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Topic: Top 10 Video Game Locations

Posts 21 to 27 of 27

Col_McCafferty

@egbert It's a stunning city, would be a wonder of the modern world let alone one built during such a turbulent time n the history of humanity.

Yes, I am currently replaying HZD but had almost forgotten how wonderful it is.

Col_McCafferty

mookysam
  • Besaid Island (Final Fantasy X) - A gorgeous tropical island, littered with interesting ruins. Excellent music and atmosphere.
  • Narshe (Final Fantasy VI) - Phenomenal starting location that caps off a wonderful opening sequence. A wintry mining town that feels run down and depressed under the might of the empire. Also home to a cave of moogles.
  • Windfall Island (The Legend of Zelda: The Wind Waker) - Although tiny, this island is quite bustling and has lots of secrets.
  • Hyrule Field (The Legend of Zelda: Ocarina of Time) - Although modest by modern standards, this blew my mind in 1998 and the impact has not diminished.
  • Traverse Town (Kingdom Hearts) - A place where people gather after losing their worlds to the darkness. It's permanently nighttime, has an excellent atmosphere and is accompanied by one of my favourite pieces of video game music. TT is home to many Final Fantasy and Disney characters alike.
  • Ding Dong Dell (Ni no Kuni Wrath of the White Witch) - Inspired by medieval European towns, this is home to the grimalkin - a race of anthropomorphic cats - and feels cheery and adventurous.
  • Gruntilda's Lair (Banjo-Kazooie) - A labyrinthine hub world from which all the game's levels are accessed. Plus the theme is based on Teddy Bear's Picnic and has a witch cackling in the background.
  • Dunwall (Dishonored) - It was a toss up between Dunwall and City 17 from Half Life 2 (incidentally both had concept art created by the same artist), but Dunwall won out. It's dark, grim and decaying. Based on late 19th century London, Dunwall is in the midst of a deadly rat plague.
  • Zaphias (Tales of Vesperia) - The starting location of the game with an elegant aristocratic quarter juxtaposed against the slums of the working classes on the lower levels.
  • Parnasse (Baten Kaitos) - Most of this game's locations are quite inventive, although this one is literally made of confectionary such as cakes, sweets and lavish icing. The game utilises prerendered environments to great effect, with a lot of detail and atmosphere in each area.

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ApostateMage

@RogerRoger The Tempest was a stunning ship. So roomy inside compared to the Normandy and the cutscenes of it landing and exiting planets were fantastic. Plus it had a couch!

ApostateMage

Th3solution

In no particular order:

  • House in What Remains of Edith Finch — A quirky and foreboding surprise tale around every corner of this avant-garde domicile
  • Police station (Resident Evil 2) — So many epic rooms and a classic creepy locale
  • Forbidden Woods and Hemwick Charne Lane (Bloodborne) — A game chock-full of fantastic locations, these two stick out in my memory the most
  • Tsushima (Ghost of Tsushima) — I think it’s artistically the most lovely setting of any game I’ve played
  • The world of Death Stranding — jaw-dropping lonesomely beautiful world
  • Forbidden Lands (Shadow of the Colossus) — another godforsaken and lonely land of immense beauty
  • Columbia (BioShock Infinite) — unique take on a dystopian setting in the clouds
  • Fabletown (The Wolf Among Us) — I really hope we get another chance to spend time in this freakish and convoluted town filled with characters and set pieces from fairly tale and folklore.
  • Nepal (Uncharted 2) — for some reason this area is seared in my nostalgic gaming memories
  • Arkham Asylum (Batman Arkham Asylum) — a perfect blend of equal parts chilling and enticing to explore

[Edited by Th3solution]

“We cannot solve our problems with the same thinking we used when we created them.”

Th3solution

@RogerRoger 😂 Yeah, I noticed after I put my list together that there was a heavy dose of the dark, dreary, and depressing in my choices. I actually took a quick self-analysis before I posted that and tried to understand why I gravitated to that end of the spectrum when I usually consider myself more of a gamer who dislikes the macabre and the corrupt in my games. I think it must all be a cover because it looks like those are some of my favorite settings! 😅

But yes, for the record, I don’t think I’d set up residence in any of my list of locales, outside of maybe Tsushima. And I really think I could do something with the Edith Finch home — all it needs is a little feng shui.

“We cannot solve our problems with the same thinking we used when we created them.”

Th3solution

@RogerRoger 😂 I’m sure the game would have sold better with that endorsement!

“We cannot solve our problems with the same thinking we used when we created them.”

LordSteev

1. Skyrim
2. Morrowind
3. Citadel Station
4. Night City
5. Dunwall
6. New Vegas
7. Flooded Seattle
8. Boston Post-Apocalypse
9. D.C. Post-Apocalypse
10. Heaven (Diablo 3) and Hell (too many games to count)

LordSteev

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