I'm interested to see if anyone knows whether the actual way a game is coded could have an impact on how remote play performs for that game?
I had assumed the way the functionality works would be pretty standardised across all games, but I've noticed major performance discrepancies. Arkham Knight was a bit of a mess when I tried it with that, but MGS V runs like a dream with no input lag or frameable issues whatsoever! Anybody else noticed this?
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Topic: Remote Play variation
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