I just downloaded Tainted Grail: Fall of Avalon demo, just released. I have been tracking this game for some time as it looks like the Skyrim game I have been missing. Looking forward to the full release unless the demo really turns me off.
@Elodin never heard of Tainted Grail… before… and as a huge fan of Arthurian myth (& I used to love Elder Scrolls too) this is something I’m genuinely interested in. Appreciate you bringing this to my attention.
Might not feel like it but these are your glory days.
The "salad years" you know?
Nothing is going to beat who you are now.
You can't see all the ****ed up 💩 that's looming on the horizon.
Enjoy this dude
How is it, if anyone has played the demo yet? I expect it to be a super janky (AA?) like similar titles in the genre, but any trailer that has the balls to end with the character hoovering up chunks of cheese in the snow has to make it on to the radar 😁
@Ravix Haha! Yeah, it seems like the developers are trolling us with that ending. 3 minutes of melodramatic apocalyptic footage of dark magic and fantasy drama and then a short mundane sequence of picking up cheese in the snow right before it abruptly ends. 😂 Brilliant.
“We cannot solve our problems with the same thinking we used when we created them.”
@AgentCooper@graymamba@nitraM@Ravix Glad I could get the word out. I do feel like this game has gone under the radar. @Ravix I have played the demo roughly an hour or two. I just got the beach if looking for a point of reference. It very much reminds me of Skyrim. Jank and all. It is pretty smooth. I had a bit of floating from the enemies if I was in another room. They seemed to ghost towards me not walk. I can't quite figure out the controls for blocking as it is the same button for left hand use. Also the buttons to remind you how to see controls stayed on screen the whole time. Again holding L2 plus R2 to bring them up made me swing as that is your attack buttons also. I went mage class and mainly cast spells. You get 1 to start and a healing one a bit later or only healing to start if you answered that way. The healing spell drains hp and shows a line seeming to pull blood(hp) from the enemy. Once the spell froze and the line stayed on screen until I cast again. I did melee some, but first run I wanted to focus on spells. It was a lot cast cast cast dodge, run, let mana refill. Then repeat with the occasional bonk with the club. Saying all that I really eam enjoying the game even if the jank isn't ironed out. It's quite fun. Ill finish the demo today and start over. Curious to know what you all are experiencing.
I just beat the second boss, Blade Phantom, in The First Berserker. This guy was tough as nails, but I managed to overcome it in about an hour time of attempts. It was really fun and incredibly satisfying learning the patterns and getting perfect blocks, and essentially becoming unstoppable. It’s a great feeling of progression.
@Elodin how is questing in the game? Is it more like the free form of an Elden Ring, or the more traditional RPG quest giver that gets you to go somewhere and do some stuff after having a nice long chat with what was, at first, a total stranger? Or is it more of a loot/craft/fight without any significant questing?
When it seems you're out of luck.
There's just one man who gives a f*************ck
⚔️🛡🐎
Just played the demo of Tainted Grail, I deleted it after 30 minutes.
Not for a bad reason, but because this feels special, Skyrim special, it just feels like this will scratch that itch that no game has since 11/11/2011.
Bring on the full release!
If you don't like it, don't play it, and shut yo damn mouth
@nitraM cool. I'll add it to my wishlist, I think. I missed out on stuff like the OG Dragon's Dogma, Fable, Skyrim and games of that era, But I've had itches scratched by the TW3's, KCD'S, Elden Ring's, Baldur's Gate 3's of the world, and I don't mind janky jank if it does indeed scratch the RPG/exploration/fantasy itch.
When it seems you're out of luck.
There's just one man who gives a f*************ck
⚔️🛡🐎
I just beat the fourth boss, Volbaino, in The First Berserker. It was an excellent boss fight, and much easier than the previous boss. With that said, I really enjoyed how you had to use the environment to your advantage. I’m now doing a few side quests, finding collectibles, and moving on to the next chapter. I think this game rules.
@HallowMoonshadow you might want to dodge or block those attacks then 😛😛
Ah, I haven't tried it yet, but what you've done is make it seem like it has a little KCDspirit in it, too. Although, thinking about it, making a game with a Skyrim-type 'hands permanently out in front of you' combat style harder does seem a little mean, as Skyrim was never nuanced enough to warrant increasing the difficulty 😅 games kind of have to earn their difficulty, if that makes sense, so it seems like maybe this one didnt earn it? 🤷♂️
When it seems you're out of luck.
There's just one man who gives a f*************ck
⚔️🛡🐎
Playing Hitman in VR which is just brilliant, sure it has a little jank but nothing that can’t be fixed with patches (ie adding a holster position offset etc..).
I haven’t played any of the trilogy except for a little of Paris (first real level of Hitman 1) in PSVR1 but have just finished level 20 Paris mastery.
They have done a great job with this port and I just hope they add Freelancer support at some point.
@BlAcK_Sw0rDsMaN Yeah, it’ll be a while but I do sometimes consider the easy road in these games, depending.
Are you interested in trying Lies of P by any chance? Since you’ve learned (mastered?) the parrying in Sekiro, perhaps you’d try your luck with it? I have heard more than once that it’s the closest to a From game of all the imitators.
By the way - So far Outlaws is going well. The game hasn’t risen to elite level or anything, but it’s a decent game. There’s a lot more stealth in it than I prefer. The game is balanced such that stealth is the way it’s designed for encounters to be handled. It’s fine, but sometimes I grow weary of the slow and calculated sneaking around and decide to just start shooting. The problem is that it gets out of control pretty quickly when you do that in the wrong spot.
@BlAcK_Sw0rDsMaN I think that I waver in my commitment with a game, but in general I try to persevere. I’ve abandoned many games over the years, but I either try to revisit them later, or if there’s an inkling of interest I give them plenty of chance to win me over. I’m better about finishing games now than I used to be, being more patient as I get older. Also, it’s a lot easier to know what you’re getting into before playing a game now, with all the reviews and YouTube playthroughs that can be consulted before starting a game. I glanced through my list of the last 20 games I’ve played, there’s only 3 that I didn’t finish and don’t have plans to go back to them.
When I look back on my favorite gaming experiences, many of them were with games that didn’t click for me right away. And I feel like a really solid ending does a lot to elevate a games overall effect. The games that stick with you usually have some dramatic narrative conclusion or an epic boss fight or other gameplay element, so I do try to make it to that point. Usually the payoff is worth it, but not always.
“We cannot solve our problems with the same thinking we used when we created them.”
@BlAcK_Sw0rDsMaN It plays really similar to Sekiro in terms of parrying and blocking, but it flows like Bloodborne and NiOh in terms of movement and dodging. For me personally, I found Sekiro to be much more difficult, but that isn’t saying much - both games I’d say are equal in difficulty.
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