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Topic: What PS5 Games Are You Currently Playing?

Posts 4,301 to 4,320 of 4,453

JohnnyShoulder

@Kairuuu Yeah that's happened to me in a couple of games with support classes not reviving.

It does feel more like the older games of yore.

Life is more fun when you help people succeed, instead of wishing them to fail.

Better to remain silent and be thought a fool than to speak and remove all doubt.

PSN: JohnnyShoulder

Kairuuu

@JohnnyShoulder Yeah, it's got a great feel to it! I'm enjoying it a lot. If you ever see me on, feel free to join me!

"For those who come after."

JohnnyShoulder

Not sure you want me in your squad, seeing as how completely **** I am lol.

I hand a mini celebration when I finished in the top 10 of the leaderboard the other day!

Life is more fun when you help people succeed, instead of wishing them to fail.

Better to remain silent and be thought a fool than to speak and remove all doubt.

PSN: JohnnyShoulder

JohnnyShoulder

@Elfuggingjefe Yeah I 'suffer' from this too. I usually go for something completely different, but I often play bits of a few games before something lands. I hardly ever replay games, so I wouldn't think of doing that. More recently I've tried to think what I'm in the mood for as I'm close to finishing the game.

Life is more fun when you help people succeed, instead of wishing them to fail.

Better to remain silent and be thought a fool than to speak and remove all doubt.

PSN: JohnnyShoulder

Th3solution

@Elfuggingjefe I definitely know the feeling. There’s sometimes an emptiness you feel after a really emotional gaming journey. It’s a strange feeling of both loss/sadness and satisfaction.

“We cannot solve our problems with the same thinking we used when we created them.”

Ravix

@Elfuggingjefe 100%

The games that left me like this were: RDR, GTA 4, RDR2, The Witcher 3, KCD, Elden Ring, BG3 & KCD2. After playing them I always think "i'm done, what games can even match these" and I can feel a bit empty and lacking the desire to play anything else.

Sometimes moving into a genre or series you passed on can help, as you may find another gem. But if your catchment for games is already broad it can be tough.

I can end up fully playing just a couple of games a year, and then starting some games but end up not seeing them through, as they just don't quite capture me so I have an endless list of partially completed games that are hard to go back to.

Hmm, did you ever try Dragon's Dogma 2? It is far from perfect, but the gameplay loop (lots of cool, big creature combat) exploration, questing and pawn system were all good enough that it is one that hooked me right through to roll end credits.

In a way it could satisfy in a few of the ways that Yotei is. Failing that, just play KCD1/2 🙌

[Edited by Ravix]

When it seems you're out of luck.
There's just one man who gives a f*************ck
⚔️🛡🐎

Metonymy

Man, Cronos: The New Dawn is really doing it for me right now. It’s a genre piece, built with an almost slavish adherence to Survival Horror but coming from a place of deep love and respect; it deftly injects well-trodden ground with just enough of its own flavour so as to make the experience fresh and exciting. The two main ways it does this, at least concerning gameplay (the world building here is also intriguing and well delivered), is in rhythm and balance.

Unless you’re shooting at something that goes boom (which is highly recommended at every available opportunity!), you need to charge your shots. This is paramount as the enemies in the world of Cronos absorb an uncharged shot as little more than an unwanted love tap that will quickly exhaust the players’ incredibly valuable resources. This simple concept is the genius at the centre of the games design, demanding a slow, methodical approach to encounters with a rhythm that reinforces just how much every single second, and every single bullet counts.

If Cronos’ identity is established by leaning into this timing and rhythm game, then it’s the harsh reality of an unforgiving, razor thin economy that grounds it back firmly within the genre. This synergy is the lifeblood of the experience and the secret sauce to creating such a consistent and unwavering level of tension where the player always feels like they’re barely scraping by. It’s an incredible balancing act that the game absolutely nails, even when becoming more empowered as the game goes on.

I’m not sure it will win over any new fans but for those looking for a modern survival horror with all of the modern bells and whistles (the sound design in particular is absolutely phenomenal here) while retaining an old school approach to gameplay and scenario design, this is very much worth a look. I haven’t quite finished it yet so maybe it falls off a cliff but it’s actually one of my favourites this year so far.

[Edited by Metonymy]

“Reason is the natural order of truth; but imagination is the organ of meaning.” -C.S. Lewis

graymamba

@Metonymy sounds awesome… and something that I’ll really end up enjoying myself. I never really played survival-horrors until recently, so I’m playing serious catch up atm (as I am with a few other genres/series also). Dead Space has become one of my favourite games series ever this last year or so, so once I’ve finished off the last of them… this’ll be my next cab of the rank.

[Edited by graymamba]

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Metonymy

@graymamba Yeah if you enjoyed Dead Space then I really think you’ll enjoy this, though I find Cronos more unforgiving and less action oriented. I actually find its methodical pace closer to, dare I say, a soulslike. If strategizing your way through challenging enemy encounters by way of managing limited resources within a tight inventory system sounds like fun, you’ll be in a very happy place. If not, I’ll just say that the game does a good job of making that way more enjoyable than it sounds 😂

“Reason is the natural order of truth; but imagination is the organ of meaning.” -C.S. Lewis

graymamba

@Metonymy a survival-horror with a soul-like vibe… shheeeeeeeeeeeettt! Yeah that might work for me 😉

[Edited by graymamba]

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AdamNovice

For the past week or so I've been getting the error code CE 108-262-9 on my OG PS5. It's usually happening on Ghost of Yotei but it's happened twice when I was in the main menus. And now after happening again I got an error message saying I didn't uninstall my M2 extended (that I play all my PS5 games on) properly and now all my game install files have been wiped. Any help or advice would be much appreciated.
For reference I always have my console vertical, I thoroughly cleaned it in June with a air can. I also use external extended storage for PS4 games but that was unplugged. I tried clearing cache and restore harddrive but nothing.

AdamNovice

X:

Th3solution

@Metonymy You’ve piqued my interest on Cronos as well. I have yet to play Dead Space, so I’ll be knocking that out first but will keep Cronos in mind. It’s a game I see frequently mentioned in comments and posts here, but outside of that it’s received very little press or marketing, that I’ve seen. Silent Hill and Resident Evil continue to take up all the oxygen in the genre.

“We cannot solve our problems with the same thinking we used when we created them.”

BlAcK_Sw0rDsMaN

@Metonymy Glad you're enjoying your time with Cronos, old friend, and I hope you're keeping well. How would you say it compares to Silent Hill 2 by the same company? Or are they too hard to compare? Is it an apples and oranges kind of scenario?

"Preoccupied with a single leaf, you won’t see the tree. Preoccupied with a single tree, you’ll miss the entire forest. Don't be preoccupied with a single spot. See everything in its entirety...effortlessly. That is what it means...to truly "see." "

PSN: Draco_V_Ecliptic

Metonymy

@Th3solution Push Square’s review does a really nice job of summing up the experience but playing Dead Space will probably give you the best indication of how you’ll jive with it. I’ve spoken with a few people here who have played it and they all seem to have really enjoyed it.

I think Resident Evil and Silent Hill have just broken into the mainstream in that special way that things sometimes do. Resident Evil is so very approachable and usually an extremely well polished and well established formula. Silent Hill is that rare arthouse thing that just resonates with the general public. I’m also really looking forward to Tormented Souls 2 releasing soon. The first one was a great homage (straight up recreation) of the classic survival horror experience, tank controls and all!

@BlAcK_SwOrDsMaN Thanks! You as well. The level of overall quality is comparable (high) but the style of survival horror is maybe less so. Silent Hill 2 is deeply entrenched in introspective psychological horror, with puzzles and exploration at the forefront while things like combat and resource management take a step back. I’d describe Cronos as more body horror with combat as the anchor of the experience. Of course that’s not to say either don’t pull elements from each other but at a broad descriptive level, I think it suffices. Hope that helps! I’m very excited to see how Bloober tackles the Silent Hill Remake next.

[Edited by Metonymy]

“Reason is the natural order of truth; but imagination is the organ of meaning.” -C.S. Lewis

Tjuz

I've been playing Alan Wake II for the last week or so and I'm thoroughly enjoying it. I played the first game's remaster earlier this year, which I thought was generally good, but with some major issues in its game-play, level design and pacing. I think this sequel has pretty much improved upon all of that and I really enjoy the two perspectives and the ways in which they narratively intertwine. I do think I prefer Saga's campaign over Alan's thus far, and a lot of that comes down to the fact that her missions and environments are generally a lot more varied compared to Alan's more drab-looking campaign, which mostly sticks to one hub area.

I've now reached the point in the game where I have finished Return 6 / Initation 5, so I believe I'm slowly nearing the end-game from what I've been led to believe online. It's been ramping up the tension and reveals at least, so I feel like I'm in for a proper Act 2 ending sooner rather than later. I would mention the Herald of Darkness level being a highlight of the game, but I think I'd be preaching to the choir with that one. Genuinely so impressed in how they put that together, and I'd love to hear more about the behind the scenes on that particular level and how they managed to make the sound mixing feel so flawless. If anyone has a good YouTube video or article on that, please do share it!

I also bought the Deluxe Edition, which means that the DLC are integrated into my game and are playable at various points. Until now, I have finished the first two episodes of the Night Springs DLC. One of my favourite moments of this game so far was interacting with this random TV, only for the Night Springs introduction to come up and fade into the Number One Fan episode. I thought that whole short story was an absolute delight and hilarious throughout. It helps that I am unusually interested in Rose Marigold's character too for... strangely external reasons. That being that I've been maining her character within Dead by Daylight ever since her cosmetic came out, just because I thought it'd be funny to play a waitress rather than having any knowledge on who she actually is. I am both disappointed with the lack of Rose Marigold I have gotten across both games, but delighted by the quality of the content that is there whenever she is on-screen.

I was not as much of a fan of Jesse Faden's episode of the Night Springs DLC. I thought that little detour reusing Coffee World felt like a bit of a drag nor did I find the narrative particularly interesting. I imagine it might've hit better had I played Control beforehand, which I did attempt to do, but bounced off of after giving it a good three hours or so. I intend to go back to it at some point, just because this whole premise of the Remedy universe really is to my taste, but I didn't want to let the unfinished nature of that game keep holding me from experiencing the sequel. I was somewhat confused by her episode too in that (Control / AW2 spoilers) she was searching for her brother... which as far as I remember, was the whole premise of Control itself. I'm not sure if that means the episode is set before Control or if there is simply no resolution to that motivation within the game itself, which would be odd. She also spoke as if she was still unsure of the FBC's activities, though last I saw her, she became the new head of it. I'm sure all of that was only made more confusing by the fact that I played a small part of the story, rather than finished it or playing nothing at all.

Anyway, excited to head into the end-game, which I'm starting to be confident will deliver!

[Edited by Tjuz]

Tjuz

Herculean

@Tjuz Really nice you're sticking with the game. I fell off Alan Wake 2. Not because of any big gripe I had with the game. I can recognize the game is better than Alan Wake 1 in almost every way, but because it lacks that feeling of urgency I felt in the first game, I just didn't feel as compelled to finish it. And because it's longer.

I stopped around the point where you are, so let me know if the game picks up some more after these chapters. Maybe I should return...

Anyway, glad to see you like the game. It is very unique!

Herculean

Tjuz

@Herculean Yeah, I totally understand the lack of urgency in the story. I feel like it comes a lot from one of my (so far) minor complaints with the game, in that the story is told in a very convoluted and often confusing way. It's hard to pin-point exactly what's going on at any time and why certain events are transpiring. The first game had a lot more of a straight-forward narrative where your goal in each episode was clear, so you always felt like you were getting somewhere and making progress. In this sequel, it feels a lot more like I'm somewhat aimlessly bumbling around hoping to come across any piece of important, let alone digestable, information.

I didn't mention that in my earlier comment, because I still want to give the game some slack for that for now. It'll all depend on how it comes together in the end and whether it makes the overall journey satisfying. More so than with many other games, I feel like this one really needs to stick the landing or risk having me walk away from it with a bad taste in my mouth despite my mostly positive experience playing through it. I'll let you know whether it does that and if it's worth coming back to, though I imagine having been out of the story for a while and coming back to it now might put you at risk of just totally being overwhelmed!

Tjuz

Th3solution

@Tjuz I did things the opposite where I played Control first, along with its Alan Wake related DLC and have yet to play AW or AW2, but definitely planning on it. I absolutely loved Control. One of my favorite games I’ve played on my PS5.

“We cannot solve our problems with the same thinking we used when we created them.”

graymamba

@Th3solution yeah Control is honestly one of my favourite games from the ps4/xbone era (and there were some absolute bangers). I’m looking forward to returning to it with the ps5 version one day.

… and like you I’m yet to play either Alan Wake. They’re in the backlog and ready to go but… I wanna clear the Resident Evil games (at least up to 6) before I tackle any other horror series. Looking forward to them though.

[Edited by graymamba]

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