyed your playthrough of Resident Evil: Village! I've always felt it was somewhat unfairly treated by the fanbase. Maybe I would've felt differently if I had played 4 first, but I specifically left the "best" for last after catching up on those games. Either way, I think Village offers a delightful, silly romp that brings a lot of the best gameplay of the franchise to the surface. I definitely prefer it over quite a few others. Equally excited for Requiem... I'm just counting the hours to be able to hit that pre-load button. I'm prepared!
@Tjuz Yeah, it was quite good once it got going. Admittedly, however, I wasn't really a huge fan of Ethan as a character. I just didn't seem to vibe with him that well and I felt the same even in Resident Evil 7. I was hoping to pre-order Resident Evil Requiem today but my car decided to have some issues so I'll have to get those sorted before I pick it up. Very excited to play it though!
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@Kairuuu Yeah, I think it's fair you didn't love Ethan as a character. He's by far the most blank slate of all protagonists. I think he worked fine as a representation of the player, but the whole personal story attached to him didn't do all that much for me either. I do think they ended his journey on a good note, though. Did you play through the Shadows of Rose DLC as well? I thought it was quite interesting in how it continued the Winters legacy! She definitely has way more of a personality than Ethan did as well. I wonder if they'll commit to having her show up in future games at all. Sorry to hear about your car! I hope you can get it fixed as soon as possible. Let me know when you do get around to the new Resi and whatever your thoughts will be!
Yeah I bought both games quite some time ago and really want to play them. But unlike you I couldn't care less about Yakuza series. Judgement felt the same to me: Just two games in that world and I don't have to know anything about Yakuza series. Hope they make 3rd one someday. I am also excited about Stranger than Heaven too in the same regard or Gang of Dragon. They will be fresh entry points and I don't have to commit anything else.
Just finished Neva on PS5. Had no idea this game even existed until people started talking about the recently released prologue DLC. I enjoyed Gris, so I really wanted to play this, especially since I needed a palate cleanser after having played Lost Judgment.
The story is interesting and the platforming is actually pretty good. The combat however varies from being okay to being straight annoying. Some fights require pixel perfect dodges in order to avoid damage and I just don't understand why the enemies were designed like this. The game is otherwise a relaxing experience, which is why I don't understand why they decided to make the enemies frustrating.
As a whole though, it's a great game and I'll definitely check out the DLC.
@Werehog It’s going a little slower, AoD is a more methodical game in a lot of ways! I actually do appreciate a lot of what the game attempts but the opening doesn’t really show off the game at its best with the janky fail states getting caught by the police etc. Von Croy’s death also lands a lot better having actually finished TR4 now too! I just think Angel of Darkness has a really cool vibe, it’s uniquely moody and the Paris suburbs are much cooler with the instantaneous loading.
Apologies for the delayed reply, but I just wanted to say that I hope your playthrough is still going (or has gone) well, and that you are (or ended up) enjoying the experience! I totally agree with your assessment of the game's whole vibe. It's always been my favourite thing about it, and makes me love The Angel of Darkness a heck of a lot more than the original "finished" product probably deserved.
"If I let not knowing anything stop me from doing something, I'd never do everything!"
Finished the prologue DLC for Neva. For €3, it was absolutely worth it! It's more of the same, which I'm totally fine with. But that means I still don't like the combat whenever it becomes annoying. The platforming is absolutely the game's strongest point. Each section is brief and introduces new ideas. It's really good!
@Werehog I took a little break to polish off the Ezio trilogy’s platinum but I’ll probably crack on now with Angel of Darkness. I was amazed how much better the characters look, Lara isn’t a massive improvement but the NPCs are so much better looking, switching graphical style on the fly really makes it stand out.
Kudos to anyone getting enjoyment out of Angel of darkness. Not sure why I have a strong aversion to the controls, tried it on steam and refunded it immediately. I’m too used to how the reboot trilogy works.
Both reboot trilogies, to be precise. I like both.
Playing Xenoblade, feel free to add me on switch. ✌️
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This feels like déjà vu. I just finished the third of the Spiderman games | Spiderman 2 |
(I'm counting Miles Morales in that number) In total it took nine hours and thirty minutes to reach one hundred percent, so three nights. I'm going to mention major parts of the story/characters/bosses/etc
Heavy | Spiderman 2 | spoilers ahead if you haven't played it or finished the story.
It all started off strong, but after the initial introduction of Kraven the story and the everything with it took a bit of a dive. Things got so boring that I considered dropping the game and returning to it in a couple of weeks. Instead I read a couple of the comics and built some hype by reading about Kraven, it made me want to see what came next and I'm glad I stuck with it because things really do pick up just before that halfway mark.
Most of the side content was dreadful and didn't feel rewarding at all. I normally love side content, I'll pick flowers for days, but there's a time and a place for that and it's called Garden Simulator. The bees too, they overused those bees so much that all I could think of was Bee Simulator (which I have played) I was playing neither of those. I signed up for a Superhero game and there are countless other opportunities and a wealth of ideas to pull from those decades of comics, and yet they had me flying bee drones around over and over again.
I understand that it ties into Harry's good work and his philanthropy but again it's a Superhero game and there were so many ways they could have added a little more spice. There was also an uncomfortable feeling of forced diversity, I'm all for diversity but I didn't see an divides until the game decided there needed to be one. I was blind to all of it, I saw people, not colour, the game saw otherwise. The same thing happened in Miles Morales, all it did was make me feel like an outsider. I didn't see Miles or anyone else as different until the game pointed it out, and that line about voting for Trump made me do such a double take that I almost had whiplash. Moments like that shattered the immersion and made me question if I needed to take a step back to from modern narrative based games and focus on my Simulators like I'd already been doing for years. Thankfully those moments started to filter out just before that halfway point in the story and the writers remembered they were making a video-game.
The side contact slightly improved too with the Flame missions and Yuriy, when I saw that man (I don't remember his name and neither do you, probably) take the symbiote from the Oscorp train I wondered 'Is he going to be Carnage?', I'd just started reading an eight hundred page collection of Carnage comics and I wanted him to say the line. Then he did, I felt a kind of 'I need to play the next game' for the first time and it felt good. Up until then I'd told myself that three was enough, I was glad to be wrong about the story.
Everything with Lizard was fantastic, the suspense of stumbling around in the dark trying to find him all the while knowing he'd gotten even bigger and stronger, the ambience and lighting, all of it right up to actually fighting him and getting chewed on, drooled on, and slapped around. He was fun and the closest I'll probably ever get to fighting Godzilla.
Mysterio was a good confrontation (in the end) but the side-content to get to him was so unimaginative given his actual power. He felt like wasted potential, especially at the end of that quest-line when the big reveal was that he'd been locked in a closet the whole time and it was his two female assistants behind the whole thing, really? I've seen him in the comics now too. What the developers did was such a cop-out for such a great character.
Kraven was probably my favorite part of the game, I hadn't seen a Russian aristocrat in a game before, especially one who was so driven and focused. Every time he showed up and that score kicked in, so brilliant. I found his reasoning to be realistic and I respected it, the thrill of the hunt and that need to end his final hunt in glory (getting your head eaten by Venom, that's hard to beat) My mouth dropped open when Venom did that, but I was happy for Sergei too, he'd gotten what he always wanted. I really like that he killed Scorpion too, it showed that finally the developers weren't afraid to get serious.
As for Venom himself, maybe it was widely known that he was going to be in the game? It was a surprise to me, as was playing as him in Oscorp. I'd read nothing about the game, seen only the one movie. Being out of the loop worked in my favor. R1 was throw and I threw so many guys at so many things, it was even more fun than throwing sewer lids at people as Spiderman. As soon as Venom let loose with some dialogue I said to myself 'That has to be Tony Todd, all I heard was Candyman' and sure enough it was.
It's amazing how good the story did eventually get, but I'll never understand why they didn't add something more interesting than those spider-bots/bird drones, nor why they decided to make crime events so diluted and not even worthwhile. I enjoyed responding to crimes in the other two games, it felt more critical and allowed me to learn combat and to test each new skill. Instead what they did was dilute those events and make them feel overly simplified, almost to the point of mildly insulting. I then started to ignore the cries of those New Yorkers and left them to their faith of being mugged, branded, eaten and so on.
So much of the content felt at odds with itself, at times I felt like I was playing Life is Strange but then things would escalate again and bosses like Lizard/Kraven and Venom were multi-phase button mashing bonanzas where I wondered if I was finally going to pop a square button or worse chip a nail. I generally avoid games with button mashing and Spiderman calls for a lot of it, which is fine when you are in the moment and lost in the spectacle.
Filler is fine too when it's at least challenging or gives you some real character development, I didn't get that with this game. I already knew Miles had gone to school, did we really need all of those Brooklyn Visions quests? Those mirrors and that photo segment were joy kills in every sense of the word. The Museum made sense because Mile's had a passion for music and it tied into his community, even-though it was obvious from minute one that the donor was behind the theft. I figured he wanted the collection for himself (which he did, realism) or he was trying to get the current operator out so he could make a play for the building.
Other than a strange identity crisis that rotated like a game of musical chairs the games other main fault was XP. It seemed like no matter what I did the reward was always a whole level, and I was drowning in materials to upgrade my gadgets and abilities. It didn't feel like I earned any of it, the only alternative was to max the difficulty which isn't exactly ideal but there was nothing else I could do to balance those level increase and abilities.
My main take away from all three games is that Insomniac can do great things when they remove the training wheels and add consequence to the game. They do dark very well but it takes them a while to get there. Those kinds of gritty and hard hitting story beats are a personal preference, my reference point has only ever been DC. It's entirely possible that all of those friendly neighbourhood Spiderman quests fit the character, I just don't know that they fit the pace. I might play it again and speedrun the story just for the separate Newgame+ trophy and to see Lizard/Kraven and tony Todd again.
The game really made me want to learn more about the characters and to answer all of those questions the developers only touched on. I think had they cut a lot of the side filler then perhaps they could have expanded more on those various antagonists. Instead I'm going to do a deep-dive on each one by reading the different collections featuring each one. I'm also curious to see if the developers took from specific existing story-lines or not. Only good old fashioned paper will answer that question, after sleep of course.
@GirlVersusGame That’s really a great write-up on Spider-Man 2! Really enjoyed reading your final thoughts after finishing it. I’ve followed your journey through these games and have held back on discussing any specifics about the late game content of this third installment because I didn’t want to spoil anything. I’ll spoiler mark some more specific reactions, but suffice it to say, congratulations on making it through all of them, especially in such a short time frame!
I’m a slow gamer and so each of the three games were played over several weeks, and I played each entry around their launch period so they were separated by a couple years in between. It’s interesting to see how playing all three games in the course of quick succession compares to my playing them spread out over the course of about 5 years. I think inherently the weak spots (repetitive side quests, narrative pacing issues, XP imbalance, etc) likely stand out more fully when consuming the games quickly back-to-back as opposed to playing them so gradually like it did. Because I think I really agree with most of your sentiments and criticisms, and yet while playing the games those issues didn’t really stand out or bother me too much. I probably played Spider-Man 2 about 3-4 hours a week for 4-5 weeks, and so doing mundane crimes and bee missions didn’t feel as boring when taken in piecemeal fashion. I do remember thinking that they really did simplify some of the side content compared to SM1 though, which in some ways I was grateful for. For example stopping the cars during a crime chase activity was definitely easier in SM2 and I interpreted that change as Insonmiac responding to complaints about how annoying those activities got in the first game. Rather than make them simpler what they should have done, as you mentioned, is scrap those specific activities entirely and come up with new gameplay content for the random crimes. They needed to respond to the complaints like they did with cleaning up the insta-fail annoying stealth stuff with Mary Jane, as I enjoyed her sections much more in the sequel.
Even though my playing the games more slowly over longer periods of time made a lot of things less tedious, I do remember thinking the game had a strong beginning and strong end, but dragged in the middle. Like you, I came into this game unaware of the Venom content. Despite liking the MCU and growing up with the Spider-Man character, I never really learned about Venom. I skipped the movies that contained it because they were all poorly received. And I hadn’t followed Spider-Man 2’s pre-release hype enough to realize that we’d be getting playable Venom content. So the latter part where you get to learn about and play with the symbiote powers was a pleasant surprise and quite a fun diversion. So yeah, strong start, mediocre middle, and strong ending, generally speaking.
And we’ve touched on the cultural Americanisms contained in the writing and tone, so that aspect is definitely its own issue. As I mentioned, the socio-political content didn’t stick out to me as much but I definitely would have remembered if I had come across that Trump line. It must have been specially tucked away as an Easter Egg, but I still definitely agree that it is out of place in a game like this, or in just about any game. I don’t mind politics in my games, and in fact I think most writing has inherent political or social commentary from its writer, whether intentional or not, but I really don’t think it fits to place specific present day names and events in a comic based fiction. Most games will intelligently place surrogate characters and events as symbolic or representative nods to real-world circumstances, and that’s just better writing in my opinion. (Such as Disco Elysium, BioShock, Metal Gear Solid, etc.) I don’t necessarily think a Spider-Man (or Batman, or any superhero game) can’t make some political commentary, but it really should fit within the fictional world and not detract from it, as it did for you.
As far as the writing and your comment on the sparsity of better mature narrative arcs, and the writing being at odds with itself, I think that’s a fair and apt description. Insomniac did seem to be torn between keeping it all “friendly neighborhood” and approachable to the core audience of young people and also appealing to adults with a sprinkle of gritty and darker content. The training wheels and Saturday morning cartoon filter does appear to be coming off for Wolverine. I think that’s where Insomniac will feel free to delve more fully into the gritty stuff without fear of alienating little 12 year-old Timmy. So fingers crossed that’s what we get when that launches later this year.
So the real question is, what next? 😄 So many games to choose from. You’re just starting to dip your toes into the action-adventure story driven genre, so perhaps The Last of Us? Or other Sony staples like Uncharted? Ghost of Tsushima? God of War? Oh, and you mentioned Control before, I think. It’s not a Sony first party but it’s action heavy if you liked that aspect of Spider-Man, and has a distinctly more dark tone and weird X-files vibe to the narrative. Anyway, lots to choose from. Perhaps you need a nice sim palate cleanser. 😅
@Th3solution Thanks and I really appreciate the non spoilers. I think it was two weeks for all three games, or less considering it would have been about nine nights, I can't imagine gaming during the day but five years? That really brings all three into perspective, I'm glad I never played the first one on PS4. It seems to really shine in the remaster, I imagine Black Flag will be similar, I haven't played that either.
Mary Jane was so much better in Spiderman 2. The Zoo and the home invasion/street sneaking was done so well, so were the scenes where she had to escape Peter in the collapsed tunnel and her escape with the meteorite. Though Scream felt a little forced, they probably weren't sure how to implement the character. I saw her in that Carnage book too. It must have been a good surprise to see Venom if you were a fan of Marvel and didn't expect to be causing chaos in Oscorp. Like Carnage I'm going to make my way through a Venom Omnibus to learn about him too. Thankfully I'm decades behind there too, so many characters have their collections and omnibus editions now.
I'm glad I took a chance with the series, I'm always apprehensive about trying major titles. The narrative and story are usually major too and demand a lot of attention. Saturday morning cartoon, that's what I was trying to think of and that's the feeling I got from a lot of the filler.
I don't know much about Wolverine either, maybe I'll try out some of his graphic novels too, that should build some hype. I actually didn't know what to play next, then I read your suggestions and remembered Control. I checked Remedy and I have played both of those Max Payne games, but not Alan Wake. You sold me with this 'distinctly more dark tone and weird X-files vibe to the narrative', I was doing the usual stare and scroll until I read your recommendations so thank you for that.
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