Small rant —
I wish I could manually control the sprint mechanic in FF16. It’s nice that when in an open area Clive will sprint after a couple seconds of pushing uninterrupted on the left stick, but I would have liked to be able to control it and also be able to sprint in smaller areas too.
I think they took this auto-sprint mechanic from Nier Automata, but it seemed to work better in that game, if I recall correctly. It’s been a couple years but it seems like in Nier you could still click the L3 to run faster, but then 2B would hit another faster super-sprint gear if you kept pushing on the analog stick.
“We cannot solve our problems with the same thinking we used when we created them.”
@Jimmer-jammer I was able to spend more time with FF16 this weekend. I’m 17 hours along, according to the PS5’s timekeeper, and level 23 in-game. I’ve got access now to Ifrit abilites and limit breaks.
I’m definitely settled into more of a groove now with the game. The combat is still a smidge chaotic and repetitive but I’m enjoying it. I’ve died two times over the last few sessions. Once I underestimated a random wyvern, and once was with the really prolonged boss battle with Clive’s shadow self. I appreciate that death has very minimal penalty and when I died in the last phase of the battle, respawning into that last phase with a full allotment of potions made me grateful I didn’t have to repeat the earlier portions of the encounter, but it did steal some of the dopamine hit away that Souls-like boss battles create.
The story is starting to click better as well. I have real interest in the goings on and have forged a connection to Clive and some of the characters. I still think the acting is a bit unbalanced. At its best, the voice work is outstanding, but then at times it falls flat. I’m trying to separate the voice acting from the character models and it’s made me feel that the animation often influences our perception of how good the voice acting is, which is unfair to the actors and actresses. I just played The Quarry, which had more advanced facial animation which adds visual gesticulation to the mix and it makes the voice work come alive a bit better. FF16 has excellent visuals for what it is, but the classic Square-Enix facial animations are still there with their comparative wooden quality. Especially Jill. For some reason her character facial model seems less animated that Clive, Cid, and even many of the NPCs. Just a minor thing that has stood out and it’s made me less attached to her as a character.
I also have even enjoyed reading the active time lore bits and visiting with the tome keeper guy at the Hideaway. There’s some nice lore forming and a lot of it is hidden away in these extra documents that explain the world better.
As far as character build, I’m wondering if I should start re-specing my attributes with different abilities and magic. I’ve basically relied on the same 4 spells for the last 10 hours and haven’t seen a reason to switch. But I feel like I should experiment more. I wish there was more options than just two abilities on two Eikons.
“We cannot solve our problems with the same thinking we used when we created them.”
Finished up the "Episode INTERmission" expansion of FFVII Remake over the weekend.
It was a lot shorter than I'd imagined (I think the Xenoblade expansions & Miles Morales have spoiled me), but I still really ended up enjoying it. As epic as FFXVI was (and I still do like it a lot more than others seem to), playing this did affirm to me that I do overall prefer the tone & worlds of entries like X & VII Remake.
Anyhow, Yuffie was a hoot & I'm now quite looking forward to Rebirth.
Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)
@HallowMoonshadow Still need to play VIII and X-2. The latter looks goofy as hell in a good way. Just never got around to it for some reason.
In terms of unpopular FF opinions... I didn't care for X and detest IX, despite those being two of the most beloved entries online atm. FFX kinda foreshadowed the more extreme problems with FFXIII, and IX is just an... ugly, boring, poorly-paced game.
Currently Playing: Resident Evil Village: Gold Edition
@HallowMoonshadow Yeah, I also think the fact that I don't care that it's probably a terrible follow up to FFX will help a lot, since I'll be able to accept it on its own terms.
I do love me games with a light mahou shoujo vibe to them. I think you're selling me on this!
RE FFIX: The combat is SO slow. New elements of the combat system were weird in a bad way. And the overworld is ugly and misty, which ruins the views. Granted, I stopped after Disc 1, but I felt like I was walking around the JRPG equivalent of Silent Hill.
@HallowMoonshadow I may or may not have violently fangirled in Persona 5 Royal when (very minor spoiler, I guess) a character goes full Sailor Moon in their transformation sequence; quite literally, there's sparkles, twirling, clothes magically appearing piece-by-piece. It was brilliant.
If Kyle were the violent sort, he would have already ran me through for my dismissal of Fez. Perhaps, like most people not currently incarcerated, he merely secretly fantasizes about it.
Currently Playing: Resident Evil Village: Gold Edition
Urgh can’t even. The music is amazing, it’s up there with the best FF has to offer. Literally tune after tune. The MIST continent has MIST on it. Other areas do not, and it comes and goes. There is a very strong reason for it to exist within the overall story. Combat… slightly slow but crank up the speed in the options to max and it’s hardly a deal breaker.
@kyleforrester87 (New to the thread, haven't read back through it). Oh my god. I was thinking - no, you're wrong - without even clicking the link. Because I believe that FF9 has the best music... and so do you! I bought the soundtrack three times! Once on vinyl, and two collector's edition CD sets.
@HallowMoonshadow I think IX has really high highs with the soundtrack but there’s a lot of tracks so some of it does wash over you. Freya’s Theme! The overworld theme! Although I’m absolutely a field track over battle track sorta person, much prefer the ambient music in basically all games to action tracks.
@nessisonett the FF9 overworld theme is absolutely on point. I can actually remember the first time I heard it - loved it immediately. I was so relieved after the boring drone of FF8. Even the name of the track, Over The Hill - man, makes me wanna go on an adventure!
@kyleforrester87 I wouldn’t say there’s a single forgettable overworld theme in the series minus maybe the very first game. They’re all great in their own way, even II and III’s NES versions. VIII’s is different for sure but I think it fits the world.
@HallowMoonshadow I really liked Beatrix, being so different to Steiners personality it was fun watching them develop and get closer through the game. Her hair looks super soft and bouncy, too.
FF7R’s DLC was alright. Like playing as Yuffie, she was fun. Cannot believe they made essentially a prequel to Dirge of Cerberus though, slightly ashamed I even remember details from that game’s plot. Just bizarre, they do love to give you the complete opposite of what you want.
I'm considering playing Final Fantasy 8 in the near future, which would be my first time. I have the original PS1 game on Vita but I've been curious about the remastered version. It seems to have several features that make grinding and traversal easier compared to the original. Do you guys think it's worth buying it or should I just stick with the OG PS1 game?
@LtSarge I played through FF8 for the first time a couple of months ago.
Like you I had it on Vita, but Remastered is also available via Extra. So that’s how I played it.
Had a really good time with it. Also has a highly obtainable platinum trophy (couple of missable just make sure to get them by the end of disc 2).
I’m playing through FFIX atm & it hasn’t really grabbed me. Tetra master is great & I like Quina (obtaining Blu magic & getting frog rewards), but I’m missing the magic & mystery.
I’m at the outer continent atm. Very little optional stuff so far.
Lives, Lived, Will Live.
Dies, Died, Will Die.
If we could perceive time for what it really was,
What reason would Grammar Professors have to get out of bed?- Robert & Rosalind Lutece
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